Does everything is fix in this snapshot?
Should I download it and play? Or will be new snapshot with fixing all problems etc?
2021-11-22 snapshot (Updated 2021-11-25)
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Re: 2021-11-22 snapshot (Updated 2021-11-25)
Seems to be slower for some AMD graphics cards. If you test it just keep your old exe so you can go back if it doesn't work for you.Maxim Barancheev wrote: ↑Sat Dec 18, 2021 8:24 pm Does everything is fix in this snapshot?
Should I download it and play? Or will be new snapshot with fixing all problems etc?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: 2021-11-22 snapshot (Updated 2021-11-25)
Somewhere I have a folder with snapshots going back to Nov. 2009!
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: 2021-11-22 snapshot (Updated 2021-11-25)
Bumping this up again. I was pulling my hair out trying to figure out why 2012 Lakewood looked like I was missing a lot of decals, and through troubleshooting narrowed it down to this snapshot when the shader program settings were removed. That track used a modified shadingx2 file to get the rut effects on it, I do remember tracks that did that the erode would update the shading and would 'erase' the original colored modifications.
Is there any way with current versions of the game to display the shading how it originally was (with erode off), or are tracks that used that method just kind of left broken now?
Is there any way with current versions of the game to display the shading how it originally was (with erode off), or are tracks that used that method just kind of left broken now?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: 2021-11-22 snapshot (Updated 2021-11-25)
That doesn't work anymore. It wouldn't be practical to keep supporting it.yzmxer608 wrote: ↑Sat Mar 16, 2024 2:42 pm Bumping this up again. I was pulling my hair out trying to figure out why 2012 Lakewood looked like I was missing a lot of decals, and through troubleshooting narrowed it down to this snapshot when the shader program settings were removed. That track used a modified shadingx2 file to get the rut effects on it, I do remember tracks that did that the erode would update the shading and would 'erase' the original colored modifications.
Is there any way with current versions of the game to display the shading how it originally was (with erode off), or are tracks that used that method just kind of left broken now?
https://cdn.discordapp.com/attachments/ ... c97a174f1&
https://cdn.discordapp.com/attachments/ ... 27475c218&
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2021-11-22 snapshot (Updated 2021-11-25)
Gotcha, I was thinking that'd be the case but was just curious. Thanks!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.