2010-12-01 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
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2010-12-01 snapshot

Post by jlv »

Changes:
  • Editor now uses same gui code as the other menus.
  • Editor now remembers multiple gradients.
  • Fixed gate non-jamming bug.
  • Client version is now 6.
Windows users: http://mxsimulator.com/snapshots/mx-2010-12-01.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2010-12-01

Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
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DarkLord
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Re: 2010-12-01 snapshot

Post by DarkLord »

Thx Jlv
Image

LanEvo, what else
yzmxer608
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Re: 2010-12-01 snapshot

Post by yzmxer608 »

Like the editor now, looks very nice. The bars for radius etc are a lot better too, give you more control.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
ddmx
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Re: 2010-12-01 snapshot

Post by ddmx »

Great work! I see we get a tilemap preview as always. Would be nice to get a decals preview as well. Also nice that the placement arrows are so much easier to see.
Sweendoggy
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Re: 2010-12-01 snapshot

Post by Sweendoggy »

Just in time since ima be working on my competition track a lot in the next few days! hahaha
MX196
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Re: 2010-12-01 snapshot

Post by MX196 »

Nice. Thanks.
ShackAttack12
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Re: 2010-12-01 snapshot

Post by ShackAttack12 »

Thanks for fixing the gate glitch so quickly.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Mcbroom#474
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Re: 2010-12-01 snapshot

Post by Mcbroom#474 »

can someone help me bout the track editor. how do u open it on windows 7
Image
yzmxer608
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Re: 2010-12-01 snapshot

Post by yzmxer608 »

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
magnusson
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Re: 2010-12-01 snapshot

Post by magnusson »

hey jlv how would it be throwing a FOW zoom in the next one, i remember you ones saying that you where always meaning to do that :wink: ???
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yzmxer608
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Re: 2010-12-01 snapshot

Post by yzmxer608 »

Not sure if this always happened or not, but you can't switch the camera view while in the editor if the cursor is on the toolbar on the left.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Mona
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Re: 2010-12-01 snapshot

Post by Mona »

Wow, I like it. The multiple gradients will be very useful.

The only thing that I don't like, is the strength only goes up to 16. I've been using up to 64.
livefast259
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Re: 2010-12-01 snapshot

Post by livefast259 »

good menu in editor,thanks Josh..

this is my idea(i dont say do this-do that)
-please is possible make to the future in editor premade and editable bumps and ruts that you can put and edit on track?I know alot of guys use PS,but gr8 track makers did gr8 job,and i think its not enaught to do real fealing on the bumps..with this alot (not best) TM can make better tracks..example:ju have 8 premade rut that you are alowed to edit Y X and depth and fit it in turn.. (sorry my bad E im CZE)
Voutare
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Re: 2010-12-01 snapshot

Post by Voutare »

Having premade ruts and jumps wouldn't work.

A true track needs to flow. That means every jump, rut and berm need to be specific for the exact spot they are in.


Using the gradient editor should be enough to be able to customize it the way you need, and beyond. Having premade stuff would really only be a lazy way out, personally.
Image
livefast259
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Re: 2010-12-01 snapshot

Post by livefast259 »

Using the gradient editor should be enough to be able to customize it the way you need, and beyond. Having premade stuff would really only be a lazy way out, personally.[/quote]

you are right,i explain it bad..but you sad it right i dont mean premade rut but shape and gradient editor for rut and bums,i hope you understand me..i can make skin in PS but not track
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