Search found 657 matches

by wakestyle21
Tue Apr 22, 2008 7:26 pm
Forum: General Discussion
Topic: Programming language
Replies: 7
Views: 1276

Re: Programming language

xna uses c#, not c++
by wakestyle21
Tue Apr 22, 2008 5:57 pm
Forum: General Discussion
Topic: MVA CRF250
Replies: 20
Views: 3487

Re: MVA CRF250

1 more thing...the handlebars seem messed up...there is nothing where the grips should be and in 1st person view the levers look wrong. the bike looks so much better than the stock model, great job.

Any chance you gould get the MVA rider model in?
by wakestyle21
Tue Apr 22, 2008 5:50 pm
Forum: General Discussion
Topic: Track map scale
Replies: 8
Views: 1023

Track map scale

Is there a way to scale up the track map? Right now it is very small and hard to see where you are on my detroit sx 08 replica
by wakestyle21
Tue Apr 22, 2008 5:33 pm
Forum: General Discussion
Topic: MVA CRF250
Replies: 20
Views: 3487

Re: MVA CRF250

I think the thickness of the pipes is good i would just make it so they are short enough so only the tips go out past the number plates...like this:

http://www.motorcycledaily.com/090705_crf250r_side.jpg

and this:

http://www.motorcycledaily.com/090705_crf250r_top.jpg
by wakestyle21
Tue Apr 22, 2008 3:00 pm
Forum: General Discussion
Topic: Programming language
Replies: 7
Views: 1276

Programming language

What programming language is this game written in? Is it C++, Python or something else?
by wakestyle21
Tue Apr 22, 2008 1:47 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 137179

Re: THE SKINS THREAD

from what i understand he is just cleaning up the model file and posting it so we can tweak it...i could be wrong
by wakestyle21
Tue Apr 22, 2008 1:46 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 137179

Re: THE SKINS THREAD

yeah when that happens we might be able to use seperate skins for gear, helmet, boots, and goggles
by wakestyle21
Tue Apr 22, 2008 1:43 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 137179

Re: THE SKINS THREAD

lol well if you wanna make a model, have at it. personally i dont care where the models come from as long as they look good.
by wakestyle21
Tue Apr 22, 2008 1:26 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 137179

Re: THE SKINS THREAD

How could you possibly dislike mva models? cause they have detail?
by wakestyle21
Tue Apr 22, 2008 1:06 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 137179

Re: THE SKINS THREAD

you gonna make one for the stock model or the imported mva ones?
by wakestyle21
Tue Apr 22, 2008 1:02 am
Forum: General Discussion
Topic: MX Simulator National Series
Replies: 186
Views: 16060

Re: MX Simulator National Series

agreed
by wakestyle21
Tue Apr 22, 2008 12:52 am
Forum: General Discussion
Topic: MVA CRF250
Replies: 20
Views: 3487

Re: MVA CRF250

one more thing...the back of the front numberplate needs some faces.
by wakestyle21
Tue Apr 22, 2008 12:25 am
Forum: General Discussion
Topic: MVA CRF250
Replies: 20
Views: 3487

Re: MVA CRF250

Man this looks so good in-game...i have one suggestion...could you make the pipes shorter? Since there are 2 they arent as long in real life. You can still map the UVW map to the same section so that the mva skins still work. Other than that this thing is awesome...great job.
by wakestyle21
Mon Apr 21, 2008 11:57 pm
Forum: General Discussion
Topic: MVA CRF250
Replies: 20
Views: 3487

Re: MVA CRF250

Its the MVA bike model for mx sim thats why.
by wakestyle21
Mon Apr 21, 2008 10:18 pm
Forum: General Discussion
Topic: MVA CRF250
Replies: 20
Views: 3487

Re: MVA CRF250

Awesome I will try it out when I get home.

I dont see this file in the zip:

CRF250addon.png

in the readme it says it is included.