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2009-10-26 snapshot

Posted: Tue Oct 27, 2009 4:03 am
by jlv
Changes:
- Fixed fog bug.
- Fixed editor bug.
- Lighting shader now adds specular after texture.

Windows users: http://mxsimulator.com/snapshots/mx-2009-10-26.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2009-10-26

Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 4:08 am
by Jones221
My seat glows.... Thanks JLV

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 4:16 am
by DJ99X
Might need a re-release of all the models with fixed materials

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 4:24 am
by Goardy
yeah, what DJ said, this new snapshot combined with the specularity settings on some parts of the bikes= crazy super strong glowing highlights

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 4:52 am
by mxracer118
uhh anyone know how to fix this? thanks btw shaders look great thx.

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 5:09 am
by jlv
Do you have framebuffer objects enabled? One interesting thing about that screenshot is it looks like only the mipmaps are unitialized. The top detail level looks like it updated correctly.

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 5:19 am
by ShackAttack12
Wow josh, the shaders are looking great... everything is nice and shiny now! 8)

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 5:38 am
by DJ99X
Wow, this update just ended skin shading :shock:

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 5:53 am
by ddmx
I'm not sure if it ended skin shading, but it's definitely a sweet fix. We still need shading to fake depth of folds in gear, and holes/molds in plastics. Nonetheless, amazing work jlv!

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 5:56 am
by Goardy
until normal mapping at least...

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 6:21 am
by DJ99X
Yes. Which I hope is not too far away

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 9:44 am
by jd5820
Can we have new shaders for demo please? Its too hard to do it?

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 9:46 am
by DJ99X
Not for a long long time. I cant see the point anyways. The only purpose a demo should serve is to give a taste of how the game functions

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 9:55 am
by jd5820
I know but i cant race very good now. I havent got any money for that :) because im only student. But i think it isnt too hard to make that shaders for demo.

Re: 2009-10-26 snapshot

Posted: Tue Oct 27, 2009 9:59 am
by DJ99X
Yeah, so you know what it takes to make a demo for a game? You dont just click your fingers and its done.

Dude, its $40, its nothing.