Excellent, is there any reading you can point towards on what you want to do with the lighting?
2023-10-14 snapshot (Updated on 2023-10-29)
Re: 2023-10-14 snapshot (Updated on 2023-10-29)
The plan is to do something similar to using a diffuse irradiance environment map but not exactly since I want to make it handle specular as well.
Basically I want it to act like Blender with a HDR environment map with the obvious limitation that it will only sample the environment map and not the objects in the scene since that would require actual ray tracing.
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.