Pit Bike
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Pit Bike
Create a Pit bike on MX Sim ??
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Re: Pit Bike
Yeaaah it's a very good idea !
MXF Online Championship here =>http://www.mxforum.be/index.php?showforum=80
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Re: Pit Bike
Wait for the full release then JLV will have some extra time to code it, if someone would supply the model for the bike i would make some tracks.
Maybe some real pitbike races now?(as apposed to those speedy little "things" on MXvATV)
Maybe some real pitbike races now?(as apposed to those speedy little "things" on MXvATV)
D.Eckels #421 "The O-G"
Re: Pit Bike
if somebody could send me some blueprints/reference photos i would be happy to make a model(iv learnt texture mapping now ) i need the practice i will try and cut down on some polys aswell
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Re: Pit Bike
this is gunnna be sooo sweet.. we should try and make the tracks from Masters of Mini the transworld series.. that would be sweet
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Re: Pit Bike
MXF Online Championship here =>http://www.mxforum.be/index.php?showforum=80
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Re: Pit Bike
NICE
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Re: Pit Bike
3ds max is what i try* my modeling in, of course what i make never resembles anything but o well.
You might can use blender to?
You might can use blender to?
D.Eckels #421 "The O-G"
Re: Pit Bike
One problem may be pivot points, such as for a shorter wheelbase and such, would these need to be recoded? or could it be done with the models?
It may need some experimenting
It may need some experimenting
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Re: Pit Bike
I was thinking if someone did the model then we could ask JLV to code it. Since this is a simulation game that would have to be done anyway unless some one has a 250f motor strapped to a 50 frame
D.Eckels #421 "The O-G"
Re: Pit Bike
This is what i have so far, in the process of texturing it. very difficult finding decent reference photos on the net so its mostly down to guesswork
Its not as detailed as i would like ie big textured box for engine rather than actual model, and so looks stupid compared to the one above iv managed to keep down to 8000 faces so far, i dont know if this is high or low but its very hard keeping a happy medium between detailed and low poly
let me know if its horrible and you think i should give upo i dont mind as it all counts as practice and experience
Its not as detailed as i would like ie big textured box for engine rather than actual model, and so looks stupid compared to the one above iv managed to keep down to 8000 faces so far, i dont know if this is high or low but its very hard keeping a happy medium between detailed and low poly
let me know if its horrible and you think i should give upo i dont mind as it all counts as practice and experience
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Re: Pit Bike
NICE work
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Re: Pit Bike
good job cpt , here is a pic that someone posted on factory:
http://www.mcmfactory.com/mva_tracks/m/my_pit_bike.jpg
more:
honda
http://www.bbrmotorsports.com/Bikes/Bik ... m=CRF_XR50
kawasaki
http://www.bbrmotorsports.com/Bikes/Bik ... tem=KLX110
suzuki
http://www.bbrmotorsports.com/Bikes/Bik ... tem=Suzuki
yamaha
http://www.bbrmotorsports.com/Bikes/BBR ... _TTR50.htm
http://www.mcmfactory.com/mva_tracks/m/my_pit_bike.jpg
more:
honda
http://www.bbrmotorsports.com/Bikes/Bik ... m=CRF_XR50
kawasaki
http://www.bbrmotorsports.com/Bikes/Bik ... tem=KLX110
suzuki
http://www.bbrmotorsports.com/Bikes/Bik ... tem=Suzuki
yamaha
http://www.bbrmotorsports.com/Bikes/BBR ... _TTR50.htm