2009-04-05 snapshot (UPDATED)

Post anything about MX Simulator here. Please. I'm begging you.
Judan
Posts: 451
Joined: Tue Dec 02, 2008 7:39 am

Re: 2009-04-05 snapshot (UPDATED)

Post by Judan »

this would probly be a question for jlv but if anyone else can answer go ahead ;p

umm i was wondering if / when shaders will be added to the game. From what ive seen from another game it is about 10 times beter
for example

This is a pic of the game unshaded:
http://mocii.com/uploads/posts/2008-01/ ... -fight.png

This is a pic when the games shadded:
http://elitegames.files.wordpress.com/2 ... ibash2.jpg

and if you wonted to know the name of the game its "ToriBash"
Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: 2009-04-05 snapshot (UPDATED)

Post by DJ99X »

You'll probably find that this game does have shaders, as does every game. Its just a matter of adding different shader effects that you are after.
RaNDoM HeRO
Posts: 3602
Joined: Mon Jan 05, 2009 2:34 am
Team: Privateer
Location: Adelanto,California

Re: 2009-04-05 snapshot (UPDATED)

Post by RaNDoM HeRO »

Why does alot of the tracks always say non power or non texture of ____ how can i fix that its driving me crazy im trying to play dusand mx and the whole track is white to its impossible!!! please help me!! ahh!! :shock:
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DJ99X
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Location: Land Down Under

Re: 2009-04-05 snapshot (UPDATED)

Post by DJ99X »

You don't think it might be giving that error message because of what is actually being said in the message? If you dont want that message, go to that track folder, and resize the said image to 1024x1024 or 512x512 pixels. If its safed, bad luck
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: 2009-04-05 snapshot (UPDATED)

Post by Joe »

Joe Sawler wrote:im having a problem i downloaded the snap shot and i am having massive lagg like probably 10 fps even on the menu

anyone know the problem?
its nto just this snap shot i tried the one that used to work and its extreamly laggy any ideas ? id like to play lol

but i can run other games like crossfire and soldier front with no lag at all
Cobra
Posts: 428
Joined: Tue Feb 05, 2008 8:59 pm
Team: HRC
Location: St jean d'angély

Re: 2009-04-05 snapshot (UPDATED)

Post by Cobra »

DJ wrote:So many people just tried to connect to Baufief, haha. I'm lonely right now.

I think the track only uses stock stuff

Maybe we can remove baufief, it is a too old track lol and not the most wanted by the riders

I was a noob track creator haha
INVADEtheLINE
Posts: 552
Joined: Tue Mar 25, 2008 1:29 am
Team: Privateer
Location: New York, NY
Contact:

Re: 2009-04-05 snapshot (UPDATED)

Post by INVADEtheLINE »

Dude Baufief is still one of my top played tracks! I actually started putting some decals on the track tp spruce it up but I suck at it so it's not the best lol.
mxbiker
Posts: 1289
Joined: Mon Nov 10, 2008 5:38 pm
Team: FSK
Location: the netherlands

Re: 2009-04-05 snapshot (UPDATED)

Post by mxbiker »

when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Jonathan
Crushed Dissenter
Posts: 1061
Joined: Wed Sep 10, 2008 3:40 pm
Team: VWK
Location: Sweden

Re: 2009-04-05 snapshot (UPDATED)

Post by Jonathan »

mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

same problem here, but only with the yz125
Buttscratcher?
Matheus#112
Posts: 117
Joined: Wed Feb 25, 2009 5:12 am
Team: Privateer
Location: Brazil - São Bento do Sapucaí

Re: 2009-04-05 snapshot (UPDATED)

Post by Matheus#112 »

in my pc have much lag....
before i play with the graphcs all 100, now i play with the graphsc 50 and dont better...
someone help me??
thanks
JohnnyMac
Posts: 150
Joined: Mon Feb 02, 2009 6:22 pm
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Location: California - central coast
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Re: 2009-04-05 snapshot (UPDATED)

Post by JohnnyMac »

(It was late last night when I was testing this so hope my brain was working right...)

I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)

It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)
mxbiker
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Team: FSK
Location: the netherlands

Re: 2009-04-05 snapshot (UPDATED)

Post by mxbiker »

xX JonthE Xx wrote:
mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

same problem here, but only with the yz125
yes here is it also the yz125
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Voutare
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Location: Southern Vermont
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Re: 2009-04-05 snapshot (UPDATED)

Post by Voutare »

I <3 Toribash. I played that game so much back in the day. That is all I did when I wasn't riding or playing paintball.
Image
jlv
Site Admin
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Re: 2009-04-05 snapshot (UPDATED)

Post by jlv »

xX JonthE Xx wrote:
mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to :?:

same problem here, but only with the yz125
Which models/skins?
JohnnyMac wrote:(It was late last night when I was testing this so hope my brain was working right...)

I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)

It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)
The billboards are really cheap to draw, but I can hide them too.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Jonathan
Crushed Dissenter
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Location: Sweden

Re: 2009-04-05 snapshot (UPDATED)

Post by Jonathan »

everything on the yz125
Buttscratcher?
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