Search found 2226 matches

by attacker5
Tue Dec 02, 2014 6:22 am
Forum: Off Topic
Topic: The Math behind Internal Combustion
Replies: 16
Views: 4462

Re: The Math behind Internal Combustion

One question Nate, you said that torque is the torque at the wheel, so lets say its 25Nm peak. Since the gear ratio from crank to wheel is 32:1, does that mean the crank's torque is 25/32? Because that results in .78Nm, which means the engine cant even list 1Kg, 10cm radius from the crank? Maybe I a...
by attacker5
Tue Dec 02, 2014 6:14 am
Forum: Off Topic
Topic: The Math behind Internal Combustion
Replies: 16
Views: 4462

Re: The Math behind Internal Combustion

Thanks a lot guys! I have taken it all in and im working hard on figuring out all the components. Il post soon with the results. :D
by attacker5
Mon Dec 01, 2014 6:19 am
Forum: Off Topic
Topic: The Math behind Internal Combustion
Replies: 16
Views: 4462

The Math behind Internal Combustion

Hello, I have been working for awhile on trying to calculate torque given rpm, adding force bla bla. Essentially, I am coding an engine, a motor that is, not a game engine. I want to ensure my logic is correct here, maybe someone here could help me out or give their input. I understand that the torq...
by attacker5
Sat Nov 08, 2014 5:06 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2776789

Re: Upcoming Models #2

m121c wrote:If you are a bad ass bitch and don't care about polycount such as I and pineapple.
by attacker5
Sat Nov 08, 2014 5:03 am
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1080
Views: 151377

Re: 3d animation/renders

That is pretty cool Damian, good to see your work just getting better and better.
by attacker5
Thu Oct 30, 2014 6:15 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2776789

Re: Upcoming Models #2

Sandhapper wrote:The seat + rear fender look good. The rest looks like they have some shading issues, might just be me tho. I'd love to see the wireframe of that.
Exactly where are these shading issues?
by attacker5
Thu Oct 23, 2014 5:17 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2776789

Re: Upcoming Models #2

Looks sick,
#PineApple
by attacker5
Mon Sep 01, 2014 5:00 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12452
Views: 2776789

Re: Upcoming Models #2

Genuine question, what did you change from the old model?
by attacker5
Sat Aug 30, 2014 9:57 am
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1080
Views: 151377

Re: 3d animation/renders

Renault Clio Rs200
Image
by attacker5
Thu Jul 17, 2014 5:06 am
Forum: Help / Troubleshooting
Topic: How is MXS built?
Replies: 10
Views: 2002

Re: How is MXS built?

Oh thats cool, ye I have used unity a lot, and I have to say the physics are a little dodgy. To be fair I think the physics are correct but things glitch out very fast and to stop them from glitching out I need to run the physics at around 1000hz which is absurd. Is there any method around this phys...
by attacker5
Wed Jul 16, 2014 12:47 pm
Forum: Help / Troubleshooting
Topic: How is MXS built?
Replies: 10
Views: 2002

Re: How is MXS built?

And also cause Im curious :lol: , what did you use to write the C in? Something like visual studio or how did you execute the program?
by attacker5
Wed Jul 16, 2014 5:42 am
Forum: Help / Troubleshooting
Topic: How is MXS built?
Replies: 10
Views: 2002

Re: How is MXS built?

Thats awesome! Thanks for that JLV, really cool insight, I always wondered cause it seems like current game engines are all built with first person shooters in mind and I am not sure if its viable to modify it for a mx game. If you would do it again, what game engine would you use, just from the top...
by attacker5
Tue Jul 15, 2014 6:08 pm
Forum: Help / Troubleshooting
Topic: How is MXS built?
Replies: 10
Views: 2002

How is MXS built?

Hello, I know this might be quite a bit to ask, but would be great if it can be explained, no detail is to much. What software is and was used for MXS? What language is it coded in and how is the structure formed? Does it use any game engine, or is it purely built? Im curious because I want to know ...
by attacker5
Sat Jul 12, 2014 7:42 pm
Forum: Suggestion Box
Topic: Not another "new game engine thread"
Replies: 125
Views: 13419

Re: Not another "new game engine thread"

I believe its because of their physics calculations stevo, but I could be wrong.
by attacker5
Fri Jul 11, 2014 4:36 pm
Forum: Suggestion Box
Topic: Not another "new game engine thread"
Replies: 125
Views: 13419

Re: Not another "new game engine thread"

al167 wrote:10000 x $50 = 1/2 a mil.
I think this is the root of your problem ...