2009-10-25 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
totorox
Posts: 355
Joined: Sat Mar 07, 2009 10:00 am

Re: 2009-10-25 snapshot

Post by totorox »

totorox wrote:Did you try to fix the ATI compatibility error in this release ?
I can answer myseft, i tried the lastest 9.10 driver and the answer is no :(
same error, memory growing, etc.

For the editor in Shader mode, map is drawed with a grid of 12x12 enormous pixels. No text so no menu.

Here some logs from a mxs session.

Code: Select all

Information	27/10/2009 00:41:29	ACEEventLogSource
2009-10-27 00:41:29:938    
FAILED:ADL_Display_SLSGrid_Caps and return value is: -1
 Error      Called by: ATI.ACE.CLI.Caste.Graphics.Runtime.RT_GraphicsAdapter_N::CheckSLSSupported                       
 processID:02076 threadID:(                ) domainName:(CCC.exe                    ) assemblyName:(CLI.Caste.Graphics.Runtime, Version=2.0.3555.28875, Culture=neutral, PublicKeyToken=90ba9c70f846762e)
------------------------------------------------------------------------------------------------------------------------
2009-10-27 00:41:29:938    
FAILED:ADL_Display_SLSGrid_Caps and return value is: -1
 Error      Called by: ATI.ACE.CLI.Caste.Graphics.Runtime.RT_GraphicsAdapter_N::CheckSLSSupported                       
 processID:02076 threadID:(                ) domainName:(CCC.exe                    ) assemblyName:(CLI.Caste.Graphics.Runtime, Version=2.0.3555.28875, Culture=neutral, PublicKeyToken=90ba9c70f846762e)
------------------------------------------------------------------------------------------------------------------------
2009-10-27 00:41:29:938    
FAILED:ADL_Display_DisplayMapConfig_PossibleAddAndRemove is: -8
 Error      Called by: ATI.ACE.CLI.Caste.Graphics.Runtime.RT_GraphicsCaste_N::GetAddOneRemoveOneDisplayIDList           
 processID:02076 threadID:(                ) domainName:(CCC.exe                    ) assemblyName:(CLI.Caste.Graphics.Runtime, Version=2.0.3555.28875, Culture=neutral, PublicKeyToken=90ba9c70f846762e)
------------------------------------------------------------------------------------------------------------------------
2009-10-27 00:41:29:860    
Exception: Reading or writing attempt in protected memory.  Maybe another memory is damaged.
 Exception  Called by: ATI.ACE.CLI.Caste.Graphics.Runtime.RT_GraphicsAdapter_N::RefreshDisplaysManagerAdapter           
 processID:02076 threadID:(                ) domainName:(CCC.exe                    ) assemblyName:(CLI.Caste.Graphics.Runtime, Version=2.0.3555.28875, Culture=neutral, PublicKeyToken=90ba9c70f846762e)
************************************************************************************************************************
2009-10-27 00:41:29:829    
FAILED:ADL_Display_SLSGrid_Caps and return value is: -1
 Error      Called by: ATI.ACE.CLI.Caste.Graphics.Runtime.RT_GraphicsAdapter_N::CheckSLSSupported                       
 processID:02076 threadID:(                ) domainName:(CCC.exe                    ) assemblyName:(CLI.Caste.Graphics.Runtime, Version=2.0.3555.28875, Culture=neutral, PublicKeyToken=90ba9c70f846762e)

Code: Select all

[1:40:01.37] Logfile "C:/Users/Toto/AppData/Local/MX Simulator/lastlog.txt" opened
[1:40:01.37] JUGL 0.31
[1:40:01.42] Found mode 640x480x8@0hz
[1:40:01.42] Found mode 720x480x8@0hz
[1:40:01.42] Found mode 720x576x8@0hz
[1:40:01.42] Found mode 800x600x8@0hz
[1:40:01.43] Found mode 848x480x8@0hz
[1:40:01.43] Found mode 1024x768x8@0hz
[1:40:01.43] Found mode 1152x864x8@0hz
[1:40:01.43] Found mode 1280x720x8@0hz
[1:40:01.43] Found mode 1280x768x8@0hz
[1:40:01.43] Found mode 1280x800x8@0hz
[1:40:01.43] Found mode 1280x960x8@0hz
[1:40:01.43] Found mode 1280x1024x8@0hz
[1:40:01.43] Found mode 640x480x16@0hz
[1:40:01.43] Found mode 720x480x16@0hz
[1:40:01.43] Found mode 720x576x16@0hz
[1:40:01.43] Found mode 800x600x16@0hz
[1:40:01.43] Found mode 848x480x16@0hz
[1:40:01.43] Found mode 1024x768x16@0hz
[1:40:01.43] Found mode 1152x864x16@0hz
[1:40:01.43] Found mode 1280x720x16@0hz
[1:40:01.43] Found mode 1280x768x16@0hz
[1:40:01.43] Found mode 1280x800x16@0hz
[1:40:01.43] Found mode 1280x960x16@0hz
[1:40:01.43] Found mode 1280x1024x16@0hz
[1:40:01.43] Found mode 640x480x32@0hz
[1:40:01.43] Found mode 720x480x32@0hz
[1:40:01.43] Found mode 720x576x32@0hz
[1:40:01.43] Found mode 800x600x32@0hz
[1:40:01.43] Found mode 848x480x32@0hz
[1:40:01.43] Found mode 1024x768x32@0hz
[1:40:01.43] Found mode 1152x864x32@0hz
[1:40:01.43] Found mode 1280x720x32@0hz
[1:40:01.43] Found mode 1280x768x32@0hz
[1:40:01.43] Found mode 1280x800x32@0hz
[1:40:01.43] Found mode 1280x960x32@0hz
[1:40:01.43] Found mode 1280x1024x32@0hz
[1:40:01.90] Options:
[1:40:01.90]  threaded: [off]
[1:40:01.91] Creating window
[1:40:02.06] DirectInput roll call...
[1:40:02.07] Souris (Souris)
[1:40:02.07] 3 axes, 8 keys
[1:40:02.07] axis 0 is relative
[1:40:02.07] axis 1 is relative
[1:40:02.07] axis 2 is relative
[1:40:02.07] Clavier (Clavier)
[1:40:02.07] 0 axes, 128 keys
[1:40:02.08] T.16000M (T.16000M)
[1:40:02.08] 4 axes, 16 keys
[1:40:02.08] axis 0 is absolute
[1:40:02.08] axis 1 is absolute
[1:40:02.08] axis 2 is absolute
[1:40:02.08] axis 3 is absolute
[1:40:02.08] Adding axis "T16000M axis 0"
[1:40:02.08] Adding axis "T16000M axis 1"
[1:40:02.08] Adding axis "T16000M axis 2"
[1:40:02.08] Adding axis "T16000M axis 3"
[1:40:02.09] Dual Trigger 3-in-1 (Dual Trigger 3-in-1)
[1:40:02.11] 6 axes, 12 keys
[1:40:02.11] axis 0 is absolute
[1:40:02.11] axis 1 is absolute
[1:40:02.11] axis 2 is absolute
[1:40:02.11] axis 3 is absolute
[1:40:02.11] axis 4 is absolute
[1:40:02.11] axis 5 is absolute
[1:40:02.11] Adding axis "DualTrigger3-in-1 axis 0"
[1:40:02.11] Adding axis "DualTrigger3-in-1 axis 1"
[1:40:02.11] Adding axis "DualTrigger3-in-1 axis 2"
[1:40:02.11] Adding axis "DualTrigger3-in-1 axis 3"
[1:40:02.11] Adding axis "DualTrigger3-in-1 axis 4"
[1:40:02.11] Adding axis "DualTrigger3-in-1 axis 5"
[1:40:02.12] Logitech MOMO Force  (Logitech MOMO Force )
[1:40:02.20] 4 axes, 8 keys
[1:40:02.20] axis 0 is absolute
[1:40:02.20] axis 1 is absolute
[1:40:02.20] axis 2 is absolute
[1:40:02.20] axis 3 is absolute
[1:40:02.20] Adding axis "LogitechMOMOForce axis 0"
[1:40:02.20] Adding axis "LogitechMOMOForce axis 1"
[1:40:02.20] Adding axis "LogitechMOMOForce axis 2"
[1:40:02.20] Adding axis "LogitechMOMOForce axis 3"
[1:40:02.20] End of DirectInput roll call
[1:40:02.30] Creating OpenGL context
[1:40:02.39] GL_VENDOR: ATI Technologies Inc.
[1:40:02.39] GL_RENDERER: ATI Radeon HD 4800 Series
[1:40:02.39] GL_VERSION: 2.1.9026
[1:40:02.39] GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[1:40:02.40] vertex shader status for lit:
Vertex shader was successfully compiled to run on hardware.

[1:40:02.42] fragment shader status for lit:
Fragment shader was successfully compiled to run on hardware.
[1:40:02.43] link status for lit:
Fragment shader(s) linked, vertex shader(s) linked. 
 
[1:40:02.43] vertex shader status for env:
Vertex shader was successfully compiled to run on hardware.

[1:40:02.43] fragment shader status for env:
Fragment shader was successfully compiled to run on hardware.
[1:40:02.43] link status for env:
Fragment shader(s) linked, vertex shader(s) linked. 
 
[1:40:15.98] Resetting...
[1:40:15.98] Remembering lines...
[1:40:15.98] Cleaning up...
[1:40:15.98] Deallocating bikes
[1:40:15.98] Finished deallocating bikes
[1:40:15.98] Loading track...
[1:40:16.38] Using frame buffer objects
[1:40:18.94] Analyzing lines...
[1:40:18.96] Loading bikes...
[1:40:53.87] WM_SIZE message 0x0
[1:42:21.93] WM_SIZE message 1800x1440
[1:42:23.11] WM_SIZE message 0x0
jlv
Site Admin
Posts: 14932
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: 2009-10-25 snapshot

Post by jlv »

Kawasakis wrote:JLV help! Is it my graphics card dont support your shaders or what?
If you look in lastlog.txt you should see some lines like this if the shaders are on:

[349055:41:53.29] vertex shader status for lit:

[349055:41:53.29] fragment shader status for lit:

[349055:41:53.31] link status for lit:

[349055:41:53.31] vertex shader status for env:

[349055:41:53.31] fragment shader status for env:

[349055:41:53.32] link status for env:

Older Intel chips don't support GLSL shaders.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
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Re: 2009-10-25 snapshot

Post by Kawasakis »

I turned them on and its same,nothing changed in lastlog.txt,cant see these lines.
MXS Cup Winner
AX MX2 Champion

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jlv
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Posts: 14932
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: 2009-10-25 snapshot

Post by jlv »

It's not finding the shader extension it needs. What graphics card are you using?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: 2009-10-25 snapshot

Post by Kawasakis »

I dont know right but its ATI Radeon 9250
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AX MX2 Champion

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