2009-11-06 snapshot (updated again and again...)

Post anything about MX Simulator here. Please. I'm begging you.
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: 2009-11-06 snapshot (updated again and again...)

Post by yzmxer608 »

It works fine now once I deleted it and let it create a new log. Thanks :).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Vellu
Posts: 1186
Joined: Mon Dec 24, 2007 7:12 pm
Team: IRRG
Location: Finland

Re: 2009-11-06 snapshot (updated again and again...)

Post by Vellu »

Yo jlv, Imma let you finish, normal and specular maps are cool and all, but fast forward is one of the best updates of all time. OF ALL TIME. [/lame Kanye joke]

On serious note, this update made (or will make when more norm./spec. maps come out) the game look alot better. Great job jlv.
Stability:
jlv wrote: You can do some fairly tame whips with it set to 95, but to really get it sideways you need to set it under 60.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: 2009-11-06 snapshot (updated again and again...)

Post by Duckstream »

The thing is the spec and norm maps arent as good yet cuz theres not the models with the shading rigth? or there was some talk about that the model need to have same "ruts" asthe template?
But anyways its way cooler now :P just hoping to see some more things, one thing i dont rly like is that the goggle strap looks like plastic :S
but thats small and not seen far away
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