Going with a super realistic look and feel on this bad boy.
Search found 558 matches
- Fri Dec 18, 2015 5:05 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
- Wed Dec 16, 2015 11:57 am
- Forum: Media Room
- Topic: SSOTW #214 Voting
- Replies: 17
- Views: 3700
Re: SSOTW #214 Voting
I would like to offer the winner a custom built track of their choice. Motocross, supercross, fmx, replicas, or just a general idea of what you want. The only exception is no compounds, one track per map. I will try to make it in a timely manner. Yzmx, feel free to add this to the main post. Yes, t...
Re: WFO-MING
Everything is showing up for you?slowngreen wrote:Track is tits! Very fun and looks amazing! Huge thanks for sharing.
Re: WFO-MING
I left my house for a couple hours, if anyone else is having this issue I'll look into it when I get home.
WFO-MING
I decided to make a WFO style track settled in the hills of Wyoming. Hence the name WFO-ming. Snow capped peaks in the distance really keep you immersed in the environment. I was able to keep the file very small (31.9Mb) and I kept the statues to a minimum for online racing purposes. I don't think t...
- Tue Dec 08, 2015 1:12 pm
- Forum: Tracks
- Topic: Horsin' Around
- Replies: 14
- Views: 11266
Horsin' Around
I was looking for sphere maps to convert into a skybox for this game and I stumbled onto a forum where a guy was taking panoramas with a drone. I thought it made a really cool environment and just started to design a track based around the skybox. It was a fairly simple project due to using the deca...
- Fri Dec 04, 2015 7:35 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
Re: Upcoming Tracks and Track Objects #2
Wahlamt, This looks pretty awesome!!! Track looks mint and the decals look great. Only suggestions I have are to darken your treewall statue and the light green tree billboards. The ground, grass, and pines look great together, but the treewall and light green trees stick out like a sore thumb. Also...
- Wed Dec 02, 2015 10:24 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
Re: Upcoming Tracks and Track Objects #2
Chuggin' along
- Wed Nov 18, 2015 9:44 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
Re: Upcoming Tracks and Track Objects #2
Looks awesome Sky!!! The only suggestion that I have, is try using the raise tool at a strength of 0% and focus of 0% and run it along the edge of the track up over jumps and whoops. I know some people draw lines and blur them using photoshop to create a dug in effect too. I just think it gives the ...
- Wed Nov 18, 2015 12:52 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
Re: Upcoming Tracks and Track Objects #2
added to the track a bit, still haven't touched the off track environment
- Sun Nov 15, 2015 1:48 am
- Forum: Track Editing
- Topic: Win a custom track of your request
- Replies: 1
- Views: 802
Win a custom track of your request
I was honored I was chosen as the featured track builder of this weeks SSOTW. I would like to offer the winner a custom built track of their choice. Motocross, supercross, fmx, replicas, or just a general idea of what you want. The only exception is no compounds, one track per map. I will try to mak...
- Sun Nov 15, 2015 1:26 am
- Forum: Media Room
- Topic: SSOTW #214
- Replies: 27
- Views: 5822
Re: SSOTW #214
Thanks for the honor of featuring my work. I would like to offer the winner a custom built track of their choice. Motocross, supercross, fmx, replicas, or just a general idea of what you want. The only exception is no compounds, one track per map. I will try to make it in a timely manner. Yzmx, feel...
- Sat Nov 14, 2015 3:01 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
Re: Upcoming Tracks and Track Objects #2
VMX came back pretty strong, and I think that you could really shake things up around here. You were always on the cutting edge of innovation and utilizing snapshots to the fullest. The more OG's that come back, the better this community will be.
- Fri Nov 13, 2015 9:39 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
- Fri Nov 13, 2015 2:53 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016106
Re: Upcoming Tracks and Track Objects #2
We're moving along at a good pace. Here's a good look at the overall layout. The finish jump was originally where the triple is on the straight away closest to view. Old layout also bypassed the start straight and just looped back around by the house after the finish jump. I think this layout is muc...