Search found 657 matches
- Tue Apr 22, 2008 7:26 pm
- Forum: General Discussion
- Topic: Programming language
- Replies: 7
- Views: 1276
Re: Programming language
xna uses c#, not c++
- Tue Apr 22, 2008 5:57 pm
- Forum: General Discussion
- Topic: MVA CRF250
- Replies: 20
- Views: 3487
Re: MVA CRF250
1 more thing...the handlebars seem messed up...there is nothing where the grips should be and in 1st person view the levers look wrong. the bike looks so much better than the stock model, great job.
Any chance you gould get the MVA rider model in?
Any chance you gould get the MVA rider model in?
- Tue Apr 22, 2008 5:50 pm
- Forum: General Discussion
- Topic: Track map scale
- Replies: 8
- Views: 1023
Track map scale
Is there a way to scale up the track map? Right now it is very small and hard to see where you are on my detroit sx 08 replica
- Tue Apr 22, 2008 5:33 pm
- Forum: General Discussion
- Topic: MVA CRF250
- Replies: 20
- Views: 3487
Re: MVA CRF250
I think the thickness of the pipes is good i would just make it so they are short enough so only the tips go out past the number plates...like this:
http://www.motorcycledaily.com/090705_crf250r_side.jpg
and this:
http://www.motorcycledaily.com/090705_crf250r_top.jpg
http://www.motorcycledaily.com/090705_crf250r_side.jpg
and this:
http://www.motorcycledaily.com/090705_crf250r_top.jpg
- Tue Apr 22, 2008 3:00 pm
- Forum: General Discussion
- Topic: Programming language
- Replies: 7
- Views: 1276
Programming language
What programming language is this game written in? Is it C++, Python or something else?
- Tue Apr 22, 2008 1:47 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 137179
Re: THE SKINS THREAD
from what i understand he is just cleaning up the model file and posting it so we can tweak it...i could be wrong
- Tue Apr 22, 2008 1:46 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 137179
Re: THE SKINS THREAD
yeah when that happens we might be able to use seperate skins for gear, helmet, boots, and goggles
- Tue Apr 22, 2008 1:43 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 137179
Re: THE SKINS THREAD
lol well if you wanna make a model, have at it. personally i dont care where the models come from as long as they look good.
- Tue Apr 22, 2008 1:26 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 137179
Re: THE SKINS THREAD
How could you possibly dislike mva models? cause they have detail?
- Tue Apr 22, 2008 1:06 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 137179
Re: THE SKINS THREAD
you gonna make one for the stock model or the imported mva ones?
- Tue Apr 22, 2008 1:02 am
- Forum: General Discussion
- Topic: MX Simulator National Series
- Replies: 186
- Views: 16060
- Tue Apr 22, 2008 12:52 am
- Forum: General Discussion
- Topic: MVA CRF250
- Replies: 20
- Views: 3487
Re: MVA CRF250
one more thing...the back of the front numberplate needs some faces.
- Tue Apr 22, 2008 12:25 am
- Forum: General Discussion
- Topic: MVA CRF250
- Replies: 20
- Views: 3487
Re: MVA CRF250
Man this looks so good in-game...i have one suggestion...could you make the pipes shorter? Since there are 2 they arent as long in real life. You can still map the UVW map to the same section so that the mva skins still work. Other than that this thing is awesome...great job.
- Mon Apr 21, 2008 11:57 pm
- Forum: General Discussion
- Topic: MVA CRF250
- Replies: 20
- Views: 3487
Re: MVA CRF250
Its the MVA bike model for mx sim thats why.
- Mon Apr 21, 2008 10:18 pm
- Forum: General Discussion
- Topic: MVA CRF250
- Replies: 20
- Views: 3487
Re: MVA CRF250
Awesome I will try it out when I get home.
I dont see this file in the zip:
CRF250addon.png
in the readme it says it is included.
I dont see this file in the zip:
CRF250addon.png
in the readme it says it is included.