Search found 558 matches
- Wed Feb 04, 2009 12:43 pm
- Forum: Model and Skin Editing
- Topic: Fmx Object models usability?
- Replies: 23
- Views: 4101
Re: Fmx Object models usability?
I see most people using Blender as their modeling program. I just downloaded it, but haven't had time to mess around with it. A question I have is, are the models that I make using google sketchup able to be used in games, or do I need to have collision spheres and other parameters added to surfaces...
- Mon Feb 02, 2009 8:29 pm
- Forum: Model and Skin Editing
- Topic: Fmx Object models usability?
- Replies: 23
- Views: 4101
Re: Fmx Object models usability?
There will be a whole new world opened up once that problem is fixed. I know all the track creators could deffinately utilize over and under bridges for sx. I give JLV major props for the community that he created. To bad we couldn't get a resident/member game programmer that JLV could relay tasks t...
- Mon Feb 02, 2009 8:01 pm
- Forum: Model and Skin Editing
- Topic: Fmx Object models usability?
- Replies: 23
- Views: 4101
Fmx Object models usability?
Just started messing around with google sketchup 7 and I have created some fmx objects. I haven't seen anyone using ramps in their fmx tracks. Wondering if it is possible to use objects such as these in the editor? Check em out and let me know what u think. http://sketchup.google.com/3dwarehouse/sea...