Search found 2226 matches
- Tue Dec 02, 2014 6:22 am
- Forum: Off Topic
- Topic: The Math behind Internal Combustion
- Replies: 16
- Views: 4462
Re: The Math behind Internal Combustion
One question Nate, you said that torque is the torque at the wheel, so lets say its 25Nm peak. Since the gear ratio from crank to wheel is 32:1, does that mean the crank's torque is 25/32? Because that results in .78Nm, which means the engine cant even list 1Kg, 10cm radius from the crank? Maybe I a...
- Tue Dec 02, 2014 6:14 am
- Forum: Off Topic
- Topic: The Math behind Internal Combustion
- Replies: 16
- Views: 4462
Re: The Math behind Internal Combustion
Thanks a lot guys! I have taken it all in and im working hard on figuring out all the components. Il post soon with the results.
- Mon Dec 01, 2014 6:19 am
- Forum: Off Topic
- Topic: The Math behind Internal Combustion
- Replies: 16
- Views: 4462
The Math behind Internal Combustion
Hello, I have been working for awhile on trying to calculate torque given rpm, adding force bla bla. Essentially, I am coding an engine, a motor that is, not a game engine. I want to ensure my logic is correct here, maybe someone here could help me out or give their input. I understand that the torq...
- Sat Nov 08, 2014 5:06 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2776789
Re: Upcoming Models #2
m121c wrote:If you are a bad ass bitch and don't care about polycount such as I and pineapple.
- Sat Nov 08, 2014 5:03 am
- Forum: Off Topic
- Topic: 3d animation/renders
- Replies: 1080
- Views: 151377
Re: 3d animation/renders
That is pretty cool Damian, good to see your work just getting better and better.
- Thu Oct 30, 2014 6:15 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2776789
Re: Upcoming Models #2
Exactly where are these shading issues?Sandhapper wrote:The seat + rear fender look good. The rest looks like they have some shading issues, might just be me tho. I'd love to see the wireframe of that.
- Thu Oct 23, 2014 5:17 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2776789
Re: Upcoming Models #2
Looks sick,
#PineApple
#PineApple
- Mon Sep 01, 2014 5:00 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2776789
Re: Upcoming Models #2
Genuine question, what did you change from the old model?
- Sat Aug 30, 2014 9:57 am
- Forum: Off Topic
- Topic: 3d animation/renders
- Replies: 1080
- Views: 151377
Re: 3d animation/renders
Renault Clio Rs200
- Thu Jul 17, 2014 5:06 am
- Forum: Help / Troubleshooting
- Topic: How is MXS built?
- Replies: 10
- Views: 2002
Re: How is MXS built?
Oh thats cool, ye I have used unity a lot, and I have to say the physics are a little dodgy. To be fair I think the physics are correct but things glitch out very fast and to stop them from glitching out I need to run the physics at around 1000hz which is absurd. Is there any method around this phys...
- Wed Jul 16, 2014 12:47 pm
- Forum: Help / Troubleshooting
- Topic: How is MXS built?
- Replies: 10
- Views: 2002
Re: How is MXS built?
And also cause Im curious , what did you use to write the C in? Something like visual studio or how did you execute the program?
- Wed Jul 16, 2014 5:42 am
- Forum: Help / Troubleshooting
- Topic: How is MXS built?
- Replies: 10
- Views: 2002
Re: How is MXS built?
Thats awesome! Thanks for that JLV, really cool insight, I always wondered cause it seems like current game engines are all built with first person shooters in mind and I am not sure if its viable to modify it for a mx game. If you would do it again, what game engine would you use, just from the top...
- Tue Jul 15, 2014 6:08 pm
- Forum: Help / Troubleshooting
- Topic: How is MXS built?
- Replies: 10
- Views: 2002
How is MXS built?
Hello, I know this might be quite a bit to ask, but would be great if it can be explained, no detail is to much. What software is and was used for MXS? What language is it coded in and how is the structure formed? Does it use any game engine, or is it purely built? Im curious because I want to know ...
- Sat Jul 12, 2014 7:42 pm
- Forum: Suggestion Box
- Topic: Not another "new game engine thread"
- Replies: 125
- Views: 13419
Re: Not another "new game engine thread"
I believe its because of their physics calculations stevo, but I could be wrong.
- Fri Jul 11, 2014 4:36 pm
- Forum: Suggestion Box
- Topic: Not another "new game engine thread"
- Replies: 125
- Views: 13419
Re: Not another "new game engine thread"
I think this is the root of your problem ...al167 wrote:10000 x $50 = 1/2 a mil.