2009-09-02 snapshot
Re: 2009-09-02 snapshot
wow great work JLV. This is just awesome. I love going through that sand section. Seems pretty damn realistic to me. Also the new roost looks unbelievable while riding. (not to mention all the great screenshots people are already posting with it) Specially going through the sand section. I could ride that all day. This just adds to me not being able to put the game down for a long period of time. I've been playing just about everyday for about 2 years now lol. and im still inconsistent and slow haha.
Re: 2009-09-02 snapshot
Bravo Great Snapshot! So, for me the same problem like the last one, my 3 rd view is too high (i set the high in playback mode) now! Before this 2 lasts snapshot it works ok.... How to change the 3 rd view (you do like me in the playback mode?)? I'm noob so i wan't a tip, please. thx
Re: 2009-09-02 snapshot
It's hard to understand what you are saying exactly, but is the problem after you have watched a race with the free 3d camera, and then you start a new race? In that case the only way to get the camera to reset to its normal position is to restart the game.
Re: 2009-09-02 snapshot
icic aswell, but how do you get to place the differant tiles? So you put all of what tileinfo contain's into your track folder then from in-game you can place the differant tiles?DJ wrote:This has nothing to do with the decals, its for the tiles underneath. Change the name of the decals file for jlv's track, go into it, and see how the tiles are placed
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: 2009-09-02 snapshot
Sorry DDMX i'm french so i don't speak very well english, so.... With this new snapshot my 3 rd view is to high (i use normaly a view more low). How did you set the high of the 3 rd view?
-
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: 2009-09-02 snapshot
what about an HD shadingx2???
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
Re: 2009-09-02 snapshot
off topic but I find funny that french people always say "sorry, I'm french SO I don't speak english very well". It's like we're french so we can't speak decent english.fabmx1 wrote:Sorry DDMX i'm french so i don't speak very well english, so....
-
- Posts: 171
- Joined: Fri Jun 05, 2009 9:58 pm
Re: 2009-09-02 snapshot
mud where? must be missing something but sand is sick
Re: 2009-09-02 snapshot
blah thas really weird....i have no clue bro
-
- Posts: 171
- Joined: Fri Jun 05, 2009 9:58 pm
Re: 2009-09-02 snapshot
wow cant beleive i forgot about thatWILSONATV wrote:You have it in a sub-folder.
Re: 2009-09-02 snapshot
Noob^^^
DankeKTM21 wrote:what about an HD shadingx2???
jlv wrote:It completely replaces shading.ppm. The shadingx2.ppm colors are blended sort of like overlay mode, except full white only doubles the color underneath instead of turning it completely white.
Re: 2009-09-02 snapshot
I know the mud is a little extreme. I started out with it much less slippery but I wanted to really test the slip speed based friction and see how far I could push it while still keeping things somewhat controllable. For most mud you would want to have the friction start to kick in at a slower slip rate.
It wouldn't be hard to update the old tracks, but I'm going to leave them alone. Changing the traction settings will drastically change the lap times so it would be better to just make new tracks.Sonnette wrote:If so do the stock tracks get any update on this one ? And how hard is it to implement this on old tracks ?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Crushed Dissenter
- Posts: 1929
- Joined: Tue Feb 17, 2009 9:57 pm
- Team: Creme Egg
Re: 2009-09-02 snapshot
jlv wrote:I know the mud is a little extreme. I started out with it much less slippery but I wanted to really test the slip speed based friction and see how far I could push it while still keeping things somewhat controllable. For most mud you would want to have the friction start to kick in at a slower slip rate.
It wouldn't be hard to update the old tracks, but I'm going to leave them alone. Changing the traction settings will drastically change the lap times so it would be better to just make new tracks.Sonnette wrote:If so do the stock tracks get any update on this one ? And how hard is it to implement this on old tracks ?
Does this mean we will be seeing some more tracks in the stock server in the near future?
Re: 2009-09-02 snapshot
Not until after I have pixel shaders done. Once that's done, I'll be making new content to take advantage of the new features.
Also, I forgot to answer cobra -
Also, I forgot to answer cobra -
Yes. The track is public domain and you can use or modify it any way you like. I've updated the original post with a notice.can i make a track on your test track, with the news things??