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Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 8:20 pm
by wheels1758
cant resolve address

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 9:26 pm
by DJ99X
POVray is what we use to render object shadows for our tracks. So far, I think I'm the only one who knows how to do it. I'll try and make a tutorial sometime soon

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 9:51 pm
by jlv
DJ wrote:I cant connect to Rabbit Hill for some reason. There's nothing in the Rabbit Hill folder that would cause this, and I couldn't find any saf that had anything for Rabbit Hill in them, except for yours. I'm stumped hey. All the other stock tracks work :/

What is actually being checked in the checksum? I'm guessing terrain.hf, terrain.png, and statues. Is that all? Is there anything I can do to check what is actually wrong?
I have the wrong checksum on the server. x1b is probably bad too. Those tracks have the old non png terrains, but the checksum picked up the terrain.png files from when I saved while retexturing those tracks. I'll redo the checksums.

The files checked are "terrain.hf", "terrain.png", "texturelist", "tilemap", "timing_gates", "statues" and all shape files referenced by "statues".

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 10:01 pm
by Turbine951
I have downloaded every objects pack under DJ's "Necessary Objects" thread. Still some tracks work and some don't. Most recently, Showtime's AX3 and now Baufief fail to work online.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 10:09 pm
by DJ99X
So many people just tried to connect to Baufief, haha. I'm lonely right now.

I think the track only uses stock stuff

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 10:26 pm
by Turbine951
So why are you playing and mine isn't working? I should have the same files you do.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 10:46 pm
by Kawasakis
I hate this new s***Lierop is freaking lagy,Pine creek too,and few other track,on 0 graphics i cant see anything.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 11:21 pm
by Netdemon01
Can't resolve address on every server. Do you have them down at the moment?

EDIT: This happens on 19802, for the person who posted below with just a quote. :roll:

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 11:22 pm
by Kawasakis
The only server running this protocol version is elsinore.mxsimulator.com:19802
I will move the others over once this has been tested a bit.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Mon Apr 06, 2009 11:39 pm
by Twitch
man , pinecreek when i put the statues have so f******* lagg and washougal , lierop and others too!what a hell?
apocalipse? O>o

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 12:00 am
by Matheus#112
erro "client track modified - does not mach serve's track"
how do I get?
thanks

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 12:14 am
by DJD
Great update JLV.....the work on the bike sounds is much apprechiated.... :D

But i think the auto disconnect for unmatching track files is retarded.......every track i try to connect to says i have something missing....

Who the hell cares if im missing a "cyprustree.png".......... :?

Not to mention the guys who have slow computers and cant run maps with excessive status and decals.....

Re: 2009-04-05 snapshot

Posted: Tue Apr 07, 2009 12:34 am
by ShackAttack12
jlv wrote:Turn model geometric detail down to 0 and the objects won't be drawn. Better yet, set it between 1 and 9 and only the nearby objects will be drawn.
You guys should be able to set the model geometric detail between 0-5 and run fine.

I have not noticed any lag with this update, and im running 1680x1050 max settings with my graphics drivers tweaked for maximum detail. You guys need to spend your pennies and upgrade your dinosaurs!

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 12:38 am
by ShackAttack12
Matheus#112 wrote:erro "client track modified - does not mach serve's track"
how do I get?
thanks
It tells you what files you are missing. Read it.....

Make sure you go to DJ's essential objects post and get everything that is listed there.

If that doesnt fix it, go to this place and redownload the track.
http://mxsimulator.com/benchracing3/vie ... f=4&t=1323

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 3:27 am
by jbob23
if anything this new snapshot is running better on my computer than the old ones. i was in an 11 man race at pine creek earler and only noticed considerable lag at the start. if i had a race like that 2 weeks ago i would of had to restart my computer lol