2009-11-06 snapshot (updated again and again...)

Post anything about MX Simulator here. Please. I'm begging you.
mx4life
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Re: 2009-11-06 snapshot (updated again)

Post by mx4life »

Ok so if the other mapping didnt work,will this?
Image
Image
Duckstream
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Joined: Tue Nov 03, 2009 1:06 pm

Re: 2009-11-06 snapshot (updated again)

Post by Duckstream »

tyskorn wrote:So,do you mean like this?
rider_body-ddmxv2_norm.png
I just have one of those in personla folder, without any things, thats just the map, place the blue skin there (the normal map) and then select normal skins... like the money series it will work, im not shure but thats how my works
Wes Wamsley
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Re: 2009-11-06 snapshot (updated again)

Post by Wes Wamsley »

whats the best thing to use for making the normal maps? The nVidia plug-in for photoshop didn\'t do the trick. And how do I do specular maps?
Mikey
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Re: 2009-11-06 snapshot (updated again)

Post by Mikey »

Still can not get it working :/
Image
I have got:
rider_body-ddmxv2_norm
rider_body-ddmxv2_spec
rider_head-Fox V3_norm

Just in my persanal folder, WTF!
My photography work
www.mikeowenphotographer.com
DJ99X
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Re: 2009-11-06 snapshot (updated again)

Post by DJ99X »

Specular maps arent working for the wheels, but normal maps are
Mikey
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Re: 2009-11-06 snapshot (updated again)

Post by Mikey »

are you sure its working for the gear? your screenies make it looks 10x's better
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Wilson
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Re: 2009-11-06 snapshot (updated again and again...)

Post by Wilson »

Jlv, Im thinking you need to get some dedicated testers for your snapshots...*raises hand*lol
yomo
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Re: 2009-11-06 snapshot (updated again and again...)

Post by yomo »

WILSONATV wrote:Jlv, Im thinking you need to get some dedicated testers for your snapshots...*raises hand*lol
Nah but this way the people that would find the errors find the errors. And the bystanders (like me) enjoy the screenshots haha
Image
DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Cheers JLV, that fixed it up good.

A few posts up, where I said the specular wasn't working for the wheels, that was directed at you JLV. Can't get it to work. I've named it right (wheels-HD_spec).
jlv
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Re: 2009-11-06 snapshot (updated again and again...)

Post by jlv »

The bug was when the last statue used a normal map. It wasn't disabling the normal map texture. I didn't notice it because when I was testing didn't have my normal mapped statue last.

ddmx is right about baking normal maps vs photoshopping them. Photoshop doesn't know which way the tangents are pointing, so the normals will be upside down wherever the mesh is unwrapped upside down in the texture. If it's just for a flat mesh it should work fine, but for something more complex you want to bake it.
DJ wrote:A few posts up, where I said the specular wasn't working for the wheels, that was directed at you JLV. Can't get it to work. I've named it right (wheels-HD_spec).
It won't use the specular map without a normal map.
Josh Vanderhoof
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DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Oh, fair enough.

I was wondering if the photoshop rendered normals did the job, obviously not. I'll have to learn how to bake
yomo
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Re: 2009-11-06 snapshot (updated again and again...)

Post by yomo »

JLV, How are you going to organise this community model contributions idea?
Image
DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Ugh, tangent normal baking is hard. I mean, I can get it bake easy enough, its just modifying the model thats hard. Especially my models, because they dont subdivide very nicely. And this method really relies on the model to be high def, which puts a large nail in Blenders frame rate.

It definitely gets better results though. I baked the normal map for the rider model, and most of it came out great. Just some parts were a bit weird, like the leatt. It somehow influenced the main body :? Guessing it would be better to do this in parts

Image
jlv
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Re: 2009-11-06 snapshot (updated again and again...)

Post by jlv »

That still looks impressive. Did you use sculpt mode for that?
Josh Vanderhoof
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DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Nah, that was just using Luiz's template as a displacement map, similar to what Wilson posted earlier in the topic, but baking it in blender instead. Not very accurate as it wasnt made as a displacement map.

I tried that sculpt mode before. I dont think I could make anything decent looking with it, its much easier to make a displacement map.
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