2013-08-27 snapshot

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barrington314
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Re: 2013-08-27 snapshot

Post by barrington314 »

I would like to see how much new bike collisions (less giant sphere at the bottom center) help with the slide outs. IMO I think that could be the problem to many different anomalies, especially slide out 360s.
MX_Gh0ST
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Re: 2013-08-27 snapshot

Post by MX_Gh0ST »

What is dab speed?

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martin#44
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Re: 2013-08-27 snapshot

Post by martin#44 »

Calen76 wrote:I dont know why but once i click "run" (using windows btw) it says can not find game data?!?! Please help
JohnnyMac
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Re: 2013-08-27 snapshot

Post by JohnnyMac »

jlv wrote:Changes:
...
  • Dab force is now only applied when the steering position warrants it.
  • Max dab speed increased to 60.
The auto dab, if that's basically what it is now, is very handy for me. Im trying out something different with the game from what Ive done the past couple years. Im now controlling the bike with a radio control pistol grip radio like I would use for my rc dirt bikes (other hobby of mine). Once I gave up the xbox controller for this style I lost forward/back leaning and my ability to dab when I wanted to. So this update should help. All I need is a stationary tracking camera I could put "in the stands" and Id have a cool rc dirt bike simulator going. :wink:
AWood
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Re: 2013-08-27 snapshot

Post by AWood »

Before if it was set to 20 he would not put his leg out when you were going 0-20. Now you can up that and have him put his leg outtat higher speeds.
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nioubie
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Re: 2013-08-27 snapshot

Post by nioubie »

i'm not sure if that problem have been posted already (i think i saw some message on the last snapshot release) :

Loading times with Shaders ON : (tested on a beta track)

-1.8 version : 45 sec
-Last Snapshot : 90 sec

-Last Snapshot with Shaders OFF : 25/30 Sec

Will it be fixed or ?
tyskorn
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Re: 2013-08-27 snapshot

Post by tyskorn »

I was noticing that it was taking me forever to load too, but I thought it was something on my end. I actually timed it once loading a supercross (Just object shaders; no terrain shaders.) and it was 90 seconds also. I wonder if the game trying to read .scram files has anything to do with it.
Motoboss
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Re: 2013-08-27 snapshot

Post by Motoboss »

I'm having the same problem.... :?
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dionhuybers
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Re: 2013-08-27 snapshot

Post by dionhuybers »

Motoboss wrote:I'm having the same problem.... :?
Image
nioubie
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Re: 2013-08-27 snapshot

Post by nioubie »

dionhuybers wrote:
Motoboss wrote:I'm having the same problem.... :?
well everyone got it. introduced with the previous snapshot i guess. a bit boring because even with a good computer u get the timeout when joining a serv.
AWood
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Re: 2013-08-27 snapshot

Post by AWood »

nioubie wrote:
dionhuybers wrote:
Motoboss wrote:I'm having the same problem.... :?
well everyone got it. introduced with the previous snapshot i guess. a bit boring because even with a good computer u get the timeout when joining a serv.
almost worse for me when im on my PC than my laptop. Higher graphics mean long load times.
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Leclair wrote:i fuck you
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jlv
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Re: 2013-08-27 snapshot

Post by jlv »

If it just started with the scram files, it could be from searching the file list since it doubled the number of names to search for. It's a linear search now so there's a lot of room to speed it up.
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mxchild
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Re: 2013-08-27 snapshot

Post by mxchild »

jlv wrote:If it just started with the scram files, it could be from searching the file list since it doubled the number of names to search for. It's a linear search now so there's a lot of room to speed it up.
next snapshot, a option to turn search for scram files on or off?
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Re: 2013-08-27 snapshot

Post by jlv »

It that's the problem switching to a binary search will eliminate it.
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nioubie
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Re: 2013-08-27 snapshot

Post by nioubie »

jlv wrote:It that's the problem switching to a binary search will eliminate it.
would be cool if u can fix it this month, tracks looks better with shaders.
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