GPbike is not as real life physic as MXsim but as a better gameplay and release after release physic approach reality. Try gpbike to get an idea.
I remember when Piboso and JLV released their games. I ask them to work together... Nice dream.
Search found 355 matches
- Fri Feb 28, 2014 1:55 pm
- Forum: General Discussion
- Topic: 'Mx-Bikes' (General Thoughts)
- Replies: 192
- Views: 24918
- Wed Jan 16, 2013 3:07 pm
- Forum: General Discussion
- Topic: Who else get's this?
- Replies: 13
- Views: 2964
Re: Who else get's this?
I don't know, but I had a better online gameplay disabling it when the command was introduced, reducing some latence.MXTrent75287 wrote:Not saying it doesn't, but how does toggle spy impact performance?
- Tue Jan 15, 2013 7:10 pm
- Forum: General Discussion
- Topic: Who else get's this?
- Replies: 13
- Views: 2964
Re: Who else get's this?
Make sure your spy mode is off.
use 'togglespy' to enable/disable it (allowing to switch current bike to see other)
use 'togglespy' to enable/disable it (allowing to switch current bike to see other)
- Wed Oct 31, 2012 1:59 pm
- Forum: Tracks
- Topic: Ambert - Alpha stage
- Replies: 22
- Views: 6855
Re: Ambert - Alpha stage
You have to put the folder 'auvergne' with it's content to MXS folder. For the grass actually you need sandvalleymx track.
- Mon Oct 29, 2012 8:04 pm
- Forum: Tracks
- Topic: Ambert - Alpha stage
- Replies: 22
- Views: 6855
Re: Ambert - Alpha stage
In my oppinion That track layout is to much highspeed but with potential I don´t know how that track looks in reallife but I think There should be some Nice Whip Jumps on that Endless straights so that your track becomes more fun factor. Yeah I know it´s the beta version but I just wanted to say th...
- Sun Oct 28, 2012 5:01 pm
- Forum: Tracks
- Topic: Ambert - Alpha stage
- Replies: 22
- Views: 6855
- Sun Oct 28, 2012 4:04 pm
- Forum: Tracks
- Topic: Ambert - Alpha stage
- Replies: 22
- Views: 6855
Ambert - Alpha stage
Try this, comment and give me your feedback. Need some advices, tips too. It's one of local tracks I rode when I was young... Part of some tracks I'm making as "Auvergne local tracks in France". http://img208.imageshack.us/img208/13/ambertscreenshot.jpg Download link To do : 1 jump and refine jumps ...
- Sun Oct 21, 2012 6:42 pm
- Forum: Media Room
- Topic: Videos
- Replies: 9431
- Views: 1174229
Re: Videos
And what in this line plz ?jlv wrote:You have to add a line to the lighting file and make norm/spec maps for your decals. I didn't want to enable it by default since a lot of tracks depend on baked in shading.
- Sat Jan 07, 2012 11:16 am
- Forum: General Discussion
- Topic: ccool4.me has a European server up for testing
- Replies: 34
- Views: 5704
Re: ccool4.me has a European server up for testing
ping <50 from france. Nice
Josh, could you change the server list update in MXS ? No more doubles and deleted old entries, just using a simple list may be better.
Josh, could you change the server list update in MXS ? No more doubles and deleted old entries, just using a simple list may be better.
- Thu Dec 15, 2011 4:24 pm
- Forum: General Discussion
- Topic: 2011-12-08 snapshot
- Replies: 114
- Views: 22563
Re: 2011-12-08 snapshot
And... No more 'no effect' setting to redraw shading file on editor ? Like raise/lower with force 0 ?
- Thu Dec 15, 2011 4:16 pm
- Forum: General Discussion
- Topic: 2011-12-08 snapshot
- Replies: 114
- Views: 22563
Re: 2011-12-08 snapshot
Sorry my precedent report was wrong, mipmap is working but forced (on/off not working in HWdirect), and I have to relaunch game to reflect setting changes now. So I made some tests again. 2011-12-14 snapshot : no changes. Still 'out of virtual mem' on big tracks, all tests with max video memory sett...
- Wed Dec 14, 2011 3:33 pm
- Forum: General Discussion
- Topic: 2011-12-08 snapshot
- Replies: 114
- Views: 22563
Re: 2011-12-08 snapshot
Hey, i reported a 'out of virtual memory crash' with 1.5 update when using '1024 max video memory' setting. This crash occurs when using 'direct' rendering method, so i'm using 'hardware copy'. (I can't see the differences between both. (ATI 11.11 driver) It still seem your terrain mipmap code is no...
- Sat Nov 26, 2011 8:12 pm
- Forum: General Discussion
- Topic: 2011-11-21 snapshot
- Replies: 105
- Views: 21734
Re: 2011-11-21 snapshot
Oups !totorox wrote:And there's not adv. stability settings, in bike setups...
- Sat Nov 26, 2011 8:03 pm
- Forum: General Discussion
- Topic: 2011-11-21 snapshot
- Replies: 105
- Views: 21734
Re: 2011-11-21 snapshot
I have a crash now, 'out of virtual memory' when i open my current wip track since precedent snapshot using max texture memory size (1024, i use 2gb vram). I'd run lower settings, especially if it's an ATI card. But it's not working since 1.5 only... I use 512 usually too, but to check hi-res textu...
- Sat Nov 26, 2011 6:39 pm
- Forum: General Discussion
- Topic: MXS EASY LAUNCHER plus CUSTOM LAUNCHER v1.1 (final)
- Replies: 37
- Views: 7795
Re: MXS EASY LAUNCHER plus CUSTOM LAUNCHER v1.1 (final)
Your welcome to take ideas from this launcher, but I don't want anything to do with modifying or accessing actual game code due to respect of the developer. All this app does is give the user an interface to use to modify "shortcut" target string. :) Messing with the game code will never be my inte...