Search found 813 matches
- Wed Nov 25, 2015 7:59 pm
- Forum: Media Room
- Topic: WANTED: Screenshots of my recent tracks
- Replies: 13
- Views: 2271
WANTED: Screenshots of my recent tracks
Hey Guys, I have seen some incredible screenshots posted from my recent tracks. Awesome work! I was hoping some of you could take some screens of the track by itself and post them here. I am wanting to add some photos to my portfolio and would greatly appreciate some professional help. Thanks, Sky
- Tue Nov 24, 2015 1:23 am
- Forum: Tracks
- Topic: 2016 Flex Factory Racing Mx Facility
- Replies: 19
- Views: 12514
Re: 2016 Flex Factory Racing Mx Facility
I didn't realize you made that! Thanks! It was a perfect fit for me!aeffertz wrote:Looks neat.
I made that skybox though, just a heads up!
- Sun Nov 22, 2015 9:56 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13138
- Views: 2017021
Re: Upcoming Tracks and Track Objects #2
Of course! Anything in my folders is free game.vmaki wrote:I might have to borrow your decals when you release that. Looks great!VMX_SKYmx99 wrote:Making Progress.....
- Sat Nov 21, 2015 11:47 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13138
- Views: 2017021
Re: Upcoming Tracks and Track Objects #2
Making Progress.....
- Sat Nov 21, 2015 8:30 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10351
Re: Will we ever see MXS on the unity engine?
Looks great mason. I have spent a lot of time with blender cycles and vray for 3ds max. For some reason I know more about vray and materials than I do modeling. Lol it's pretty awesome what can be achieved with an hdri environment light and a sun in vray.
- Sat Nov 21, 2015 6:29 pm
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10699
Re: Coyote Bluff
Thanks Kyle! I'm glad you like it. McLeod's SX was the track that made me want to get back into making tracks again.
- Sat Nov 21, 2015 7:02 am
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10699
Re: Coyote Bluff
Damn sky you need to make tracks for rf series (you could work on them with other track creators) or maybe we could host a serie with your tracks cuz they're unique (kinda feel the mcm2 style haha) Am I wrong or were you Bonalls back in the MCM days? It's crazy that we have been around this long. I...
- Sat Nov 21, 2015 12:47 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13138
- Views: 2017021
Re: Upcoming Tracks and Track Objects #2
Thanks DJ! Red Read Redemption is one of my all time favorites. Maybe at some point I'll model a ghost town or something and do another track with that theme. I love the way it turned out.
- Fri Nov 20, 2015 8:08 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10351
Re: Will we ever see MXS on the unity engine?
I think the issue is mostly from the creators point of view. I often feel like I could do more with less time if I had something like UE4 as an engine. General population on here doesn't understand it from that point of view. I agree. I'm not saying it has to be that way, I'm perfectly capable of d...
- Fri Nov 20, 2015 8:02 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13138
- Views: 2017021
Re: Upcoming Tracks and Track Objects #2
Thanks man. I'm going to be a driver assistant at UPS. I'm not happy about it at all, but the phone isn't ringing for game design or graphics jobs and I need money. lol
- Fri Nov 20, 2015 7:36 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13138
- Views: 2017021
Re: Upcoming Tracks and Track Objects #2
Yes... It means fewer tracks. But don't worry, I'm not going anywhere. I just won't be able to do one or two a week anymore. I've made more this month than I have in 3 years. Lol
- Fri Nov 20, 2015 7:14 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13138
- Views: 2017021
Re: Upcoming Tracks and Track Objects #2
I start work on Monday so I might as well make the best of my Friday. lol
I just started roughing in the decals and grass. Layout is about 80% complete.
I just started roughing in the decals and grass. Layout is about 80% complete.
- Fri Nov 20, 2015 3:48 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10351
Re: Will we ever see MXS on the unity engine?
I could relatively easily make a similar (much more basic obviously) script to scatter models with a black/white map to control where they are/aren't though. I know very little about scripting so maybe this is a dumb question but would that be tied to 3ds max or would it be just a standalone script...
- Fri Nov 20, 2015 7:00 am
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10351
Re: Will we ever see MXS on the unity engine?
I just meant I don't have the need to buy any other games unless jlv made an mxs2. Just paying him a compliment. Not saying he needs to make one. Yes, I would like to see some updates to erode and a few other visual enhancements. Other than that, it's lasted 7 years for me so far. Best 40 bucks I've...
- Fri Nov 20, 2015 5:54 am
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10351
Re: Will we ever see MXS on the unity engine?
I see your point about the game reaching a plateau, but I for one am not going anywhere. The MVA games and MXGP look great, but MXS just has the physics down. I enjoy the community and honestly this is the only videogame I play. So unless JLV makes an MXS 2, I dont see any new games in my future. lol