Search found 1095 matches
- Wed Dec 07, 2016 9:41 pm
- Forum: Off Topic
- Topic: 2017 Supercross Discussion
- Replies: 847
- Views: 122704
Re: 2017 Supercross Discussion
Jason Baker for sure. His tracks are always built well.
- Wed Dec 07, 2016 1:19 am
- Forum: Off Topic
- Topic: 2017 Supercross Discussion
- Replies: 847
- Views: 122704
Re: 2017 Supercross Discussion
It gives Dirtwurx more flexibility to get creative with the tracks. The tv networks are what have pushed to keep the lap times in the 50 second range. When the mains are timed, it doesn't matter if they run 15 laps or 25 laps. I'm all for this change and hope its not just a false rumor!
- Tue Dec 06, 2016 4:21 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2014788
Re: Upcoming Tracks and Track Objects #2
That really is looking awesome Colton! People will not be disappointed!
- Mon Nov 14, 2016 6:23 pm
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2304
Re: Exporting issues
If you want to send me a copy of your object I would be glad to do some testing myself and see if I can help you out
- Mon Nov 14, 2016 1:52 pm
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2304
Re: Exporting issues
I use Rhino for my initial model and then use blender just for file translation to .jm so I feel your pain. So if you export as .fbx from Maya, you get textures in-game but model changes in blender don't affect the in-game model, correct? That was my thinking in my original explanation. When you are...
- Sun Nov 13, 2016 8:10 pm
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2304
- Wed Nov 09, 2016 3:29 am
- Forum: Off Topic
- Topic: Political Debate Thread
- Replies: 946
- Views: 1201068
Re: Political Debate Thread
Phathry25 wrote:Obama has been digging us out of debt? News to me.
You know how Obama supporters hate facts lol
- Sun Oct 30, 2016 10:51 pm
- Forum: General Discussion
- Topic: Age of Mx Sim
- Replies: 46
- Views: 10429
Re: Age of Mx Sim
I'm gonna hit 29 the day after Thanksgiving lol. The only thing that keeps me from really thinking about hitting 30 is the fact that I know I'll still be acting like I'm 14 hahaShackAttack12 wrote:29.5
Have to enjoy sub 30 as long as i can
- Thu Oct 13, 2016 1:21 am
- Forum: Tracks
- Topic: Remlap Motocross
- Replies: 6
- Views: 8700
Re: Remlap Motocross
Haha thats awesome! I love to hear things like that. It means the fun factor is up! I think its pretty common knowledge that I try to make that my top priority in my tracks lol.
Keep the feedback coming guys! Good or bad I want to hear it
Keep the feedback coming guys! Good or bad I want to hear it
- Wed Oct 12, 2016 11:45 pm
- Forum: Tracks
- Topic: Pine Hill {beta} please download and gimme feedback
- Replies: 8
- Views: 10446
Re: Pine Hill {beta} please download and gimme feedback
The whoops are actually too easy to me. When you get on top of them if you just hold the throttle open, you stay on top. They are too flat on top. They should be more rounded and more spaced out so that there is some more technique to getting on top
- Wed Oct 12, 2016 2:09 am
- Forum: Tracks
- Topic: Remlap Motocross
- Replies: 6
- Views: 8700
Remlap Motocross
This is a track that I put together a little at a time over the last couple of weeks. It started off as a real privateer training compound. Now I see it as more of a private track that is open to local privateers and maintained by a group of guys. There is a main motocross track, and a small hillsid...
- Wed Oct 12, 2016 1:48 am
- Forum: Tracks
- Topic: Compelled to post questions here? Use this topic please.
- Replies: 1191
- Views: 385811
Re: Potential Track project for someone? Lake Havasu
Wow dude. There is a reason why the forum has rules. You break a rule, he points it out and you tell him to kill himself? Very nice
- Wed Oct 12, 2016 1:12 am
- Forum: Tracks
- Topic: Pine Hill {beta} please download and gimme feedback
- Replies: 8
- Views: 10446
Re: Pine Hill {beta} please download and gimme feedback
To start off, I thought you did a good job with the environment. The decals are nicely done, and the transition from on track to off track blends pretty well. One thing I would say on the environment, is that if you're going to use 2d trees, make them billboards. That way they will rotate along with...
- Tue Oct 11, 2016 7:28 pm
- Forum: Tutorials
- Topic: tileinfo info
- Replies: 161
- Views: 768896
Re: tileinfo info
Hey that really means alot! I'll shoot you a pm to keep from hijacking this too much haha
- Tue Oct 11, 2016 3:58 am
- Forum: Tutorials
- Topic: tileinfo info
- Replies: 161
- Views: 768896
Re: tileinfo info
Haha oh believe me I find little things like that all the time that make me wonder how I possibly could have overlooked it! Glad I could help