Say I ran a track contest....

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Garasaki
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Re: Say I ran a track contest....

Post by Garasaki »

A month isn't long enough.

And I don't see why SX wouldn't be allowed.
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DJ99X
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Re: Say I ran a track contest....

Post by DJ99X »

What sort of restrictions will you put in place?
Motocross, Supercross etc..
Motocross.
Haha, suck on that one Wilson!!!

He is gonna love that rule


Sounds good though :)
DW434
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Re: Say I ran a track contest....

Post by DW434 »

id say two months im no expert track maker but i dont think 1 month is enough
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FactoryBR21
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Re: Say I ran a track contest....

Post by FactoryBR21 »

DJ wrote:
What sort of restrictions will you put in place?
Motocross, Supercross etc..
Motocross.
Haha, suck on that one Wilson!!!

He is gonna love that rule


Sounds good though :)
:D :D :D
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jlv
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Re: Say I ran a track contest....

Post by jlv »

Garasaki wrote:A month isn't long enough.

And I don't see why SX wouldn't be allowed.
Two months then?

I want to use these tracks for a short motocross series, so supercross tracks won't fit in. I'll do a supercross series, and maybe other things like supermoto or hare scrambles, later if this is successful.
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DJ99X
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Re: Say I ran a track contest....

Post by DJ99X »

That sounds like a good idea. Be interesting to see what enduro tracks other people can come up with. And we definitely need more motard tracks for this game
LuizH
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Re: Say I ran a track contest....

Post by LuizH »

I just see a problem onto Fps stuff because it varies too much like i cant run seattle at full fps but Dj can as an example. Should just punish realy slow tracks becasue making a limit size for the track is boring :(
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DJ99X
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Re: Say I ran a track contest....

Post by DJ99X »

You can't really put a limit on track size. My track was 30 mb, runs better on my computer than DJDiehl's MX777, and it was only 3mb
LuizH
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Re: Say I ran a track contest....

Post by LuizH »

i run seattle without objcts allmost same fps as with objs so i guess its displacement map that causes most of that
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mxer_25
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Re: Say I ran a track contest....

Post by mxer_25 »

DJ wrote:You can't really put a limit on track size. My track was 30 mb, runs better on my computer than DJDiehl's MX777, and it was only 3mb
Yeah, same here, but any track with ddmx's object pack in it runs terrible on my computer. So maybe have some sort of limit on objects?
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DJ99X
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Re: Say I ran a track contest....

Post by DJ99X »

Maybe have a max poly count and texture usage. Would it be possible to have a total poly count / texture memory usage in the editor?
mxer_25
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Re: Say I ran a track contest....

Post by mxer_25 »

Well if it could be coded so you enter the amount of faces on each object when you put it in game and then have a total count for all objects used in the editor over on the side, I'd say it could be done. Just a suggestion.
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Sweendoggy
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Re: Say I ran a track contest....

Post by Sweendoggy »

I have never completed a track before so I will leave this to the pros...but I am VERY excited about the online tournament! JLV is a pimp!
Garasaki
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Re: Say I ran a track contest....

Post by Garasaki »

Just make a rule that it can't lag.

Leave it up to the creator to figure out how to make that happen.
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DJ99X
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Re: Say I ran a track contest....

Post by DJ99X »

Yeah, but how do you know if it will 'lag' or not? My track would be pretty detailed before I got significant frame rate drop on my computer
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