2009-04-05 snapshot (UPDATED)
-
- Posts: 4132
- Joined: Tue Oct 21, 2008 5:20 pm
- Location: Washington, USA
- Contact:
Re: 2009-04-05 snapshot (UPDATED)
POVray is what we use to render object shadows for our tracks. So far, I think I'm the only one who knows how to do it. I'll try and make a tutorial sometime soon
Re: 2009-04-05 snapshot (UPDATED)
I have the wrong checksum on the server. x1b is probably bad too. Those tracks have the old non png terrains, but the checksum picked up the terrain.png files from when I saved while retexturing those tracks. I'll redo the checksums.DJ wrote:I cant connect to Rabbit Hill for some reason. There's nothing in the Rabbit Hill folder that would cause this, and I couldn't find any saf that had anything for Rabbit Hill in them, except for yours. I'm stumped hey. All the other stock tracks work :/
What is actually being checked in the checksum? I'm guessing terrain.hf, terrain.png, and statues. Is that all? Is there anything I can do to check what is actually wrong?
The files checked are "terrain.hf", "terrain.png", "texturelist", "tilemap", "timing_gates", "statues" and all shape files referenced by "statues".
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 242
- Joined: Sat Jan 31, 2009 6:11 am
- Team: Privateer
- Location: Kentucky
Re: 2009-04-05 snapshot (UPDATED)
I have downloaded every objects pack under DJ's "Necessary Objects" thread. Still some tracks work and some don't. Most recently, Showtime's AX3 and now Baufief fail to work online.
Re: 2009-04-05 snapshot (UPDATED)
So many people just tried to connect to Baufief, haha. I'm lonely right now.
I think the track only uses stock stuff
I think the track only uses stock stuff
-
- Posts: 242
- Joined: Sat Jan 31, 2009 6:11 am
- Team: Privateer
- Location: Kentucky
Re: 2009-04-05 snapshot (UPDATED)
So why are you playing and mine isn't working? I should have the same files you do.
Re: 2009-04-05 snapshot (UPDATED)
I hate this new s***Lierop is freaking lagy,Pine creek too,and few other track,on 0 graphics i cant see anything.
-
- Posts: 505
- Joined: Thu Jan 10, 2008 2:02 am
- Team: Privateer
Re: 2009-04-05 snapshot (UPDATED)
Can't resolve address on every server. Do you have them down at the moment?
EDIT: This happens on 19802, for the person who posted below with just a quote.
EDIT: This happens on 19802, for the person who posted below with just a quote.
Last edited by Netdemon01 on Mon Apr 06, 2009 11:58 pm, edited 1 time in total.
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Re: 2009-04-05 snapshot (UPDATED)
The only server running this protocol version is elsinore.mxsimulator.com:19802
I will move the others over once this has been tested a bit.
Re: 2009-04-05 snapshot (UPDATED)
man , pinecreek when i put the statues have so f******* lagg and washougal , lierop and others too!what a hell?
apocalipse? O>o
apocalipse? O>o
MXS Online #239
-
- Posts: 117
- Joined: Wed Feb 25, 2009 5:12 am
- Team: Privateer
- Location: Brazil - São Bento do Sapucaí
Re: 2009-04-05 snapshot (UPDATED)
erro "client track modified - does not mach serve's track"
how do I get?
thanks
how do I get?
thanks
Re: 2009-04-05 snapshot (UPDATED)
Great update JLV.....the work on the bike sounds is much apprechiated....
But i think the auto disconnect for unmatching track files is retarded.......every track i try to connect to says i have something missing....
Who the hell cares if im missing a "cyprustree.png"..........
Not to mention the guys who have slow computers and cant run maps with excessive status and decals.....
But i think the auto disconnect for unmatching track files is retarded.......every track i try to connect to says i have something missing....
Who the hell cares if im missing a "cyprustree.png"..........
Not to mention the guys who have slow computers and cant run maps with excessive status and decals.....
-
- Posts: 3131
- Joined: Fri May 09, 2008 1:51 am
- Location: San Diego, CA
Re: 2009-04-05 snapshot
You guys should be able to set the model geometric detail between 0-5 and run fine.jlv wrote:Turn model geometric detail down to 0 and the objects won't be drawn. Better yet, set it between 1 and 9 and only the nearby objects will be drawn.
I have not noticed any lag with this update, and im running 1680x1050 max settings with my graphics drivers tweaked for maximum detail. You guys need to spend your pennies and upgrade your dinosaurs!
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
-
- Posts: 3131
- Joined: Fri May 09, 2008 1:51 am
- Location: San Diego, CA
Re: 2009-04-05 snapshot (UPDATED)
It tells you what files you are missing. Read it.....Matheus#112 wrote:erro "client track modified - does not mach serve's track"
how do I get?
thanks
Make sure you go to DJ's essential objects post and get everything that is listed there.
If that doesnt fix it, go to this place and redownload the track.
http://mxsimulator.com/benchracing3/vie ... f=4&t=1323
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: 2009-04-05 snapshot (UPDATED)
if anything this new snapshot is running better on my computer than the old ones. i was in an 11 man race at pine creek earler and only noticed considerable lag at the start. if i had a race like that 2 weeks ago i would of had to restart my computer lol