You can also go into your config file and change the "1" to a "0" on line three ("draw_fps=0"). That way your command line doesn't get longer.KTM57 wrote:On the FPS counter, you can type --draw-fps 0 in the command line, but if not, the spot healing brush tool with Content Aware should get rid of it.
Search found 1644 matches
- Wed Aug 10, 2011 10:01 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52085
- Views: 5815357
Re: post your screen shots of MXSim
- Tue Aug 09, 2011 1:42 am
- Forum: Off Topic
- Topic: Liquid Image video goggle
- Replies: 11
- Views: 1254
Re: Liquid Image video goggle
My opinion within two seconds of seeing them at a local race earlier in the year (I haven't tried the goggle or heard any opinions on it): -The goggle looked huge (depth wise) -Not the best looking goggle out there http://cdn.thenextweb.com/gadgets/files/2011/01/goggles.jpg GoPro's add weight to the...
- Mon Aug 08, 2011 6:50 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2777794
Re: Upcoming Models #2
3435 polygons, without the face, i am going to model a new face because the face on the pic are really high poly. Seems a bit much for a helmet, to me. A person can create a pretty detailed helmet (including face, goggles etc.) model using +/- 1000 polygons. Jonathon's cr125 model uses less tris (a...
- Wed Jul 27, 2011 6:10 pm
- Forum: Off Topic
- Topic: 2011 AMA Motocross Discussion
- Replies: 393
- Views: 29431
Re: 2011 AMA Motocross Discussion
I found it interesting that Canard got 11th overall at Washougal, without racing the second moto.RacerX wrote:11. Trey Canard (3-38) Hon
Source: http://www.racerxonline.com/2011/07/27/ ... -washougal
- Wed Jul 27, 2011 1:26 am
- Forum: Off Topic
- Topic: MXS Twitter
- Replies: 31041
- Views: 2620980
Re: MXS Twitter
What is it, like the tenth number of the serial number tells you the year? Even though it does suck to have happen, you can check that out next time 'round.
- Tue Jul 26, 2011 2:20 am
- Forum: Model and Skin Editing
- Topic: 2011 YZ250!!!!!!!
- Replies: 35
- Views: 6242
Re: 2011 YZ250!!!!!!!
That comment wasn't directed fully at you, I just thought I'd point that out... Even I have never had that thought until I read your post.
- Tue Jul 26, 2011 2:05 am
- Forum: Model and Skin Editing
- Topic: 2011 YZ250!!!!!!!
- Replies: 35
- Views: 6242
Re: 2011 YZ250!!!!!!!
I finally looked at it in Blender again today. The only thing I noticed is that the bike has no axles. I think you should put those on there just because it will look better than having a blank gap between the wheel and the and the swingarm, and the same in the front. Isn't it amazing how no one ha...
- Fri Jul 15, 2011 4:45 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2777794
Re: Upcoming Models #2
I didn't remember seeing this in the thread, but check out this old school yz125 model that someone rendered a video of last month http://www.youtube.com/watch?v=hlD11X6Yqxw Kamloops made that YZ. He made a seperate thread for it as well. It's at the top of page 174 of this thread. Pretty sure ever...
- Tue Jul 12, 2011 10:51 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2777794
Re: Upcoming Models #2
I've been having some fun with Mace's Husaberg model. I made a new front fender model, but I don't think Mace will use it in the finished product. He's done a good job with his model. The color blue that the plastics use is a darker blue, more like the real thing, the lighting in the ingame pictures...
- Sat Jul 09, 2011 9:35 pm
- Forum: Tracks
- Topic: The James Stewart Compound (UPDATED) 7/18/11
- Replies: 319
- Views: 169030
Re: The James Stewart Compound
..I really want to get that straitened out...As soon as jlv unlocks the thread I will set it straight.. I have a different name now :) , also, as you know, I made the dog house object. There are some things, though very unnoticeable, I thought I'd bring to your attention: -"farmfence_norm" does not...
- Fri Jul 08, 2011 10:36 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2309442
Re: Upcoming Skins and Shader Maps #2
Take shots from tracks that have a less saturated env file, so everything with reflections isn't pure blue.
- Tue Jul 05, 2011 5:01 pm
- Forum: Model and Skin Editing
- Topic: Attacker: 2012 Ktm 250sxf
- Replies: 405
- Views: 54559
Re: Attacker: 2012 Ktm 250sxf
To be quite honest, even though all these PROS are making ktms, I don't see many being released, Pretty sure the PROS (Luiz?, BreaK?) don't really care that you're making a Ktm, there's no need to call them out... Anyways, If the community wants you to make a Kawasaki, but you hate Kawasaki's, ther...
- Fri Jul 01, 2011 4:26 pm
- Forum: Model and Skin Editing
- Topic: Attacker: 2011 RMZ 250 Release - Latest Patch: 1.5.2
- Replies: 236
- Views: 65378
Re: 2011 RMZ 250 Release!
Nice effort everyone! I haven't tried it out yet, but it looks good. I was happy to see the downloads only took 3-4 minutes each.
- Mon Jun 27, 2011 3:57 pm
- Forum: Track Editing
- Topic: James BUBBA Stewart Compound
- Replies: 775
- Views: 189830
Re: James BUBBA Stewart Compound
I'm guessing that you just added an image of the visor into your video to get the helmet cam look? Throw the helmet model onto the rider's torso model, so you can get dynamic shadows. Looks too plain with static shading.
- Sun Jun 26, 2011 11:24 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2309442
Re: Upcoming Skins and Shader Maps #2
http://i806.photobucket.com/albums/yy344/mrtwodrifter/gifnew2.gif Be the first one to change the graphics cutout for the shroud. It shouldn't thin out up near the radiator as it does now. References: http://image.dirtrider.com/f/28401272/141_1008_04_o%252B2010_honda_crf250r%252Bpony.jpg http://asse...