Search found 310 matches

by yFMX
Tue Jul 21, 2015 5:32 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52089
Views: 5818494

Re: post your screen shots of MXSim

Sorry had to do a side by side comparison, and looks ripped lol.
Am I missing something? The graphics look quite different to me.
by yFMX
Sun Jul 19, 2015 11:57 pm
Forum: Tracks
Topic: Niklas Sandbox MX - most realistic track ever
Replies: 66
Views: 20794

Re: Niklas Sandbox MX - most realistic track ever

It's nice to see people trying some new stuff. It's definitely an interesting way of making tracks eventhough I don't think you can get as much details as with decals even with a 16k texture. There must be a better compromise between texture size, decals, maps and overlays to achieve similar results...
by yFMX
Sat May 23, 2015 2:40 pm
Forum: Off Topic
Topic: Anyone live close to highpoint?
Replies: 18
Views: 4552

Re: Anyone live close to highpoint?

If you want to make High Point, you can get a pretty decent terrain out of google earth. I started working on High Point 2014 but I just stopped due to a lack of motivation. This is pretty much straight out of google earth: http://oi59.tinypic.com/2u6lpfm.jpg http://oi60.tinypic.com/2usd3bp.jpg http...
by yFMX
Mon Jan 12, 2015 7:04 pm
Forum: Off Topic
Topic: Pure Beauty (Moto Version)
Replies: 518
Views: 65722

Re: Pure Beauty (Moto Version)

Nice! How do you measure all the panels to make the cutout? I use a large duct tape over the plastics on the bike then I trace the shapes with a pen. When I'm done, I remove the duct tape carefully, stick it on a wall and I write down the measurements on the duct tape. Then I take pictures, trace t...
by yFMX
Mon Jan 12, 2015 2:48 pm
Forum: Off Topic
Topic: Pure Beauty (Moto Version)
Replies: 518
Views: 65722

Re: Pure Beauty (Moto Version)

yzmxer608 wrote:These new plastics are growing on me...
Image
I juste realized that that's the cutout I made.
That's the bike of the guy who prints the graphics I make.
by yFMX
Mon Jan 12, 2015 2:41 pm
Forum: Track Editing
Topic: Track Competition thoughts?
Replies: 24
Views: 3018

Re: Track Competition thoughts?

I'd like a SX track contest. It's been a while.
by yFMX
Tue Aug 26, 2014 5:45 pm
Forum: Off Topic
Topic: MXS Twitter
Replies: 31041
Views: 2623367

Re: MXS Twitter

Wow, some of those others are trash. Hopefully yours wins, it's my favorite for sure. Voted and shared, best of luck. Thanks guys but it looks like I'm already screwed. Apparently you have to make the ugliest design possible to have a chance of winning. It doesn't surprize me though seeing how ugly...
by yFMX
Mon Aug 25, 2014 9:50 pm
Forum: Off Topic
Topic: MXS Twitter
Replies: 31041
Views: 2623367

Re: MXS Twitter

hey guys, would be nice if you could go to this page https://www.facebook.com/media/set/?set=a.829170273768436.1073741829.165276560157814&type=1 and "like" my gloves design. It's the blue, green and yellow called " Elektrik ". Thanks! https://scontent-a-cdg.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/1061410...
by yFMX
Mon Jul 14, 2014 2:00 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13138
Views: 2018257

Re: Upcoming Tracks and Track Objects #2

30.768369 -84.257843
by yFMX
Sun Jul 13, 2014 3:18 pm
Forum: Suggestion Box
Topic: Not another "new game engine thread"
Replies: 125
Views: 13424

Re: Not another "new game engine thread"

To me, the main features missing are dynamic lighting/shadows and ambient occlusion. Add wind animation for trees and grass and animated 3d models to make tracks more alive and I think we can have a nice looking game. Another important feature imo is terrain deformation like in Reflex/Alive and MXGP...
by yFMX
Mon Jul 07, 2014 10:29 pm
Forum: General Discussion
Topic: Note for "skinners" from P2sta
Replies: 25
Views: 5302

Re: Note for "skinners" from P2sta

I haven't looked into game engines that much but Unreal Engine 4 is 19$/month +5% of gross revenue and CryEngine is 9.90$/month. Maybe you can just subscribe for one month and then re-subscribe when there's an update that would be useful. Back on topic. IMO 16bits even for editing is overkill for sk...
by yFMX
Mon Apr 28, 2014 2:48 pm
Forum: Suggestion Box
Topic: Mask Map
Replies: 25
Views: 2675

Re: Mask Map

And now that I've cut down the technique, check out this . Still, it's jumping through hoops to do stuff we can already do without even using a shader. This is exactly what I'd like but I guess it's not gonna happen. To get the same blending results with decals, we would have to either blend two de...
by yFMX
Mon Apr 28, 2014 1:16 am
Forum: Suggestion Box
Topic: Mask Map
Replies: 25
Views: 2675

Re: Mask Map

Aside from placing decals according to a color map, what else should it do? I think this is where there is a missunderstanding. I don't want the decals to be placed according to the mask map eventhough it would be handy. With the mask map, you would place the decals normally but instead of seeing t...
by yFMX
Sun Apr 27, 2014 1:48 pm
Forum: Suggestion Box
Topic: Mask Map
Replies: 25
Views: 2675

Re: Mask Map

Another option: Create 'groups' of decals, with ability to apply a terrain-sized alpha map to the group. I'd rather have that than a tool to automatically place decals. My problem is not the placement, it's the shape of the decals. If you want a precise placement you have to make tiny decals which ...