2013-05-03 snapshot
Re: 2013-05-03 snapshot
If I don't ever use the editor will this snapshot be needed?
Re: 2013-05-03 snapshot
If you don't edit tracks you can skip this one.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2013-05-03 snapshot
Could you add the "global mask" idea for the decals like DJ suggested a while back? It would make things a lot easier.
Re: 2013-05-03 snapshot
Assuming you mean sharing the alpha channel in the norm/spec maps, it would be slower and uglier code. I'd recommend working with unmasked images and a single mask and using a script to export the final maps.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2013-05-03 snapshot
Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
Re: 2013-05-03 snapshot
I forgot about that. I have some other ideas I'd like to try first.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2013-05-03 snapshot
id love to see this!DJ99X wrote:Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
thats how reflex tracks are done, its way faster and easy to edit/ scale ect.
reflex Uses an RGB bitmap (.bmp) to create a "mask map", you can paint either black, red, green or blue. then there is one tilable texture allocated to each colour.(so you can only use 4 textures). then the alpha for this controls reflection/wet look. - white is wet, black is dry.
heres lost meadow from reflex's main image and alpha channel.
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Re: 2013-05-03 snapshot
That would be so sick. I don't really know much about making tracks, but that would increase the shading and appearance of the tracks right? Like when the texuring changd in like... 2010 was it?al167 wrote:id love to see this!DJ99X wrote:Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
thats how reflex tracks are done, its way faster and easy to edit/ scale ect.
reflex Uses an RGB bitmap (.bmp) to create a "mask map", you can paint either black, red, green or blue. then there is one tilable texture allocated to each colour.(so you can only use 4 textures). then the alpha for this controls reflection/wet look. - white is wet, black is dry.
heres lost meadow from reflex's main image and alpha channel.
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Re: 2013-05-03 snapshot
Big Thanks JLV is great !
Re: 2013-05-03 snapshot
love all your snapshot's JLV, i am so looking forward to this next snapshot. Is it close or what is instored for it thanks JLV
Re: 2013-05-03 snapshot
Haven't changed the client at all recently. Been adding new features to the server. So far I've added this -
- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2013-05-03 snapshot
jlv wrote:- persistent muting
- you can now force a UID to always have the same name
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Re: 2013-05-03 snapshot
I like and knowing JLV that isn't were it will stop either there will be more.jlv wrote:- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
Re: 2013-05-03 snapshot
MX181 wrote:I like and knowing JLV that isn't were it will stop either there will be more.jlv wrote:- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
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Re: 2013-05-03 snapshot
So , what can we expect to see in the next snapshot?? Always looking forward to the next addition to the game jlv and uhh... what about those 500's? Can we expect those anytime soon at all?jlv wrote:Haven't changed the client at all recently. Been adding new features to the server. So far I've added this -
- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts