Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
So I went to try out the erode and this is what happened, I don't know if this is what's under the track but when I rode over it I uncovered this:
I took a few laps so I made a lot of paths, each path is about 5-6 feet wide
I wanted to see if the erode worked well and I really kept trying to dig in on this corner by going into it fast, exsesivly breaking a the last possible moment and then droppins the clutch while leaning back to try to dig it out but it seems like it didn't do anything
ehm24 wrote:So I went to try out the erode and this is what happened, I don't know if this is what's under the track but when I rode over it I uncovered this:
I took a few laps so I made a lot of paths, each path is about 5-6 feet wide
[img]http://i1096.photobucket.com/albums/g32 ... -8.png[img]
I wanted to see if the erode worked well and I really kept trying to dig in on this corner by going into it fast, exsesivly breaking a the last possible moment and then droppins the clutch while leaning back to try to dig it out but it seems like it didn't do anything
[img]http://i1096.photobucket.com/albums/g32 ... 12.png[img]
The shading is automatically refreshed. So tracks that are coloured using shadingx2 will end up like that.
The stock erode setting is quite wide. Track makers can narrow it though. Try riding Millville or Washougal, as they have been properly set up for this feature