2013-05-03 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Ddavis
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Re: 2013-05-03 snapshot

Post by Ddavis »

If I don't ever use the editor will this snapshot be needed?
jlv
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Re: 2013-05-03 snapshot

Post by jlv »

If you don't edit tracks you can skip this one.
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yFMX
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Re: 2013-05-03 snapshot

Post by yFMX »

Could you add the "global mask" idea for the decals like DJ suggested a while back? It would make things a lot easier.
Image
jlv
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Re: 2013-05-03 snapshot

Post by jlv »

Assuming you mean sharing the alpha channel in the norm/spec maps, it would be slower and uglier code. I'd recommend working with unmasked images and a single mask and using a script to export the final maps.
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DJ99X
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Re: 2013-05-03 snapshot

Post by DJ99X »

Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
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Re: 2013-05-03 snapshot

Post by jlv »

I forgot about that. I have some other ideas I'd like to try first.
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al167
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Re: 2013-05-03 snapshot

Post by al167 »

DJ99X wrote:Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
id love to see this!
thats how reflex tracks are done, its way faster and easy to edit/ scale ect.
reflex Uses an RGB bitmap (.bmp) to create a "mask map", you can paint either black, red, green or blue. then there is one tilable texture allocated to each colour.(so you can only use 4 textures). then the alpha for this controls reflection/wet look. - white is wet, black is dry.
heres lost meadow from reflex's main image and alpha channel.

Image
Image
motochris192
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Re: 2013-05-03 snapshot

Post by motochris192 »

al167 wrote:
DJ99X wrote:Nah, my idea was basically texture splatting layers. So you have a tiled layer, and a separate alpha map that controls where that tile shows up on the map, and with what opacity
id love to see this!
thats how reflex tracks are done, its way faster and easy to edit/ scale ect.
reflex Uses an RGB bitmap (.bmp) to create a "mask map", you can paint either black, red, green or blue. then there is one tilable texture allocated to each colour.(so you can only use 4 textures). then the alpha for this controls reflection/wet look. - white is wet, black is dry.
heres lost meadow from reflex's main image and alpha channel.

Image
Image
That would be so sick. I don't really know much about making tracks, but that would increase the shading and appearance of the tracks right? Like when the texuring changd in like... 2010 was it?
Image
Max1633du16
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Re: 2013-05-03 snapshot

Post by Max1633du16 »

Big Thanks JLV is great !
mxchild
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Re: 2013-05-03 snapshot

Post by mxchild »

love all your snapshot's JLV, i am so looking forward to this next snapshot. Is it close or what is instored for it thanks JLV
jlv
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Re: 2013-05-03 snapshot

Post by jlv »

Haven't changed the client at all recently. Been adding new features to the server. So far I've added this -

- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
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KTM57
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Re: 2013-05-03 snapshot

Post by KTM57 »

jlv wrote:- persistent muting
- you can now force a UID to always have the same name
Image
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MX181
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Re: 2013-05-03 snapshot

Post by MX181 »

jlv wrote:- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
I like and knowing JLV that isn't were it will stop either there will be more.
mxchild
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Re: 2013-05-03 snapshot

Post by mxchild »

MX181 wrote:
jlv wrote:- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
I like and knowing JLV that isn't were it will stop either there will be more.
motochris192
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Re: 2013-05-03 snapshot

Post by motochris192 »

jlv wrote:Haven't changed the client at all recently. Been adding new features to the server. So far I've added this -

- persistent muting
- you can now force a UID to always have the same name
- you can now send server commands to mxserver from an external script
- mxserver can now call external scripts
So :roll: , what can we expect to see in the next snapshot?? Always looking forward to the next addition to the game jlv :D and uhh... what about those 500's? Can we expect those anytime soon at all? :oops:
Image
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