Good point. I completely forgot how I used to use that feature for my OCD timing gate placement.sethypeety wrote: ↑Sat Nov 27, 2021 7:25 pm Also I noticed the wireframes only show up while editing statues. Could you please make it so the wireframe stays on while I have it enabled? I usually place the track markers before building jumps to make sure everything lines up.
2021-11-22 snapshot (Updated 2021-11-25)
Re: 2021-11-22 snapshot (Updated 2021-11-25)
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2021-11-22 snapshot
lucasking42 wrote: ↑Tue Nov 23, 2021 3:24 am In the loading screen, I get to "Loading bikes... done" and my it freezes.
I'd love to get some more info on this.
Does it happen on every track? Can you post the lastlog.txt file?
1. Open a file explorer window.
2. Click in the location bar where it shows the current folder.
3. Type %localappdata% and press enter.
4. Open the "MX Simulator" folder.
5. Open the file named "lastlog.txt" and copy/paste the contents to your reply here.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Team: DABS
Re: 2021-11-22 snapshot (Updated 2021-11-25)
Same here, this 100% fixed my issue. I couldn't even get the stutters with reshade delay set to 1. Thanks for the quick fix.Jakob Hubbard wrote: ↑Sat Nov 27, 2021 1:07 amYes. This fixes the slow terrain updates.jlv wrote: ↑Sat Nov 27, 2021 12:52 am Does this help with the slow terrain texture updates?
https://mxsimulator.com/snapshots/mx-2021-11-26-1614.exe
Gucci#9473
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- Team: Privateer
Re: 2021-11-22 snapshot
I downloaded the updated version and I tried a few tracks and they all worked but my fps have dropped. I could comfortably run max fps on most tracks and now I can only get 30-40fps.jlv wrote: ↑Sun Nov 28, 2021 12:33 amlucasking42 wrote: ↑Tue Nov 23, 2021 3:24 am In the loading screen, I get to "Loading bikes... done" and my it freezes.I'd love to get some more info on this.
Does it happen on every track? Can you post the lastlog.txt file?
1. Open a file explorer window.
2. Click in the location bar where it shows the current folder.
3. Type %localappdata% and press enter.
4. Open the "MX Simulator" folder.
5. Open the file named "lastlog.txt" and copy/paste the contents to your reply here.
Re: 2021-11-22 snapshot
What GPU is this with? Did you have shaders enabled before?lucasking42 wrote: ↑Sun Nov 28, 2021 3:34 am I downloaded the updated version and I tried a few tracks and they all worked but my fps have dropped. I could comfortably run max fps on most tracks and now I can only get 30-40fps.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Team: Privateer
Re: 2021-11-22 snapshot
AMD Radeon Vega 8 Graphics, yes I have always run shaders copy with 'Normal' graphics settings.jlv wrote: ↑Mon Nov 29, 2021 12:54 amWhat GPU is this with? Did you have shaders enabled before?lucasking42 wrote: ↑Sun Nov 28, 2021 3:34 am I downloaded the updated version and I tried a few tracks and they all worked but my fps have dropped. I could comfortably run max fps on most tracks and now I can only get 30-40fps.
Re: 2021-11-22 snapshot
it happens with every track.jlv wrote: ↑Sun Nov 28, 2021 12:33 amlucasking42 wrote: ↑Tue Nov 23, 2021 3:24 am In the loading screen, I get to "Loading bikes... done" and my it freezes.I'd love to get some more info on this.
Does it happen on every track? Can you post the lastlog.txt file?
1. Open a file explorer window.
2. Click in the location bar where it shows the current folder.
3. Type %localappdata% and press enter.
4. Open the "MX Simulator" folder.
5. Open the file named "lastlog.txt" and copy/paste the contents to your reply here.
Re: 2021-11-22 snapshot
[408:17:55.73] Logfile "C:/Users/ricca/AppData/Local/MX Simulator/lastlog.txt" openedFariz wrote: ↑Mon Nov 29, 2021 5:57 pmit happens with every track.jlv wrote: ↑Sun Nov 28, 2021 12:33 amlucasking42 wrote: ↑Tue Nov 23, 2021 3:24 am In the loading screen, I get to "Loading bikes... done" and my it freezes.I'd love to get some more info on this.
Does it happen on every track? Can you post the lastlog.txt file?
1. Open a file explorer window.
2. Click in the location bar where it shows the current folder.
3. Type %localappdata% and press enter.
4. Open the "MX Simulator" folder.
5. Open the file named "lastlog.txt" and copy/paste the contents to your reply here.
[408:17:55.73] JUGL 0.31
[408:17:55.74] MX Simulator version 2021-11-24-1609 snapshot
[408:17:55.74] Display scaling disabled via SetProcessDpiAwareness
[408:17:55.74] Registry mode is 1920x1080x32@59hz
[408:17:55.74] Found mode 640x480x32@59hz
[408:17:55.74] Found mode 720x400x32@59hz
[408:17:55.74] Found mode 720x480x32@59hz
[408:17:55.74] Found mode 720x576x32@50hz
[408:17:55.74] Found mode 800x600x32@56hz
[408:17:55.74] Found mode 1024x768x32@60hz
[408:17:55.74] Found mode 1280x720x32@50hz
[408:17:55.74] Found mode 1280x800x32@60hz
[408:17:55.74] Found mode 1280x1024x32@60hz
[408:17:55.75] Found mode 1366x768x32@60hz
[408:17:55.75] Found mode 1440x900x32@60hz
[408:17:55.75] Found mode 1600x900x32@60hz
[408:17:55.75] Found mode 1652x1080x32@59hz
[408:17:55.75] Found mode 1680x1050x32@60hz
[408:17:55.75] Found mode 1720x1080x32@59hz
[408:17:55.75] Options:
[408:17:55.75] threaded: [off]
[408:17:55.75] Creating window
[408:17:55.86] Foregrounded and locked
[408:17:55.86] Creating DirectInput object
[408:17:56.13] DirectInput roll call...
[408:17:56.14] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[408:17:56.14] Ignoring XInput device
[408:17:56.21] End of DirectInput roll call
[408:17:56.21] XInput roll call...
[408:17:56.21] XInputGamepad0 found
[408:17:56.21] End of XInput roll call
[408:17:56.21] Choosing pixel format
[408:17:56.34] Setting pixel format 8
[408:17:56.34] Creating OpenGL context
[408:17:56.39] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
[408:17:56.39] Bootstrapping to wglCreateContextAttribsARB context
[408:17:56.43] GL_VENDOR: ATI Technologies Inc.
[408:17:56.43] GL_RENDERER: Radeon RX 580 Series
[408:17:56.43] GL_VERSION: 3.1.14761 Compatibility Profile Context 21.10.4 30.0.13031.5001
[408:17:56.43] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[408:17:56.43] Creating "unlit" shader
[408:17:56.43] Creating "norm_env" shader
[408:17:56.43] Creating "norm_spec_lit" shader
[408:17:56.43] Creating "terrain_normals" shader
[408:17:56.43] Creating "terrain" shader
[408:17:56.55] Listing directories
[408:17:57.62] Listing archives
[408:17:57.69] Creating file list
[408:17:57.69] File index complete
[408:18:19.28] Resetting
[408:18:19.28] Remembering lines
[408:18:19.28] Cleaning up
[408:18:19.28] Deallocating bikes
[408:18:19.28] Finished deallocating bikes
[408:18:19.28] Scanning
[408:18:19.31] Loading lighting
[408:18:19.33] Loading terrain
[408:18:19.58] Loading shadows
[408:18:19.60] Loading tileinfo
[408:18:19.63] Loading tilemap
[408:18:19.63] Creating terrain normals
[408:18:24.51] @gp2021r10teutschenthal/textures/alpha.png reduced to 16x16 (originally 512x512)
[408:18:24.62] Loading flaggers
[408:18:24.62] Loading billboards
[408:18:24.62] @gp2021/billboards/stakeyellow.png reduced to 8x16 (originally 64x128)
[408:18:24.63] @gp2021/billboards/cameraman_r.png reduced to 8x16 (originally 64x128)
[408:18:24.63] @gp2021/billboards/cameraman_l.png reduced to 8x16 (originally 64x128)
[408:18:24.63] @gp2021/billboards/pityellowl.png reduced to 8x16 (originally 16x32)
[408:18:24.63] @gp2021/billboards/pitwhitel.png reduced to 8x16 (originally 16x32)
[408:18:24.63] @gp2021/billboards/pitorangel.png reduced to 8x16 (originally 16x32)
[408:18:24.63] @gp2021/billboards/pitgreenl.png reduced to 8x16 (originally 16x32)
[408:18:24.64] @gp2021/billboards/pitbluel.png reduced to 8x16 (originally 16x32)
[408:18:24.64] @gp2021/billboards/pitredl.png reduced to 8x16 (originally 16x32)
[408:18:24.64] @gp2021r10teutschenthal/billboard/tree4.png reduced to 16x16 (originally 128x128)
[408:18:24.64] @gp2021r10teutschenthal/billboard/tree1.png reduced to 16x16 (originally 128x128)
[408:18:24.64] @gp2021r10teutschenthal/billboard/tree5.png reduced to 16x16 (originally 128x128)
[408:18:24.64] @gp2021r10teutschenthal/billboard/tree3.png reduced to 16x16 (originally 128x128)
[408:18:24.64] @gp2021r10teutschenthal/billboard/tree2.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag9.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag10.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag3.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag13.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag16.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag6.png reduced to 16x16 (originally 128x128)
[408:18:24.65] @gp2021/billboards/flags/flag15.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag12.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag14.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag11.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag8.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag2.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag1.png reduced to 16x16 (originally 128x128)
[408:18:24.66] @gp2021/billboards/flags/flag7.png reduced to 16x16 (originally 128x128)
[408:18:24.67] @gp2021/billboards/flags/flag4.png reduced to 16x16 (originally 128x128)
[408:18:24.67] @gp2021/billboards/flags/flag5.png reduced to 16x16 (originally 128x128)
[408:18:24.67] Loading statues
[408:18:24.94] Loading map
[408:18:24.97] Analyzing lines
[408:18:24.99] Loading bikes
[408:18:28.20] 58 degenerate triangles deleted in @rm250_frame-2021 Hybrid CR.jm
[408:18:28.20] Warning: Can't load @rm250_side_plates-2021 Hybrid CR.jm
[408:18:28.24] 24 degenerate triangles deleted in @rm250_fork_upper-2021 Hybrid CR.jm
[408:18:28.25] Warning: Can't load @rm250_front_plate-2021 Hybrid CR.jm
[408:18:28.26] 55 degenerate triangles deleted in @rm250_fork_lower-2021 Hybrid CR.jm
[408:18:28.35] 42 degenerate triangles deleted in @rm250_swingarm-2021 Hybrid CR.jm
[408:18:37.79] 735 MB texture memory used
[408:18:37.79] Max loading delay was 10.436000 (Loading bikes)
[408:18:37.79] Setting working set range to 1073741824 - 2113929216
[408:18:37.79] Working set successfully updated
[408:18:37.79] Priority successfully set to high
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Re: 2021-11-22 snapshot (Updated 2021-11-25)
My issues have been resolved with the last updated exe, thanks! Smooth as butter for me.
Tanner Rogers
Re: 2021-11-22 snapshot
If you were running shaders/copy make sure you don't have the ground textures set over 256x256.lucasking42 wrote: ↑Mon Nov 29, 2021 7:05 amAMD Radeon Vega 8 Graphics, yes I have always run shaders copy with 'Normal' graphics settings.jlv wrote: ↑Mon Nov 29, 2021 12:54 amWhat GPU is this with? Did you have shaders enabled before?lucasking42 wrote: ↑Sun Nov 28, 2021 3:34 am I downloaded the updated version and I tried a few tracks and they all worked but my fps have dropped. I could comfortably run max fps on most tracks and now I can only get 30-40fps.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2021-11-22 snapshot
It locks up at this point right? Before you load a track, can you try "/reportstutter .0000000001" and then load the track and post it again? Hopefully that will narrow down where it's locking up.Fariz wrote: ↑Mon Nov 29, 2021 6:02 pmCode: Select all
[408:17:55.73] Logfile "C:/Users/ricca/AppData/Local/MX Simulator/lastlog.txt" opened [408:17:55.73] JUGL 0.31 [408:17:55.74] MX Simulator version 2021-11-24-1609 snapshot [408:17:55.74] Display scaling disabled via SetProcessDpiAwareness [408:17:55.74] Registry mode is 1920x1080x32@59hz [408:17:55.74] Found mode 640x480x32@59hz [408:17:55.74] Found mode 720x400x32@59hz [408:17:55.74] Found mode 720x480x32@59hz [408:17:55.74] Found mode 720x576x32@50hz [408:17:55.74] Found mode 800x600x32@56hz [408:17:55.74] Found mode 1024x768x32@60hz [408:17:55.74] Found mode 1280x720x32@50hz [408:17:55.74] Found mode 1280x800x32@60hz [408:17:55.74] Found mode 1280x1024x32@60hz [408:17:55.75] Found mode 1366x768x32@60hz [408:17:55.75] Found mode 1440x900x32@60hz [408:17:55.75] Found mode 1600x900x32@60hz [408:17:55.75] Found mode 1652x1080x32@59hz [408:17:55.75] Found mode 1680x1050x32@60hz [408:17:55.75] Found mode 1720x1080x32@59hz [408:17:55.75] Options: [408:17:55.75] threaded: [off] [408:17:55.75] Creating window [408:17:55.86] Foregrounded and locked [408:17:55.86] Creating DirectInput object [408:17:56.13] DirectInput roll call... [408:17:56.14] Controller (Xbox One For Windows) (Controller (Xbox One For Windows)) [408:17:56.14] Ignoring XInput device [408:17:56.21] End of DirectInput roll call [408:17:56.21] XInput roll call... [408:17:56.21] XInputGamepad0 found [408:17:56.21] End of XInput roll call [408:17:56.21] Choosing pixel format [408:17:56.34] Setting pixel format 8 [408:17:56.34] Creating OpenGL context [408:17:56.39] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer [408:17:56.39] Bootstrapping to wglCreateContextAttribsARB context [408:17:56.43] GL_VENDOR: ATI Technologies Inc. [408:17:56.43] GL_RENDERER: Radeon RX 580 Series [408:17:56.43] GL_VERSION: 3.1.14761 Compatibility Profile Context 21.10.4 30.0.13031.5001 [408:17:56.43] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [408:17:56.43] Creating "unlit" shader [408:17:56.43] Creating "norm_env" shader [408:17:56.43] Creating "norm_spec_lit" shader [408:17:56.43] Creating "terrain_normals" shader [408:17:56.43] Creating "terrain" shader [408:17:56.55] Listing directories [408:17:57.62] Listing archives [408:17:57.69] Creating file list [408:17:57.69] File index complete [408:18:19.28] Resetting [408:18:19.28] Remembering lines [408:18:19.28] Cleaning up [408:18:19.28] Deallocating bikes [408:18:19.28] Finished deallocating bikes [408:18:19.28] Scanning [408:18:19.31] Loading lighting [408:18:19.33] Loading terrain [408:18:19.58] Loading shadows [408:18:19.60] Loading tileinfo [408:18:19.63] Loading tilemap [408:18:19.63] Creating terrain normals [408:18:24.51] @gp2021r10teutschenthal/textures/alpha.png reduced to 16x16 (originally 512x512) [408:18:24.62] Loading flaggers [408:18:24.62] Loading billboards [408:18:24.62] @gp2021/billboards/stakeyellow.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/cameraman_r.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/cameraman_l.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/pityellowl.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitwhitel.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitorangel.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitgreenl.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021/billboards/pitbluel.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021/billboards/pitredl.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree4.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree1.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree5.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree3.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree2.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag9.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag10.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag3.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag13.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag16.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag6.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag15.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag12.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag14.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag11.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag8.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag2.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag1.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag7.png reduced to 16x16 (originally 128x128) [408:18:24.67] @gp2021/billboards/flags/flag4.png reduced to 16x16 (originally 128x128) [408:18:24.67] @gp2021/billboards/flags/flag5.png reduced to 16x16 (originally 128x128) [408:18:24.67] Loading statues [408:18:24.94] Loading map [408:18:24.97] Analyzing lines [408:18:24.99] Loading bikes [408:18:28.20] 58 degenerate triangles deleted in @rm250_frame-2021 Hybrid CR.jm [408:18:28.20] Warning: Can't load @rm250_side_plates-2021 Hybrid CR.jm [408:18:28.24] 24 degenerate triangles deleted in @rm250_fork_upper-2021 Hybrid CR.jm [408:18:28.25] Warning: Can't load @rm250_front_plate-2021 Hybrid CR.jm [408:18:28.26] 55 degenerate triangles deleted in @rm250_fork_lower-2021 Hybrid CR.jm [408:18:28.35] 42 degenerate triangles deleted in @rm250_swingarm-2021 Hybrid CR.jm [408:18:37.79] 735 MB texture memory used [408:18:37.79] Max loading delay was 10.436000 (Loading bikes) [408:18:37.79] Setting working set range to 1073741824 - 2113929216 [408:18:37.79] Working set successfully updated [408:18:37.79] Priority successfully set to high
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2021-11-22 snapshot
jlv wrote: ↑Tue Nov 30, 2021 1:26 amIt locks up at this point right? Before you load a track, can you try "/reportstutter .0000000001" and then load the track and post it again? Hopefully that will narrow down where it's locking up.Fariz wrote: ↑Mon Nov 29, 2021 6:02 pmCode: Select all
[408:17:55.73] Logfile "C:/Users/ricca/AppData/Local/MX Simulator/lastlog.txt" opened [408:17:55.73] JUGL 0.31 [408:17:55.74] MX Simulator version 2021-11-24-1609 snapshot [408:17:55.74] Display scaling disabled via SetProcessDpiAwareness [408:17:55.74] Registry mode is 1920x1080x32@59hz [408:17:55.74] Found mode 640x480x32@59hz [408:17:55.74] Found mode 720x400x32@59hz [408:17:55.74] Found mode 720x480x32@59hz [408:17:55.74] Found mode 720x576x32@50hz [408:17:55.74] Found mode 800x600x32@56hz [408:17:55.74] Found mode 1024x768x32@60hz [408:17:55.74] Found mode 1280x720x32@50hz [408:17:55.74] Found mode 1280x800x32@60hz [408:17:55.74] Found mode 1280x1024x32@60hz [408:17:55.75] Found mode 1366x768x32@60hz [408:17:55.75] Found mode 1440x900x32@60hz [408:17:55.75] Found mode 1600x900x32@60hz [408:17:55.75] Found mode 1652x1080x32@59hz [408:17:55.75] Found mode 1680x1050x32@60hz [408:17:55.75] Found mode 1720x1080x32@59hz [408:17:55.75] Options: [408:17:55.75] threaded: [off] [408:17:55.75] Creating window [408:17:55.86] Foregrounded and locked [408:17:55.86] Creating DirectInput object [408:17:56.13] DirectInput roll call... [408:17:56.14] Controller (Xbox One For Windows) (Controller (Xbox One For Windows)) [408:17:56.14] Ignoring XInput device [408:17:56.21] End of DirectInput roll call [408:17:56.21] XInput roll call... [408:17:56.21] XInputGamepad0 found [408:17:56.21] End of XInput roll call [408:17:56.21] Choosing pixel format [408:17:56.34] Setting pixel format 8 [408:17:56.34] Creating OpenGL context [408:17:56.39] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer [408:17:56.39] Bootstrapping to wglCreateContextAttribsARB context [408:17:56.43] GL_VENDOR: ATI Technologies Inc. [408:17:56.43] GL_RENDERER: Radeon RX 580 Series [408:17:56.43] GL_VERSION: 3.1.14761 Compatibility Profile Context 21.10.4 30.0.13031.5001 [408:17:56.43] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [408:17:56.43] Creating "unlit" shader [408:17:56.43] Creating "norm_env" shader [408:17:56.43] Creating "norm_spec_lit" shader [408:17:56.43] Creating "terrain_normals" shader [408:17:56.43] Creating "terrain" shader [408:17:56.55] Listing directories [408:17:57.62] Listing archives [408:17:57.69] Creating file list [408:17:57.69] File index complete [408:18:19.28] Resetting [408:18:19.28] Remembering lines [408:18:19.28] Cleaning up [408:18:19.28] Deallocating bikes [408:18:19.28] Finished deallocating bikes [408:18:19.28] Scanning [408:18:19.31] Loading lighting [408:18:19.33] Loading terrain [408:18:19.58] Loading shadows [408:18:19.60] Loading tileinfo [408:18:19.63] Loading tilemap [408:18:19.63] Creating terrain normals [408:18:24.51] @gp2021r10teutschenthal/textures/alpha.png reduced to 16x16 (originally 512x512) [408:18:24.62] Loading flaggers [408:18:24.62] Loading billboards [408:18:24.62] @gp2021/billboards/stakeyellow.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/cameraman_r.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/cameraman_l.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/pityellowl.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitwhitel.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitorangel.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitgreenl.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021/billboards/pitbluel.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021/billboards/pitredl.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree4.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree1.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree5.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree3.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree2.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag9.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag10.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag3.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag13.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag16.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag6.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag15.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag12.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag14.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag11.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag8.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag2.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag1.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag7.png reduced to 16x16 (originally 128x128) [408:18:24.67] @gp2021/billboards/flags/flag4.png reduced to 16x16 (originally 128x128) [408:18:24.67] @gp2021/billboards/flags/flag5.png reduced to 16x16 (originally 128x128) [408:18:24.67] Loading statues [408:18:24.94] Loading map [408:18:24.97] Analyzing lines [408:18:24.99] Loading bikes [408:18:28.20] 58 degenerate triangles deleted in @rm250_frame-2021 Hybrid CR.jm [408:18:28.20] Warning: Can't load @rm250_side_plates-2021 Hybrid CR.jm [408:18:28.24] 24 degenerate triangles deleted in @rm250_fork_upper-2021 Hybrid CR.jm [408:18:28.25] Warning: Can't load @rm250_front_plate-2021 Hybrid CR.jm [408:18:28.26] 55 degenerate triangles deleted in @rm250_fork_lower-2021 Hybrid CR.jm [408:18:28.35] 42 degenerate triangles deleted in @rm250_swingarm-2021 Hybrid CR.jm [408:18:37.79] 735 MB texture memory used [408:18:37.79] Max loading delay was 10.436000 (Loading bikes) [408:18:37.79] Setting working set range to 1073741824 - 2113929216 [408:18:37.79] Working set successfully updated [408:18:37.79] Priority successfully set to high
Re: 2021-11-22 snapshot
[431:56:35.95] Logfile "C:/Users/ricca/AppData/Local/MX Simulator/lastlog.txt" openedFariz wrote: ↑Tue Nov 30, 2021 5:36 pmjlv wrote: ↑Tue Nov 30, 2021 1:26 amIt locks up at this point right? Before you load a track, can you try "/reportstutter .0000000001" and then load the track and post it again? Hopefully that will narrow down where it's locking up.Fariz wrote: ↑Mon Nov 29, 2021 6:02 pmCode: Select all
[408:17:55.73] Logfile "C:/Users/ricca/AppData/Local/MX Simulator/lastlog.txt" opened [408:17:55.73] JUGL 0.31 [408:17:55.74] MX Simulator version 2021-11-24-1609 snapshot [408:17:55.74] Display scaling disabled via SetProcessDpiAwareness [408:17:55.74] Registry mode is 1920x1080x32@59hz [408:17:55.74] Found mode 640x480x32@59hz [408:17:55.74] Found mode 720x400x32@59hz [408:17:55.74] Found mode 720x480x32@59hz [408:17:55.74] Found mode 720x576x32@50hz [408:17:55.74] Found mode 800x600x32@56hz [408:17:55.74] Found mode 1024x768x32@60hz [408:17:55.74] Found mode 1280x720x32@50hz [408:17:55.74] Found mode 1280x800x32@60hz [408:17:55.74] Found mode 1280x1024x32@60hz [408:17:55.75] Found mode 1366x768x32@60hz [408:17:55.75] Found mode 1440x900x32@60hz [408:17:55.75] Found mode 1600x900x32@60hz [408:17:55.75] Found mode 1652x1080x32@59hz [408:17:55.75] Found mode 1680x1050x32@60hz [408:17:55.75] Found mode 1720x1080x32@59hz [408:17:55.75] Options: [408:17:55.75] threaded: [off] [408:17:55.75] Creating window [408:17:55.86] Foregrounded and locked [408:17:55.86] Creating DirectInput object [408:17:56.13] DirectInput roll call... [408:17:56.14] Controller (Xbox One For Windows) (Controller (Xbox One For Windows)) [408:17:56.14] Ignoring XInput device [408:17:56.21] End of DirectInput roll call [408:17:56.21] XInput roll call... [408:17:56.21] XInputGamepad0 found [408:17:56.21] End of XInput roll call [408:17:56.21] Choosing pixel format [408:17:56.34] Setting pixel format 8 [408:17:56.34] Creating OpenGL context [408:17:56.39] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer [408:17:56.39] Bootstrapping to wglCreateContextAttribsARB context [408:17:56.43] GL_VENDOR: ATI Technologies Inc. [408:17:56.43] GL_RENDERER: Radeon RX 580 Series [408:17:56.43] GL_VERSION: 3.1.14761 Compatibility Profile Context 21.10.4 30.0.13031.5001 [408:17:56.43] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [408:17:56.43] Creating "unlit" shader [408:17:56.43] Creating "norm_env" shader [408:17:56.43] Creating "norm_spec_lit" shader [408:17:56.43] Creating "terrain_normals" shader [408:17:56.43] Creating "terrain" shader [408:17:56.55] Listing directories [408:17:57.62] Listing archives [408:17:57.69] Creating file list [408:17:57.69] File index complete [408:18:19.28] Resetting [408:18:19.28] Remembering lines [408:18:19.28] Cleaning up [408:18:19.28] Deallocating bikes [408:18:19.28] Finished deallocating bikes [408:18:19.28] Scanning [408:18:19.31] Loading lighting [408:18:19.33] Loading terrain [408:18:19.58] Loading shadows [408:18:19.60] Loading tileinfo [408:18:19.63] Loading tilemap [408:18:19.63] Creating terrain normals [408:18:24.51] @gp2021r10teutschenthal/textures/alpha.png reduced to 16x16 (originally 512x512) [408:18:24.62] Loading flaggers [408:18:24.62] Loading billboards [408:18:24.62] @gp2021/billboards/stakeyellow.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/cameraman_r.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/cameraman_l.png reduced to 8x16 (originally 64x128) [408:18:24.63] @gp2021/billboards/pityellowl.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitwhitel.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitorangel.png reduced to 8x16 (originally 16x32) [408:18:24.63] @gp2021/billboards/pitgreenl.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021/billboards/pitbluel.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021/billboards/pitredl.png reduced to 8x16 (originally 16x32) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree4.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree1.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree5.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree3.png reduced to 16x16 (originally 128x128) [408:18:24.64] @gp2021r10teutschenthal/billboard/tree2.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag9.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag10.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag3.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag13.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag16.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag6.png reduced to 16x16 (originally 128x128) [408:18:24.65] @gp2021/billboards/flags/flag15.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag12.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag14.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag11.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag8.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag2.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag1.png reduced to 16x16 (originally 128x128) [408:18:24.66] @gp2021/billboards/flags/flag7.png reduced to 16x16 (originally 128x128) [408:18:24.67] @gp2021/billboards/flags/flag4.png reduced to 16x16 (originally 128x128) [408:18:24.67] @gp2021/billboards/flags/flag5.png reduced to 16x16 (originally 128x128) [408:18:24.67] Loading statues [408:18:24.94] Loading map [408:18:24.97] Analyzing lines [408:18:24.99] Loading bikes [408:18:28.20] 58 degenerate triangles deleted in @rm250_frame-2021 Hybrid CR.jm [408:18:28.20] Warning: Can't load @rm250_side_plates-2021 Hybrid CR.jm [408:18:28.24] 24 degenerate triangles deleted in @rm250_fork_upper-2021 Hybrid CR.jm [408:18:28.25] Warning: Can't load @rm250_front_plate-2021 Hybrid CR.jm [408:18:28.26] 55 degenerate triangles deleted in @rm250_fork_lower-2021 Hybrid CR.jm [408:18:28.35] 42 degenerate triangles deleted in @rm250_swingarm-2021 Hybrid CR.jm [408:18:37.79] 735 MB texture memory used [408:18:37.79] Max loading delay was 10.436000 (Loading bikes) [408:18:37.79] Setting working set range to 1073741824 - 2113929216 [408:18:37.79] Working set successfully updated [408:18:37.79] Priority successfully set to high
[431:56:35.95] JUGL 0.31
[431:56:35.95] MX Simulator version 2021-11-24-1609 snapshot
[431:56:35.96] Display scaling disabled via SetProcessDpiAwareness
[431:56:35.96] Registry mode is 1920x1080x32@59hz
[431:56:35.96] Found mode 640x480x32@59hz
[431:56:35.96] Found mode 720x400x32@59hz
[431:56:35.96] Found mode 720x480x32@59hz
[431:56:35.96] Found mode 720x576x32@50hz
[431:56:35.97] Found mode 800x600x32@56hz
[431:56:35.97] Found mode 1024x768x32@60hz
[431:56:35.97] Found mode 1280x720x32@50hz
[431:56:35.97] Found mode 1280x800x32@60hz
[431:56:35.97] Found mode 1280x1024x32@60hz
[431:56:35.97] Found mode 1366x768x32@60hz
[431:56:35.97] Found mode 1440x900x32@60hz
[431:56:35.97] Found mode 1600x900x32@60hz
[431:56:35.97] Found mode 1652x1080x32@59hz
[431:56:35.97] Found mode 1680x1050x32@60hz
[431:56:35.97] Found mode 1720x1080x32@59hz
[431:56:35.97] Options:
[431:56:35.97] threaded: [off]
[431:56:35.97] Creating window
[431:56:36.01] Foregrounded and locked
[431:56:36.01] Creating DirectInput object
[431:56:36.21] DirectInput roll call...
[431:56:36.22] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[431:56:36.22] Ignoring XInput device
[431:56:36.24] End of DirectInput roll call
[431:56:36.24] XInput roll call...
[431:56:36.24] XInputGamepad0 found
[431:56:36.24] End of XInput roll call
[431:56:36.24] Choosing pixel format
[431:56:36.43] Setting pixel format 8
[431:56:36.43] Creating OpenGL context
[431:56:36.46] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
[431:56:36.46] Bootstrapping to wglCreateContextAttribsARB context
[431:56:36.50] GL_VENDOR: ATI Technologies Inc.
[431:56:36.50] GL_RENDERER: Radeon RX 580 Series
[431:56:36.50] GL_VERSION: 3.1.14761 Compatibility Profile Context 21.10.4 30.0.13031.5001
[431:56:36.50] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[431:56:36.50] Creating "unlit" shader
[431:56:36.50] Creating "norm_env" shader
[431:56:36.51] Creating "norm_spec_lit" shader
[431:56:36.51] Creating "terrain_normals" shader
[431:56:36.51] Creating "terrain" shader
[431:56:36.65] Listing directories
[431:56:37.41] Listing archives
[431:56:37.46] Creating file list
[431:56:37.47] File index complete
[431:57:14.06] Stutter threshold set to 0.000000
[431:57:14.07] Stutter in processmessage - 0.008000 seconds
[431:57:14.08] Stutter in processmessage - 0.008000 seconds
[431:57:14.09] Stutter in processmessage - 0.008000 seconds
[431:57:14.10] Stutter in processmessage - 0.008000 seconds
[431:57:14.10] Stutter in draw - 0.001000 seconds
[431:57:14.10] Stutter in processmessage - 0.007000 seconds
[431:57:14.10] Stutter in draw - 0.001000 seconds
[431:57:14.11] Stutter in getmessage - 0.007000 seconds
[431:57:14.11] Stutter in draw - 0.001000 seconds
[431:57:14.12] Stutter in processmessage - 0.007000 seconds
[431:57:14.12] Stutter in draw - 0.001000 seconds
[431:57:14.13] Stutter in processmessage - 0.007000 seconds
[431:57:14.13] Stutter in draw - 0.001000 seconds
[431:57:14.14] Stutter in processmessage - 0.007000 seconds
[431:57:14.14] Stutter in draw - 0.001000 seconds
[431:57:14.14] Stutter in processmessage - 0.007000 seconds
[431:57:14.14] Stutter in draw - 0.001000 seconds
[431:57:14.15] Stutter in processmessage - 0.007000 seconds
[431:57:14.15] Stutter in draw - 0.001000 seconds
[431:57:14.15] Stutter in flip - 0.001000 seconds
[431:57:14.16] Stutter in processmessage - 0.006000 seconds
[431:57:14.16] Stutter in draw - 0.001000 seconds
[431:57:14.17] Stutter in processmessage - 0.007000 seconds
[431:57:14.17] Stutter in draw - 0.001000 seconds
[431:57:14.17] Stutter in flip - 0.001000 seconds
[431:57:14.18] Stutter in processmessage - 0.006000 seconds
[431:57:14.18] Stutter in draw - 0.002000 seconds
[431:57:14.18] Stutter in processmessage - 0.006000 seconds
[431:57:14.18] Stutter in draw - 0.001000 seconds
[431:57:14.19] Stutter in flip - 0.001000 seconds
[431:57:14.19] Stutter in processmessage - 0.006000 seconds
[431:57:14.19] Stutter in draw - 0.001000 seconds
[431:57:14.19] Stutter in flip - 0.001000 seconds
[431:57:14.20] Stutter in processmessage - 0.006000 seconds
[431:57:14.20] Stutter in draw - 0.002000 seconds
[431:57:14.21] Stutter in processmessage - 0.006000 seconds
[431:57:14.21] Stutter in draw - 0.002000 seconds
[431:57:14.22] Stutter in processmessage - 0.006000 seconds
[431:57:14.22] Stutter in draw - 0.002000 seconds
[431:57:14.22] Stutter in processmessage - 0.006000 seconds
[431:57:14.23] Stutter in draw - 0.002000 seconds
[431:57:14.23] Stutter in processmessage - 0.006000 seconds
[431:57:14.23] Stutter in draw - 0.002000 seconds
[431:57:14.24] Stutter in processmessage - 0.006000 seconds
[431:57:14.24] Stutter in draw - 0.002000 seconds
[431:57:14.25] Stutter in processmessage - 0.006000 seconds
[431:57:14.25] Stutter in draw - 0.002000 seconds
[431:57:14.26] Stutter in processmessage - 0.006000 seconds
[431:57:14.26] Stutter in draw - 0.002000 seconds
[431:57:14.26] Stutter in processmessage - 0.006000 seconds
[431:57:14.27] Stutter in draw - 0.002000 seconds
[431:57:14.27] Stutter in processmessage - 0.006000 seconds
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[431:57:14.44] Stutter in flip - 0.001000 seconds
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[431:57:14.51] Stutter in flip - 0.001000 seconds
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[431:57:14.52] Stutter in draw - 0.003000 seconds
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[431:57:14.53] Stutter in flip - 0.001000 seconds
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[431:57:14.54] Stutter in draw - 0.002000 seconds
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[431:57:14.56] Stutter in flip - 0.001000 seconds
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[431:57:14.57] Stutter in draw - 0.003000 seconds
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[431:57:14.65] Stutter in draw - 0.003000 seconds
[431:57:14.66] Stutter in getmessage - 0.005000 seconds
[431:57:14.66] Stutter in processmessage - 0.008000 seconds
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[431:57:14.77] Stutter in getmessage - 0.008000 seconds
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[431:57:15.11] Stutter in getmessage - 0.008000 seconds
[431:57:15.11] Stutter in draw - 0.001000 seconds
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[431:57:15.21] Stutter in getmessage - 0.007000 seconds
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[431:57:15.22] Stutter in processmessage - 0.007000 seconds
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[431:57:15.54] Stutter in processmessage - 0.007000 seconds
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[431:57:15.58] Stutter in processmessage - 0.007000 seconds
[431:57:15.58] Stutter in draw - 0.001000 seconds
[431:57:15.58] Stutter in processmessage - 0.007000 seconds
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[431:57:15.59] Stutter in processmessage - 0.007000 seconds
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[431:57:15.60] Stutter in processmessage - 0.007000 seconds
[431:57:15.60] Stutter in draw - 0.001000 seconds
[431:57:15.61] Stutter in processmessage - 0.007000 seconds
[431:57:15.61] Stutter in draw - 0.001000 seconds
[431:57:15.62] Stutter in processmessage - 0.007000 seconds
[431:57:15.62] Stutter in draw - 0.001000 seconds
[431:57:15.62] Stutter in processmessage - 0.007000 seconds
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[431:57:15.63] Stutter in processmessage - 0.007000 seconds
[431:57:15.63] Stutter in draw - 0.001000 seconds
[431:57:15.64] Stutter in processmessage - 0.007000 seconds
[431:57:15.64] Stutter in draw - 0.001000 seconds
[431:57:15.65] Stutter in processmessage - 0.007000 seconds
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[431:57:15.66] Stutter in processmessage - 0.007000 seconds
[431:57:15.66] Stutter in draw - 0.001000 seconds
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[431:57:15.67] Stutter in processmessage - 0.007000 seconds
[431:57:15.67] Stutter in draw - 0.001000 seconds
[431:57:15.68] Stutter in processmessage - 0.007000 seconds
[431:57:15.68] Stutter in draw - 0.001000 seconds
[431:57:15.69] Stutter in processmessage - 0.007000 seconds
[431:57:15.69] Stutter in draw - 0.001000 seconds
[431:57:15.70] Stutter in processmessage - 0.011000 seconds
[431:57:15.70] Stutter in action - 0.001000 seconds
[431:57:15.70] Stutter in draw - 0.001000 seconds
[431:57:15.70] Stutter in flip - 0.001000 seconds
[431:57:15.71] Stutter in processmessage - 0.005000 seconds
[431:57:15.71] Stutter in draw - 0.001000 seconds
[431:57:15.71] Stutter in flip - 0.001000 seconds
[431:57:15.72] Stutter in processmessage - 0.006000 seconds
[431:57:15.72] Stutter in draw - 0.001000 seconds
[431:57:15.72] Stutter in flip - 0.001000 seconds
[431:57:15.72] Stutter in processmessage - 0.006000 seconds
[431:57:15.73] Stutter in draw - 0.002000 seconds
[431:57:15.73] Stutter in processmessage - 0.006000 seconds
[431:57:15.73] Stutter in draw - 0.001000 seconds
[431:57:15.73] Stutter in flip - 0.001000 seconds
[431:57:15.74] Stutter in processmessage - 0.006000 seconds
[431:57:15.74] Stutter in draw - 0.001000 seconds
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[431:57:15.76] Stutter in draw - 0.001000 seconds
[431:57:15.76] Stutter in processmessage - 0.007000 seconds
[431:57:15.76] Stutter in draw - 0.001000 seconds
[431:57:15.77] Stutter in flip - 0.001000 seconds
[431:57:15.77] Stutter in processmessage - 0.006000 seconds
[431:57:15.77] Stutter in draw - 0.001000 seconds
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[431:57:15.78] Stutter in draw - 0.001000 seconds
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[431:57:15.88] Stutter in draw - 0.001000 seconds
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[431:57:15.96] Stutter in draw - 0.001000 seconds
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[431:57:15.96] Stutter in draw - 0.001000 seconds
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[431:57:16.52] Stutter in processmessage - 0.005000 seconds
[431:57:16.53] Stutter in draw - 0.003000 seconds
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[431:57:16.81] Stutter in draw - 0.003000 seconds
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[431:57:16.82] Stutter in draw - 0.002000 seconds
[431:57:16.82] Stutter in flip - 0.001000 seconds
[431:57:16.83] Stutter in processmessage - 0.005000 seconds
[431:57:16.83] Stutter in draw - 0.003000 seconds
[431:57:16.84] Stutter in processmessage - 0.005000 seconds
[431:57:16.84] Stutter in draw - 0.003000 seconds
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[431:57:16.85] Stutter in draw - 0.002000 seconds
[431:57:16.85] Stutter in flip - 0.001000 seconds
[431:57:16.85] Stutter in processmessage - 0.005000 seconds
[431:57:16.85] Stutter in draw - 0.003000 seconds
[431:57:16.86] Stutter in processmessage - 0.005000 seconds
[431:57:16.86] Stutter in draw - 0.003000 seconds
[431:57:16.87] Stutter in processmessage - 0.005000 seconds
[431:57:16.87] Stutter in draw - 0.003000 seconds
[431:57:16.88] Stutter in getmessage - 0.005000 seconds
[431:57:16.88] Resetting
[431:57:16.88] Remembering lines
[431:57:16.88] Cleaning up
[431:57:16.88] Deallocating bikes
[431:57:16.88] Finished deallocating bikes
[431:57:16.88] Scanning
[431:57:16.90] Loading lighting
[431:57:16.92] Loading terrain
[431:57:17.14] Loading shadows
[431:57:17.14] Loading tileinfo
[431:57:17.16] Loading tilemap
[431:57:17.16] Creating terrain normals
[431:57:22.12] @gp2021r07loket/textures/alpha.png reduced to 16x16 (originally 512x512)
[431:57:22.23] Loading flaggers
[431:57:22.23] Loading billboards
[431:57:22.23] @gp2021/billboards/stakeyellow.png reduced to 8x16 (originally 64x128)
[431:57:22.24] @gp2021/billboards/cameraman_r.png reduced to 8x16 (originally 64x128)
[431:57:22.24] @gp2021/billboards/cameraman_l.png reduced to 8x16 (originally 64x128)
[431:57:22.24] @gp2021/billboards/pitredl.png reduced to 8x16 (originally 16x32)
[431:57:22.24] @gp2021/billboards/pitbluel.png reduced to 8x16 (originally 16x32)
[431:57:22.24] @gp2021/billboards/pitgreenl.png reduced to 8x16 (originally 16x32)
[431:57:22.24] @gp2021/billboards/pitorangel.png reduced to 8x16 (originally 16x32)
[431:57:22.24] @gp2021/billboards/pitwhitel.png reduced to 8x16 (originally 16x32)
[431:57:22.24] @gp2021/billboards/pityellowl.png reduced to 8x16 (originally 16x32)
[431:57:22.25] Loading statues
[431:57:22.50] Loading map
[431:57:22.79] Analyzing lines
[431:57:22.81] Loading bikes
[431:57:24.74] Warning: Can't load @250sxfv2016_side_plates-2021 PHILS MX FB.jm
[431:57:24.76] Warning: Can't load @250sxfv2016_front_plate-2021 PHILS MX FB.jm
[431:57:24.77] 8 degenerate triangles deleted in @250sxfv2016_fork_lower-2021 PHILS MX FB.jm
[431:57:31.56] 537 MB texture memory used
[431:57:31.56] Max loading delay was 6.278000 (Loading bikes)
[431:57:31.56] Setting working set range to 1073741824 - 2113929216
[431:57:31.56] Working set successfully updated
[431:57:31.56] Priority successfully set to high
[431:57:31.56] Stutter in processmessage - 14.684000 seconds
Re: 2021-11-22 snapshot
Thanks for that. Could you do it one more time with "/reportstutter -1"? I think it might have missed a couple of messages because they squeezed by under the 1 millisecond timer resolution in Windows. I would have told you to use -1 in the first place but I didn't realize -1 worked. Sorry about that and thanks for your help!
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2021-11-22 snapshot
[454:16:37.25] Logfile "C:/Users/ricca/AppData/Local/MX Simulator/lastlog.txt" openedjlv wrote: ↑Wed Dec 01, 2021 12:44 amThanks for that. Could you do it one more time with "/reportstutter -1"? I think it might have missed a couple of messages because they squeezed by under the 1 millisecond timer resolution in Windows. I would have told you to use -1 in the first place but I didn't realize -1 worked. Sorry about that and thanks for your help!
[454:16:37.25] JUGL 0.31
[454:16:37.25] MX Simulator version 2021-11-24-1609 snapshot
[454:16:37.25] Display scaling disabled via SetProcessDpiAwareness
[454:16:37.26] Registry mode is 1920x1080x32@59hz
[454:16:37.26] Found mode 640x480x32@59hz
[454:16:37.26] Found mode 720x400x32@59hz
[454:16:37.26] Found mode 720x480x32@59hz
[454:16:37.26] Found mode 720x576x32@50hz
[454:16:37.26] Found mode 800x600x32@56hz
[454:16:37.26] Found mode 1024x768x32@60hz
[454:16:37.26] Found mode 1280x720x32@50hz
[454:16:37.26] Found mode 1280x800x32@60hz
[454:16:37.26] Found mode 1280x1024x32@60hz
[454:16:37.26] Found mode 1366x768x32@60hz
[454:16:37.26] Found mode 1440x900x32@60hz
[454:16:37.26] Found mode 1600x900x32@60hz
[454:16:37.26] Found mode 1652x1080x32@59hz
[454:16:37.26] Found mode 1680x1050x32@60hz
[454:16:37.26] Found mode 1720x1080x32@59hz
[454:16:37.26] Options:
[454:16:37.26] threaded: [off]
[454:16:37.27] Creating window
[454:16:37.30] Foregrounded and locked
[454:16:37.30] Creating DirectInput object
[454:16:37.56] DirectInput roll call...
[454:16:37.57] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[454:16:37.57] Ignoring XInput device
[454:16:37.59] End of DirectInput roll call
[454:16:37.59] XInput roll call...
[454:16:37.59] XInputGamepad0 found
[454:16:37.59] End of XInput roll call
[454:16:37.59] Choosing pixel format
[454:16:37.72] Setting pixel format 8
[454:16:37.72] Creating OpenGL context
[454:16:37.78] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
[454:16:37.78] Bootstrapping to wglCreateContextAttribsARB context
[454:16:37.84] GL_VENDOR: ATI Technologies Inc.
[454:16:37.84] GL_RENDERER: Radeon RX 580 Series
[454:16:37.84] GL_VERSION: 3.1.14761 Compatibility Profile Context 21.10.4 30.0.13031.5001
[454:16:37.84] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[454:16:37.84] Creating "unlit" shader
[454:16:37.84] Creating "norm_env" shader
[454:16:37.84] Creating "norm_spec_lit" shader
[454:16:37.84] Creating "terrain_normals" shader
[454:16:37.84] Creating "terrain" shader
[454:16:37.99] Listing directories
[454:16:38.75] Listing archives
[454:16:38.81] Creating file list
[454:16:38.81] File index complete
[454:16:48.87] Stutter threshold set to -1.000000
[454:16:48.87] Stutter in processmessage - 0.000000 seconds
[454:16:48.87] Stutter in action - 0.000000 seconds
[454:16:48.87] Stutter in net - 0.000000 seconds
[454:16:48.87] Stutter in draw - 0.000000 seconds
[454:16:48.87] Stutter in flip - 0.000000 seconds
[454:16:48.87] Stutter in sound - 0.000000 seconds
[454:16:48.88] Stutter in processmessage - 0.008000 seconds
[454:16:48.88] Stutter in action - 0.000000 seconds
[454:16:48.88] Stutter in net - 0.000000 seconds
[454:16:48.88] Stutter in draw - 0.001000 seconds
[454:16:48.88] Stutter in flip - 0.000000 seconds
[454:16:48.88] Stutter in sound - 0.000000 seconds
[454:16:48.88] Stutter in processmessage - 0.007000 seconds
[454:16:48.88] Stutter in action - 0.000000 seconds
[454:16:48.88] Stutter in net - 0.000000 seconds
[454:16:48.89] Stutter in draw - 0.001000 seconds
[454:16:48.89] Stutter in flip - 0.000000 seconds
[454:16:48.89] Stutter in sound - 0.000000 seconds
[454:16:48.89] Stutter in processmessage - 0.007000 seconds
[454:16:48.89] Stutter in action - 0.000000 seconds
[454:16:48.89] Stutter in net - 0.000000 seconds
[454:16:48.89] Stutter in draw - 0.001000 seconds
[454:16:48.89] Stutter in flip - 0.001000 seconds
[454:16:48.89] Stutter in sound - 0.000000 seconds
[454:16:48.90] Stutter in processmessage - 0.006000 seconds
[454:16:48.90] Stutter in action - 0.000000 seconds
[454:16:48.90] Stutter in net - 0.000000 seconds
[454:16:48.90] Stutter in draw - 0.001000 seconds
[454:16:48.90] Stutter in flip - 0.000000 seconds
[454:16:48.90] Stutter in sound - 0.000000 seconds
[454:16:48.91] Stutter in processmessage - 0.007000 seconds
[454:16:48.91] Stutter in action - 0.000000 seconds
[454:16:48.91] Stutter in net - 0.000000 seconds
[454:16:48.91] Stutter in draw - 0.002000 seconds
[454:16:48.91] Stutter in flip - 0.000000 seconds
[454:16:48.91] Stutter in sound - 0.000000 seconds
[454:16:48.92] Stutter in processmessage - 0.006000 seconds
[454:16:48.92] Stutter in action - 0.000000 seconds
[454:16:48.92] Stutter in net - 0.000000 seconds
[454:16:48.92] Stutter in draw - 0.002000 seconds
[454:16:48.92] Stutter in flip - 0.000000 seconds
[454:16:48.92] Stutter in sound - 0.000000 seconds
[454:16:48.92] Stutter in processmessage - 0.006000 seconds
[454:16:48.92] Stutter in action - 0.000000 seconds
[454:16:48.92] Stutter in net - 0.000000 seconds
[454:16:48.93] Stutter in draw - 0.002000 seconds
[454:16:48.93] Stutter in flip - 0.000000 seconds
[454:16:48.93] Stutter in sound - 0.000000 seconds
[454:16:48.93] Stutter in getmessage - 0.006000 seconds
[454:16:48.93] Stutter in processmessage - 0.000000 seconds
[454:16:48.93] Stutter in action - 0.000000 seconds
[454:16:48.93] Stutter in net - 0.000000 seconds
[454:16:48.93] Stutter in draw - 0.002000 seconds
[454:16:48.93] Stutter in flip - 0.000000 seconds
[454:16:48.93] Stutter in sound - 0.000000 seconds
[454:16:48.94] Stutter in processmessage - 0.006000 seconds
[454:16:48.94] Stutter in action - 0.000000 seconds
[454:16:48.94] Stutter in net - 0.000000 seconds
[454:16:48.94] Stutter in draw - 0.002000 seconds
[454:16:48.94] Stutter in flip - 0.000000 seconds
[454:16:48.94] Stutter in sound - 0.000000 seconds
[454:16:48.95] Stutter in processmessage - 0.006000 seconds
[454:16:48.95] Stutter in action - 0.000000 seconds
[454:16:48.95] Stutter in net - 0.000000 seconds
[454:16:48.95] Stutter in draw - 0.002000 seconds
[454:16:48.95] Stutter in flip - 0.000000 seconds
[454:16:48.95] Stutter in sound - 0.000000 seconds
[454:16:48.96] Stutter in processmessage - 0.006000 seconds
[454:16:48.96] Stutter in action - 0.000000 seconds
[454:16:48.96] Stutter in net - 0.000000 seconds
[454:16:48.96] Stutter in draw - 0.002000 seconds
[454:16:48.96] Stutter in flip - 0.000000 seconds
[454:16:48.96] Stutter in sound - 0.000000 seconds
[454:16:48.96] Stutter in processmessage - 0.006000 seconds
[454:16:48.96] Stutter in action - 0.000000 seconds
[454:16:48.96] Stutter in net - 0.000000 seconds
[454:16:48.97] Stutter in draw - 0.002000 seconds
[454:16:48.97] Stutter in flip - 0.000000 seconds
[454:16:48.97] Stutter in sound - 0.000000 seconds
[454:16:48.97] Stutter in getmessage - 0.006000 seconds
[454:16:48.97] Stutter in getmessage - 0.000000 seconds
[454:16:48.97] Stutter in processmessage - 0.000000 seconds
[454:16:48.97] Stutter in action - 0.000000 seconds
[454:16:48.97] Stutter in net - 0.000000 seconds
[454:16:48.97] Stutter in draw - 0.000000 seconds
[454:16:48.97] Stutter in flip - 0.000000 seconds
[454:16:48.97] Stutter in sound - 0.000000 seconds
[454:16:48.98] Stutter in processmessage - 0.008000 seconds
[454:16:48.98] Stutter in action - 0.000000 seconds
[454:16:48.98] Stutter in net - 0.000000 seconds
[454:16:48.98] Stutter in draw - 0.000000 seconds
[454:16:48.98] Stutter in flip - 0.000000 seconds
[454:16:48.98] Stutter in sound - 0.000000 seconds
[454:16:48.99] Stutter in processmessage - 0.008000 seconds
[454:16:48.99] Stutter in action - 0.000000 seconds
[454:16:48.99] Stutter in net - 0.000000 seconds
[454:16:48.99] Stutter in draw - 0.000000 seconds
[454:16:48.99] Stutter in flip - 0.000000 seconds
[454:16:48.99] Stutter in sound - 0.000000 seconds
[454:16:49.00] Stutter in processmessage - 0.008000 seconds
[454:16:49.00] Stutter in action - 0.000000 seconds
[454:16:49.00] Stutter in net - 0.000000 seconds
[454:16:49.00] Stutter in draw - 0.000000 seconds
[454:16:49.00] Stutter in flip - 0.000000 seconds
[454:16:49.00] Stutter in sound - 0.000000 seconds
[454:16:49.00] Stutter in processmessage - 0.008000 seconds
[454:16:49.00] Stutter in action - 0.000000 seconds
[454:16:49.00] Stutter in net - 0.000000 seconds
[454:16:49.00] Stutter in draw - 0.000000 seconds
[454:16:49.00] Stutter in flip - 0.000000 seconds
[454:16:49.00] Stutter in sound - 0.000000 seconds
[454:16:49.01] Stutter in processmessage - 0.008000 seconds
[454:16:49.01] Stutter in action - 0.000000 seconds
[454:16:49.01] Stutter in net - 0.000000 seconds
[454:16:49.01] Stutter in processmessage - 0.000000 seconds
[454:16:49.01] Stutter in action - 0.000000 seconds
[454:16:49.01] Stutter in net - 0.000000 seconds
[454:16:49.01] Stutter in draw - 0.000000 seconds
[454:16:49.01] Stutter in flip - 0.000000 seconds
[454:16:49.01] Stutter in sound - 0.000000 seconds
[454:16:49.02] Stutter in processmessage - 0.008000 seconds
[454:16:49.02] Stutter in action - 0.000000 seconds
[454:16:49.02] Stutter in net - 0.000000 seconds
[454:16:49.02] Stutter in draw - 0.000000 seconds
[454:16:49.02] Stutter in flip - 0.000000 seconds
[454:16:49.02] Stutter in sound - 0.000000 seconds
[454:16:49.03] Stutter in processmessage - 0.008000 seconds
[454:16:49.03] Stutter in action - 0.000000 seconds
[454:16:49.03] Stutter in net - 0.000000 seconds
[454:16:49.03] Stutter in draw - 0.000000 seconds
[454:16:49.03] Stutter in flip - 0.000000 seconds
[454:16:49.03] Stutter in sound - 0.000000 seconds
[454:16:49.04] Stutter in processmessage - 0.008000 seconds
[454:16:49.04] Stutter in action - 0.000000 seconds
[454:16:49.04] Stutter in net - 0.000000 seconds
[454:16:49.04] Stutter in draw - 0.000000 seconds
[454:16:49.04] Stutter in flip - 0.000000 seconds
[454:16:49.04] Stutter in sound - 0.000000 seconds
[454:16:49.04] Stutter in processmessage - 0.008000 seconds
[454:16:49.04] Stutter in action - 0.000000 seconds
[454:16:49.04] Stutter in net - 0.000000 seconds
[454:16:49.04] Stutter in draw - 0.000000 seconds
[454:16:49.04] Stutter in flip - 0.000000 seconds
[454:16:49.04] Stutter in sound - 0.000000 seconds
[454:16:49.05] Stutter in processmessage - 0.008000 seconds
[454:16:49.05] Stutter in action - 0.000000 seconds
[454:16:49.05] Stutter in net - 0.000000 seconds
[454:16:49.05] Stutter in draw - 0.000000 seconds
[454:16:49.05] Stutter in flip - 0.000000 seconds
[454:16:49.05] Stutter in sound - 0.000000 seconds
[454:16:49.06] Stutter in processmessage - 0.008000 seconds
[454:16:49.06] Stutter in action - 0.000000 seconds
[454:16:49.06] Stutter in net - 0.000000 seconds
[454:16:49.06] Stutter in draw - 0.000000 seconds
[454:16:49.06] Stutter in flip - 0.000000 seconds
[454:16:49.06] Stutter in sound - 0.000000 seconds
[454:16:49.07] Stutter in getmessage - 0.008000 seconds
[454:16:49.07] Stutter in processmessage - 0.000000 seconds
[454:16:49.07] Stutter in action - 0.000000 seconds
[454:16:49.07] Stutter in net - 0.000000 seconds
[454:16:49.07] Stutter in draw - 0.000000 seconds
[454:16:49.07] Stutter in flip - 0.000000 seconds
[454:16:49.07] Stutter in sound - 0.000000 seconds
[454:16:49.08] Stutter in processmessage - 0.008000 seconds
[454:16:49.08] Stutter in action - 0.000000 seconds
[454:16:49.08] Stutter in net - 0.000000 seconds
[454:16:49.08] Stutter in draw - 0.000000 seconds
[454:16:49.08] Stutter in flip - 0.000000 seconds
[454:16:49.08] Stutter in sound - 0.000000 seconds
[454:16:49.08] Stutter in processmessage - 0.008000 seconds
[454:16:49.08] Stutter in action - 0.000000 seconds
[454:16:49.08] Stutter in net - 0.000000 seconds
[454:16:49.08] Stutter in draw - 0.000000 seconds
[454:16:49.08] Stutter in flip - 0.000000 seconds
[454:16:49.08] Stutter in sound - 0.000000 seconds
[454:16:49.09] Stutter in processmessage - 0.008000 seconds
[454:16:49.09] Stutter in action - 0.000000 seconds
[454:16:49.09] Stutter in net - 0.000000 seconds
[454:16:49.09] Stutter in draw - 0.000000 seconds
[454:16:49.09] Stutter in flip - 0.000000 seconds
[454:16:49.09] Stutter in sound - 0.000000 seconds
[454:16:49.10] Stutter in processmessage - 0.008000 seconds
[454:16:49.10] Stutter in action - 0.000000 seconds
[454:16:49.10] Stutter in net - 0.000000 seconds
[454:16:49.10] Stutter in draw - 0.000000 seconds
[454:16:49.10] Stutter in flip - 0.000000 seconds
[454:16:49.10] Stutter in sound - 0.000000 seconds
[454:16:49.11] Stutter in processmessage - 0.008000 seconds
[454:16:49.11] Stutter in action - 0.000000 seconds
[454:16:49.11] Stutter in net - 0.000000 seconds
[454:16:49.11] Stutter in draw - 0.000000 seconds
[454:16:49.11] Stutter in flip - 0.000000 seconds
[454:16:49.11] Stutter in sound - 0.000000 seconds
[454:16:49.12] Stutter in processmessage - 0.008000 seconds
[454:16:49.12] Stutter in action - 0.000000 seconds
[454:16:49.12] Stutter in net - 0.000000 seconds
[454:16:49.12] Stutter in draw - 0.000000 seconds
[454:16:49.12] Stutter in flip - 0.000000 seconds
[454:16:49.12] Stutter in sound - 0.000000 seconds
[454:16:49.12] Stutter in processmessage - 0.008000 seconds
[454:16:49.12] Stutter in action - 0.000000 seconds
[454:16:49.12] Stutter in net - 0.000000 seconds
[454:16:49.12] Stutter in draw - 0.000000 seconds
[454:16:49.12] Stutter in flip - 0.000000 seconds
[454:16:49.12] Stutter in sound - 0.000000 seconds
[454:16:49.13] Stutter in processmessage - 0.008000 seconds
[454:16:49.13] Stutter in action - 0.000000 seconds
[454:16:49.13] Stutter in net - 0.000000 seconds
[454:16:49.13] Stutter in draw - 0.000000 seconds
[454:16:49.13] Stutter in flip - 0.000000 seconds
[454:16:49.13] Stutter in sound - 0.000000 seconds
[454:16:49.14] Stutter in processmessage - 0.008000 seconds
[454:16:49.14] Stutter in action - 0.000000 seconds
[454:16:49.14] Stutter in net - 0.000000 seconds
[454:16:49.14] Stutter in draw - 0.000000 seconds
[454:16:49.14] Stutter in flip - 0.000000 seconds
[454:16:49.14] Stutter in sound - 0.000000 seconds
[454:16:49.15] Stutter in processmessage - 0.008000 seconds
[454:16:49.15] Stutter in action - 0.000000 seconds
[454:16:49.15] Stutter in net - 0.000000 seconds
[454:16:49.15] Stutter in draw - 0.000000 seconds
[454:16:49.15] Stutter in flip - 0.000000 seconds
[454:16:49.15] Stutter in sound - 0.000000 seconds
[454:16:49.16] Stutter in processmessage - 0.008000 seconds
[454:16:49.16] Stutter in action - 0.000000 seconds
[454:16:49.16] Stutter in net - 0.000000 seconds
[454:16:49.16] Stutter in draw - 0.000000 seconds
[454:16:49.16] Stutter in flip - 0.000000 seconds
[454:16:49.16] Stutter in sound - 0.000000 seconds
[454:16:49.16] Stutter in processmessage - 0.008000 seconds
[454:16:49.16] Stutter in action - 0.000000 seconds
[454:16:49.16] Stutter in net - 0.000000 seconds
[454:16:49.16] Stutter in draw - 0.000000 seconds
[454:16:49.16] Stutter in flip - 0.000000 seconds
[454:16:49.16] Stutter in sound - 0.000000 seconds
[454:16:49.17] Stutter in processmessage - 0.008000 seconds
[454:16:49.17] Stutter in action - 0.000000 seconds
[454:16:49.17] Stutter in net - 0.000000 seconds
[454:16:49.17] Stutter in draw - 0.000000 seconds
[454:16:49.17] Stutter in flip - 0.000000 seconds
[454:16:49.17] Stutter in sound - 0.000000 seconds
[454:16:49.18] Stutter in processmessage - 0.008000 seconds
[454:16:49.18] Stutter in action - 0.000000 seconds
[454:16:49.18] Stutter in net - 0.000000 seconds
[454:16:49.18] Stutter in draw - 0.000000 seconds
[454:16:49.18] Stutter in flip - 0.000000 seconds
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[454:16:49.27] Stutter in flip - 0.000000 seconds
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[454:16:49.44] Stutter in sound - 0.000000 seconds
[454:16:49.44] Stutter in processmessage - 0.007000 seconds
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[454:16:49.45] Stutter in processmessage - 0.007000 seconds
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[454:16:49.47] Stutter in processmessage - 0.007000 seconds
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[454:16:49.47] Stutter in sound - 0.000000 seconds
[454:16:49.48] Stutter in processmessage - 0.007000 seconds
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[454:16:49.48] Stutter in draw - 0.001000 seconds
[454:16:49.48] Stutter in flip - 0.000000 seconds
[454:16:49.48] Stutter in sound - 0.000000 seconds
[454:16:49.48] Stutter in processmessage - 0.007000 seconds
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[454:16:49.49] Stutter in sound - 0.000000 seconds
[454:16:49.49] Stutter in processmessage - 0.007000 seconds
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[454:16:49.49] Stutter in draw - 0.001000 seconds
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[454:16:49.49] Stutter in sound - 0.000000 seconds
[454:16:49.50] Stutter in processmessage - 0.007000 seconds
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[454:16:49.50] Stutter in sound - 0.000000 seconds
[454:16:49.51] Stutter in processmessage - 0.007000 seconds
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[454:16:49.51] Stutter in sound - 0.000000 seconds
[454:16:49.52] Stutter in processmessage - 0.007000 seconds
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[454:16:49.52] Stutter in sound - 0.000000 seconds
[454:16:49.52] Stutter in processmessage - 0.007000 seconds
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[454:16:49.53] Stutter in sound - 0.000000 seconds
[454:16:49.53] Stutter in processmessage - 0.007000 seconds
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[454:16:49.53] Stutter in draw - 0.001000 seconds
[454:16:49.53] Stutter in flip - 0.000000 seconds
[454:16:49.53] Stutter in sound - 0.000000 seconds
[454:16:49.54] Stutter in processmessage - 0.007000 seconds
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[454:16:49.54] Stutter in sound - 0.000000 seconds
[454:16:49.55] Stutter in processmessage - 0.007000 seconds
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[454:16:49.55] Stutter in draw - 0.001000 seconds
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[454:16:49.55] Stutter in sound - 0.000000 seconds
[454:16:49.56] Stutter in processmessage - 0.007000 seconds
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[454:16:49.56] Stutter in draw - 0.001000 seconds
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[454:16:49.56] Stutter in sound - 0.000000 seconds
[454:16:49.56] Stutter in processmessage - 0.007000 seconds
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[454:16:49.57] Stutter in flip - 0.000000 seconds
[454:16:49.57] Stutter in sound - 0.000000 seconds
[454:16:49.57] Stutter in processmessage - 0.007000 seconds
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[454:16:49.57] Stutter in draw - 0.001000 seconds
[454:16:49.57] Stutter in flip - 0.000000 seconds
[454:16:49.57] Stutter in sound - 0.000000 seconds
[454:16:49.58] Stutter in processmessage - 0.007000 seconds
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[454:16:49.58] Stutter in draw - 0.001000 seconds
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[454:16:49.58] Stutter in sound - 0.000000 seconds
[454:16:49.59] Stutter in processmessage - 0.007000 seconds
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[454:16:49.59] Stutter in net - 0.000000 seconds
[454:16:49.59] Stutter in draw - 0.001000 seconds
[454:16:49.59] Stutter in flip - 0.000000 seconds
[454:16:49.59] Stutter in sound - 0.000000 seconds
[454:16:49.60] Stutter in processmessage - 0.007000 seconds
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[454:16:49.60] Stutter in draw - 0.001000 seconds
[454:16:49.60] Stutter in flip - 0.000000 seconds
[454:16:49.60] Stutter in sound - 0.000000 seconds
[454:16:49.60] Stutter in processmessage - 0.007000 seconds
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[454:16:49.61] Stutter in flip - 0.000000 seconds
[454:16:49.61] Stutter in sound - 0.000000 seconds
[454:16:49.61] Stutter in processmessage - 0.007000 seconds
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[454:16:49.61] Stutter in draw - 0.001000 seconds
[454:16:49.61] Stutter in flip - 0.000000 seconds
[454:16:49.61] Stutter in sound - 0.000000 seconds
[454:16:49.62] Stutter in processmessage - 0.007000 seconds
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[454:16:49.62] Stutter in draw - 0.001000 seconds
[454:16:49.62] Stutter in flip - 0.000000 seconds
[454:16:49.62] Stutter in sound - 0.000000 seconds
[454:16:49.63] Stutter in processmessage - 0.007000 seconds
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[454:16:49.63] Stutter in draw - 0.001000 seconds
[454:16:49.63] Stutter in flip - 0.000000 seconds
[454:16:49.63] Stutter in sound - 0.000000 seconds
[454:16:49.64] Stutter in processmessage - 0.007000 seconds
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[454:16:49.64] Stutter in draw - 0.001000 seconds
[454:16:49.64] Stutter in flip - 0.000000 seconds
[454:16:49.64] Stutter in sound - 0.000000 seconds
[454:16:49.64] Stutter in processmessage - 0.007000 seconds
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[454:16:49.65] Stutter in sound - 0.000000 seconds
[454:16:49.65] Stutter in processmessage - 0.007000 seconds
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[454:16:49.65] Stutter in draw - 0.001000 seconds
[454:16:49.65] Stutter in flip - 0.000000 seconds
[454:16:49.65] Stutter in sound - 0.000000 seconds
[454:16:49.66] Stutter in processmessage - 0.007000 seconds
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[454:16:49.66] Stutter in draw - 0.001000 seconds
[454:16:49.66] Stutter in flip - 0.000000 seconds
[454:16:49.66] Stutter in sound - 0.000000 seconds
[454:16:49.67] Stutter in processmessage - 0.007000 seconds
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[454:16:49.67] Stutter in net - 0.000000 seconds
[454:16:49.67] Stutter in draw - 0.001000 seconds
[454:16:49.67] Stutter in flip - 0.000000 seconds
[454:16:49.67] Stutter in sound - 0.000000 seconds
[454:16:49.68] Stutter in processmessage - 0.007000 seconds
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[454:16:49.68] Stutter in net - 0.000000 seconds
[454:16:49.68] Stutter in draw - 0.001000 seconds
[454:16:49.68] Stutter in flip - 0.000000 seconds
[454:16:49.68] Stutter in sound - 0.000000 seconds
[454:16:49.68] Stutter in processmessage - 0.007000 seconds
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[454:16:49.68] Stutter in processmessage - 0.000000 seconds
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[454:16:49.69] Stutter in draw - 0.001000 seconds
[454:16:49.69] Stutter in flip - 0.000000 seconds
[454:16:49.69] Stutter in sound - 0.000000 seconds
[454:16:49.69] Stutter in processmessage - 0.007000 seconds
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[454:16:49.69] Stutter in net - 0.000000 seconds
[454:16:49.69] Stutter in draw - 0.001000 seconds
[454:16:49.69] Stutter in flip - 0.000000 seconds
[454:16:49.69] Stutter in sound - 0.000000 seconds
[454:16:49.70] Stutter in processmessage - 0.008000 seconds
[454:16:49.70] Stutter in action - 0.000000 seconds
[454:16:49.70] Stutter in net - 0.000000 seconds
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[454:16:49.89] Stutter in flip - 0.001000 seconds
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[454:16:50.09] Stutter in processmessage - 0.005000 seconds
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[454:16:50.10] Stutter in draw - 0.003000 seconds
[454:16:50.10] Stutter in flip - 0.000000 seconds
[454:16:50.10] Stutter in sound - 0.000000 seconds
[454:16:50.10] Stutter in processmessage - 0.005000 seconds
[454:16:50.10] Stutter in action - 0.000000 seconds
[454:16:50.10] Stutter in net - 0.000000 seconds
[454:16:50.10] Stutter in draw - 0.003000 seconds
[454:16:50.10] Stutter in flip - 0.000000 seconds
[454:16:50.10] Stutter in sound - 0.000000 seconds
[454:16:50.11] Stutter in processmessage - 0.005000 seconds
[454:16:50.11] Stutter in action - 0.000000 seconds
[454:16:50.11] Stutter in net - 0.000000 seconds
[454:16:50.11] Stutter in draw - 0.003000 seconds
[454:16:50.11] Stutter in flip - 0.000000 seconds
[454:16:50.11] Stutter in sound - 0.000000 seconds
[454:16:50.12] Stutter in processmessage - 0.005000 seconds
[454:16:50.12] Stutter in action - 0.000000 seconds
[454:16:50.12] Stutter in net - 0.000000 seconds
[454:16:50.12] Stutter in draw - 0.003000 seconds
[454:16:50.12] Stutter in flip - 0.000000 seconds
[454:16:50.12] Stutter in sound - 0.000000 seconds
[454:16:50.13] Stutter in getmessage - 0.005000 seconds
[454:16:50.13] Resetting
[454:16:50.13] Remembering lines
[454:16:50.13] Cleaning up
[454:16:50.13] Deallocating bikes
[454:16:50.13] Finished deallocating bikes
[454:16:50.13] Scanning
[454:16:50.15] Loading lighting
[454:16:50.17] Loading terrain
[454:16:50.38] Loading shadows
[454:16:50.39] Loading tileinfo
[454:16:50.41] Loading tilemap
[454:16:50.41] Creating terrain normals
[454:16:55.36] @gp2021r07loket/textures/alpha.png reduced to 16x16 (originally 512x512)
[454:16:55.47] Loading flaggers
[454:16:55.47] Loading billboards
[454:16:55.47] @gp2021/billboards/stakeyellow.png reduced to 8x16 (originally 64x128)
[454:16:55.47] @gp2021/billboards/cameraman_r.png reduced to 8x16 (originally 64x128)
[454:16:55.47] @gp2021/billboards/cameraman_l.png reduced to 8x16 (originally 64x128)
[454:16:55.47] @gp2021/billboards/pitredl.png reduced to 8x16 (originally 16x32)
[454:16:55.48] @gp2021/billboards/pitbluel.png reduced to 8x16 (originally 16x32)
[454:16:55.48] @gp2021/billboards/pitgreenl.png reduced to 8x16 (originally 16x32)
[454:16:55.48] @gp2021/billboards/pitorangel.png reduced to 8x16 (originally 16x32)
[454:16:55.48] @gp2021/billboards/pitwhitel.png reduced to 8x16 (originally 16x32)
[454:16:55.48] @gp2021/billboards/pityellowl.png reduced to 8x16 (originally 16x32)
[454:16:55.48] Loading statues
[454:16:55.74] Loading map
[454:16:56.01] Analyzing lines
[454:16:56.03] Loading bikes
[454:16:58.61] 3 degenerate triangles deleted in @2022 GASGAS PACK/250sxfv2016_frame-2022 GasGas BFSA.jm
[454:16:58.61] Warning: Can't load @250sxfv2016_side_plates-2022 GasGas BFSA.jm or @2022 GASGAS PACK/250sxfv2016_side_plates-2022 GasGas BFSA.jm
[454:16:58.66] Warning: Can't load @250sxfv2016_front_plate-2022 GasGas BFSA.jm or @2022 GASGAS PACK/250sxfv2016_front_plate-2022 GasGas BFSA.jm
[454:17:06.58] 676 MB texture memory used
[454:17:06.58] Max loading delay was 8.377000 (Loading bikes)
[454:17:06.58] Setting working set range to 1073741824 - 2113929216
[454:17:06.58] Working set successfully updated
[454:17:06.58] Priority successfully set to high
[454:17:06.58] Stutter in processmessage - 16.452000 seconds
[454:17:06.58] Stutter in action - 0.000000 seconds
[454:17:06.58] Stutter in net - 0.000000 seconds
[454:17:06.58] Stutter in js - 0.001000 seconds