2009-10-25 snapshot
Re: 2009-10-25 snapshot
umm could someone help me out
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Re: 2009-10-25 snapshot
whaou, nice works !
I will test but do you think this version fix the compatibility with lastest ATI drivers ?
I will test but do you think this version fix the compatibility with lastest ATI drivers ?
Re: 2009-10-25 snapshot
I get the same, just closed and reloaded. Seemed to work but my (dodgy) startgates stay black, must be something to do with me not bothering to set any sort of texture when I made them.LUKE2851 wrote:umm could someone help me out
Re: 2009-10-25 snapshot
nope still doesnt work
Re: 2009-10-25 snapshot
I don't think people should complain about the graphics now for a while after this snapshot
Thank you so much for this one JLV!
Thank you so much for this one JLV!
Re: 2009-10-25 snapshot
Well...DJ wrote:Wow, that editor is messed up!
The specular strength is up to the modeller. Most have it set to 50/511 hardness, with a specular exponent of 0.5/2.0, which is Blenders stock settings
YOU modelled it!!?!?!!
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Re: 2009-10-25 snapshot
ME!?!Garasaki wrote:Well...
YOU modelled it!!?!?!!
They were pretty sucky anyway, I just knocked up some skinnier ones which work quite nicely.my (dodgy) startgates stay black, must be something to do with me not bothering to set any sort of texture when I made them.
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Re: 2009-10-25 snapshot
so sick! keep em coming jlv
Re: 2009-10-25 snapshot
Ty jlv, only problem lol i lag as hell when i put shaders, i think i need new computer :/
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Re: 2009-10-25 snapshot
Excellent work jlv. I only have two questions, and they are more of a misunderstanding. How closely related are shaders and dynamic shadows in terms of coding, and how far behind are normal and possibly parralax mapping from this update?
Re: 2009-10-25 snapshot
From what JLV has said before, dynamic shadows and similar things take an extra step to produce, which is why he will do them later. He also said that Frame Buffer Objects need to be working perfectly to do it.
I'd imagine the mappable shaders will come next. I wouldn't expect parralax mapping, itd be too complex, and unnecessary at this stage, because that is generally used for terrain.
And Jonthe is gonna come in here bitchin now, because 'he made it'
I'd imagine the mappable shaders will come next. I wouldn't expect parralax mapping, itd be too complex, and unnecessary at this stage, because that is generally used for terrain.
Yeah. And I think it looks good how it is.Garasaki wrote:Well...
YOU modelled it!!?!?!!
And Jonthe is gonna come in here bitchin now, because 'he made it'
Re: 2009-10-25 snapshot
Editor is not working for me (shaders on) , no menu text.
And with 'esc' key, a spiral of white sample text is drawed curiously from center of screen and fill it.
Did you try to fix the ATI compatibility error in this release ?
And with 'esc' key, a spiral of white sample text is drawed curiously from center of screen and fill it.
Did you try to fix the ATI compatibility error in this release ?
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Re: 2009-10-25 snapshot
I'm getting the black texture bug as well.... also, no matter what track or server, i get crazy offsets... something doesn't seem right
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Re: 2009-10-25 snapshot
That's a good point. I'm using (ambient + diffuse + specular) * texture because that's what the fixed OpenGL lighting uses, but (ambient + diffuse) * texture + specular would make more sense.DJ wrote:Just a question. How come specularity doesn't effect blacks? Its like the skin is its own specular map
It's happening when the fog exponent is 0. I'll put a test in the shader to avoid doing exp2(0).I'm getting this bug on a few tracks. Its like black fog for all 3d models (except terrain). Has happened to Maxxis Enduro-X, Windcott and Cartel Test Track. But once a track works properly, once i go back to these tracks, they work fine
I've fixed the editor bug. For the ATI bug I'll probably have to make a small test program that triggers the bug and see if they will fix it.totorox wrote:Editor is not working for me (shaders on) , no menu text.
And with 'esc' key, a spiral of white sample text is drawed curiously from center of screen and fill it.
Did you try to fix the ATI compatibility error in this release ?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.