Pit Bike

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Pro_MX_Rider
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Pit Bike

Post by Pro_MX_Rider »

Create a Pit bike on MX Sim ?? :?: :?:
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MXF_Popopski
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Re: Pit Bike

Post by MXF_Popopski »

Yeaaah it's a very good idea !
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rewrew421
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Re: Pit Bike

Post by rewrew421 »

Wait for the full release then JLV will have some extra time to code it, if someone would supply the model for the bike i would make some tracks.

Maybe some real pitbike races now?(as apposed to those speedy little "things" on MXvATV)
D.Eckels #421 "The O-G"
cpt_Slow
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Re: Pit Bike

Post by cpt_Slow »

if somebody could send me some blueprints/reference photos i would be happy to make a model(iv learnt texture mapping now :) ) i need the practice :P i will try and cut down on some polys aswell
hondaboy12
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Re: Pit Bike

Post by hondaboy12 »

this is gunnna be sooo sweet.. we should try and make the tracks from Masters of Mini the transworld series.. that would be sweet
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MXF_Popopski
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Re: Pit Bike

Post by MXF_Popopski »

With this model ==>

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Pro_MX_Rider
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Re: Pit Bike

Post by Pro_MX_Rider »

NICE :wink:
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HolstadMX
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Re: Pit Bike

Post by HolstadMX »

how is creating modles done?
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rewrew421
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Re: Pit Bike

Post by rewrew421 »

3ds max is what i try* my modeling in, of course what i make never resembles anything but o well.

You might can use blender to?
D.Eckels #421 "The O-G"
cpt_Slow
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Re: Pit Bike

Post by cpt_Slow »

One problem may be pivot points, such as for a shorter wheelbase and such, would these need to be recoded? or could it be done with the models? :roll:

It may need some experimenting :?
rewrew421
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Re: Pit Bike

Post by rewrew421 »

I was thinking if someone did the model then we could ask JLV to code it. Since this is a simulation game that would have to be done anyway unless some one has a 250f motor strapped to a 50 frame :D
D.Eckels #421 "The O-G"
cpt_Slow
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Re: Pit Bike

Post by cpt_Slow »

This is what i have so far, in the process of texturing it. very difficult finding decent reference photos on the net so its mostly down to guesswork :(
Its not as detailed as i would like ie big textured box for engine rather than actual model, and so looks stupid compared to the one above :oops: iv managed to keep down to 8000 faces so far, i dont know if this is high or low :P but its very hard keeping a happy medium between detailed and low poly

let me know if its horrible and you think i should give upo :wink: i dont mind as it all counts as practice and experience :)

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rewrew421
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Re: Pit Bike

Post by rewrew421 »

Looks great keep up the good work :)
D.Eckels #421 "The O-G"
Pro_MX_Rider
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Re: Pit Bike

Post by Pro_MX_Rider »

NICE work :wink:
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