2012-08-10 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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jlv
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2012-08-10 snapshot

Post by jlv »

Changes:
  • Force based track deformation.
  • Erode scale has been changed so --erode 1 will wear at a fairly realistic speed. Use higher values for unnaturally fast wear.
  • Added /sendfile command for server admins. (Currently useless without the new server.)
  • Adjusters for 3rd person view.
Windows users: http://mxsimulator.com/snapshots/mx-2012-08-10.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2012-08-10

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
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ehm24
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Re: 2012-08-10 snapshot

Post by ehm24 »

Sweet! Nice ShotSnap! :)
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LiL Bubba
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Re: 2012-08-10 snapshot

Post by LiL Bubba »

what does the "Forced Track base deformation" do?
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Zach Dowdie #223
760Liam
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Re: 2012-08-10 snapshot

Post by 760Liam »

Great for 3rd person users! Even though i play in 1st... :D
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mxrewind665
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Re: 2012-08-10 snapshot

Post by mxrewind665 »

Sweet thanks.
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tyskorn
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Re: 2012-08-10 snapshot

Post by tyskorn »

Yeeeeeeeeeeeeeeeeeeeeeeeeeeeee. I love the camera adjustments! Thanks, JLV!
Ballsfalsky
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Re: 2012-08-10 snapshot

Post by Ballsfalsky »

Amazing! I might actually try 3rd person now! One question though: Will you be adding a 3rd person rotation (for slot like cam) in the future?
ehm24
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Re: 2012-08-10 snapshot

Post by ehm24 »

So I went to try out the erode and this is what happened, I don't know if this is what's under the track but when I rode over it I uncovered this:
I took a few laps so I made a lot of paths, each path is about 5-6 feet wide
Image

I wanted to see if the erode worked well and I really kept trying to dig in on this corner by going into it fast, exsesivly breaking a the last possible moment and then droppins the clutch while leaning back to try to dig it out but it seems like it didn't do anything
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BraydenKTM
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Re: 2012-08-10 snapshot

Post by BraydenKTM »

LiL Bubba wrote:what does the "Forced Track base deformation" do?
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tyskorn
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Re: 2012-08-10 snapshot

Post by tyskorn »

I guess I didn't hit submit when I typed this post up earlier. :lol: Anyways, it would be cool to have smaller increments to try out.
Scotty226
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Re: 2012-08-10 snapshot

Post by Scotty226 »

i think it means the roost dosent build up and the holes go where the tyres go not where the roost lands. I don't know though, just my guess.
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DJ99X
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Re: 2012-08-10 snapshot

Post by DJ99X »

Do people not go in the track editing section? This erode feature has been out for well over a month
tyskorn
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Re: 2012-08-10 snapshot

Post by tyskorn »

tyskorn wrote:I guess I didn't hit submit when I typed this post up earlier. :lol: Anyways, it would be cool to have smaller increments to try out.
For the 3rd person camera, that might have been unclear. :lol:
DJ99X
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Re: 2012-08-10 snapshot

Post by DJ99X »

ehm24 wrote:So I went to try out the erode and this is what happened, I don't know if this is what's under the track but when I rode over it I uncovered this:
I took a few laps so I made a lot of paths, each path is about 5-6 feet wide
[img]http://i1096.photobucket.com/albums/g32 ... -8.png[img]

I wanted to see if the erode worked well and I really kept trying to dig in on this corner by going into it fast, exsesivly breaking a the last possible moment and then droppins the clutch while leaning back to try to dig it out but it seems like it didn't do anything
[img]http://i1096.photobucket.com/albums/g32 ... 12.png[img]
The shading is automatically refreshed. So tracks that are coloured using shadingx2 will end up like that.

The stock erode setting is quite wide. Track makers can narrow it though. Try riding Millville or Washougal, as they have been properly set up for this feature
dudy#75
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Re: 2012-08-10 snapshot

Post by dudy#75 »

every time when i try to run the game with --erode, the mx.exe doesn't start :(
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