2009-11-06 snapshot (updated again and again...)
-
- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: 2009-11-06 snapshot (updated again)
I just have one of those in personla folder, without any things, thats just the map, place the blue skin there (the normal map) and then select normal skins... like the money series it will work, im not shure but thats how my workstyskorn wrote:So,do you mean like this?
rider_body-ddmxv2_norm.png
-
- Posts: 18
- Joined: Thu Oct 29, 2009 1:43 pm
Re: 2009-11-06 snapshot (updated again)
whats the best thing to use for making the normal maps? The nVidia plug-in for photoshop didn\'t do the trick. And how do I do specular maps?
Re: 2009-11-06 snapshot (updated again)
Still can not get it working :/
I have got:
rider_body-ddmxv2_norm
rider_body-ddmxv2_spec
rider_head-Fox V3_norm
Just in my persanal folder, WTF!
I have got:
rider_body-ddmxv2_norm
rider_body-ddmxv2_spec
rider_head-Fox V3_norm
Just in my persanal folder, WTF!
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: 2009-11-06 snapshot (updated again)
Specular maps arent working for the wheels, but normal maps are
Re: 2009-11-06 snapshot (updated again)
are you sure its working for the gear? your screenies make it looks 10x's better
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: 2009-11-06 snapshot (updated again and again...)
Jlv, Im thinking you need to get some dedicated testers for your snapshots...*raises hand*lol
Re: 2009-11-06 snapshot (updated again and again...)
Nah but this way the people that would find the errors find the errors. And the bystanders (like me) enjoy the screenshots hahaWILSONATV wrote:Jlv, Im thinking you need to get some dedicated testers for your snapshots...*raises hand*lol
Re: 2009-11-06 snapshot (updated again and again...)
Cheers JLV, that fixed it up good.
A few posts up, where I said the specular wasn't working for the wheels, that was directed at you JLV. Can't get it to work. I've named it right (wheels-HD_spec).
A few posts up, where I said the specular wasn't working for the wheels, that was directed at you JLV. Can't get it to work. I've named it right (wheels-HD_spec).
Re: 2009-11-06 snapshot (updated again and again...)
The bug was when the last statue used a normal map. It wasn't disabling the normal map texture. I didn't notice it because when I was testing didn't have my normal mapped statue last.
ddmx is right about baking normal maps vs photoshopping them. Photoshop doesn't know which way the tangents are pointing, so the normals will be upside down wherever the mesh is unwrapped upside down in the texture. If it's just for a flat mesh it should work fine, but for something more complex you want to bake it.
ddmx is right about baking normal maps vs photoshopping them. Photoshop doesn't know which way the tangents are pointing, so the normals will be upside down wherever the mesh is unwrapped upside down in the texture. If it's just for a flat mesh it should work fine, but for something more complex you want to bake it.
It won't use the specular map without a normal map.DJ wrote:A few posts up, where I said the specular wasn't working for the wheels, that was directed at you JLV. Can't get it to work. I've named it right (wheels-HD_spec).
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2009-11-06 snapshot (updated again and again...)
Oh, fair enough.
I was wondering if the photoshop rendered normals did the job, obviously not. I'll have to learn how to bake
I was wondering if the photoshop rendered normals did the job, obviously not. I'll have to learn how to bake
Re: 2009-11-06 snapshot (updated again and again...)
JLV, How are you going to organise this community model contributions idea?
Re: 2009-11-06 snapshot (updated again and again...)
Ugh, tangent normal baking is hard. I mean, I can get it bake easy enough, its just modifying the model thats hard. Especially my models, because they dont subdivide very nicely. And this method really relies on the model to be high def, which puts a large nail in Blenders frame rate.
It definitely gets better results though. I baked the normal map for the rider model, and most of it came out great. Just some parts were a bit weird, like the leatt. It somehow influenced the main body Guessing it would be better to do this in parts
It definitely gets better results though. I baked the normal map for the rider model, and most of it came out great. Just some parts were a bit weird, like the leatt. It somehow influenced the main body Guessing it would be better to do this in parts
Re: 2009-11-06 snapshot (updated again and again...)
That still looks impressive. Did you use sculpt mode for that?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2009-11-06 snapshot (updated again and again...)
Nah, that was just using Luiz's template as a displacement map, similar to what Wilson posted earlier in the topic, but baking it in blender instead. Not very accurate as it wasnt made as a displacement map.
I tried that sculpt mode before. I dont think I could make anything decent looking with it, its much easier to make a displacement map.
I tried that sculpt mode before. I dont think I could make anything decent looking with it, its much easier to make a displacement map.