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Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 6:39 am
by Judan
this would probly be a question for jlv but if anyone else can answer go ahead ;p

umm i was wondering if / when shaders will be added to the game. From what ive seen from another game it is about 10 times beter
for example

This is a pic of the game unshaded:
http://mocii.com/uploads/posts/2008-01/ ... -fight.png

This is a pic when the games shadded:
http://elitegames.files.wordpress.com/2 ... ibash2.jpg

and if you wonted to know the name of the game its "ToriBash"

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 7:26 am
by DJ99X
You'll probably find that this game does have shaders, as does every game. Its just a matter of adding different shader effects that you are after.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 8:25 am
by RaNDoM HeRO
Why does alot of the tracks always say non power or non texture of ____ how can i fix that its driving me crazy im trying to play dusand mx and the whole track is white to its impossible!!! please help me!! ahh!! :shock:

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 8:30 am
by DJ99X
You don't think it might be giving that error message because of what is actually being said in the message? If you dont want that message, go to that track folder, and resize the said image to 1024x1024 or 512x512 pixels. If its safed, bad luck

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 11:16 am
by Joe
Joe Sawler wrote:im having a problem i downloaded the snap shot and i am having massive lagg like probably 10 fps even on the menu

anyone know the problem?
its nto just this snap shot i tried the one that used to work and its extreamly laggy any ideas ? id like to play lol

but i can run other games like crossfire and soldier front with no lag at all

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 2:54 pm
by Cobra
DJ wrote:So many people just tried to connect to Baufief, haha. I'm lonely right now.

I think the track only uses stock stuff

Maybe we can remove baufief, it is a too old track lol and not the most wanted by the riders

I was a noob track creator haha

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 3:26 pm
by INVADEtheLINE
Dude Baufief is still one of my top played tracks! I actually started putting some decals on the track tp spruce it up but I suck at it so it's not the best lol.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 3:27 pm
by mxbiker
when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 3:33 pm
by Jonathan
mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

same problem here, but only with the yz125

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 3:46 pm
by Matheus#112
in my pc have much lag....
before i play with the graphcs all 100, now i play with the graphsc 50 and dont better...
someone help me??
thanks

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 4:06 pm
by JohnnyMac
(It was late last night when I was testing this so hope my brain was working right...)

I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)

It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 6:53 pm
by mxbiker
xX JonthE Xx wrote:
mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

same problem here, but only with the yz125
yes here is it also the yz125

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 6:56 pm
by Voutare
I <3 Toribash. I played that game so much back in the day. That is all I did when I wasn't riding or playing paintball.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 8:58 pm
by jlv
xX JonthE Xx wrote:
mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

same problem here, but only with the yz125
Which models/skins?
JohnnyMac wrote:(It was late last night when I was testing this so hope my brain was working right...)

I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)

It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)
The billboards are really cheap to draw, but I can hide them too.

Re: 2009-04-05 snapshot (UPDATED)

Posted: Tue Apr 07, 2009 9:00 pm
by Jonathan
everything on the yz125