2010-09-03 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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jlv
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2010-09-03 snapshot

Post by jlv »

Changes:
  • Fixed launch to Neptune bug when reseting a time trial.
  • Added new mipmap mode. Put "[mip_max_alpha]" in the png comment and the mipmaps will use the max alpha value instead of the average when downsampling.
  • New billboard statue mode. When angle is over 3.25, the angle becomes the level of detail where the model will always face the viewer.
  • New Y aligned statue mode. When angle is less than -2*pi, the statue will be aligned with the global Y axis.
  • Smoothed out the off idle torque for all bikes.
  • LOD's can now be fractional (e.g. "tree_lod7.5.jm")
  • Changed the 2 stroke sound a little.
  • Added "pipe2" and "pipe4" commands. These let you play with the pipe parameters. Usage is "/pipe2 <pipelength> <mufflelength> <reverbamp>". "pipe2" changes the 2 strokes and "pipe4" changes the 4 strokes. Default for pipe2 is 1.75 0.3 -0.75. Default for pipe4 is 5.0 1.0 -0.85
Windows users: http://mxsimulator.com/snapshots/mx-2010-09-03.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2010-09-03

Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
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Mbutler183
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Re: 2010-09-03 snapshot

Post by Mbutler183 »

SICK GNAR GNR
DJ99X
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Re: 2010-09-03 snapshot

Post by DJ99X »

Hell yeah.


Can you please give us an example of how to apply the mip map thing. I'm not really sure where to place it exactly
jlv
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Re: 2010-09-03 snapshot

Post by jlv »

Don't know about Photoshop, but on gimp it's under Image/Image Properties.
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Pumaxcs
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Re: 2010-09-03 snapshot

Post by Pumaxcs »

Someone needs to start cracking on these pipe codes.
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DJ99X
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Re: 2010-09-03 snapshot

Post by DJ99X »

The pipe sounds dont change by that much

Ok, didnt realise that the images did that. I'll give it a go
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Re: 2010-09-03 snapshot

Post by DJ99X »

The wire fences turn into solid walls now, but thats much better than them disappearing altogether. Cheers!
DJ99X
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Re: 2010-09-03 snapshot

Post by DJ99X »

I love the upright thing. So handy for alot of things.

With the new billboard statue lod thing though. I can make the model do the rotating thing, but how do you make the 3D model go to a flat plane? Does this work well for trees that have the leaves and trunk in a separate model? Cheers
Duckstream
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Re: 2010-09-03 snapshot

Post by Duckstream »

sick.

Thank you a LOT josh,

about the pipe4 thingy, can someone kinda explain me what the reverbamp means?
i understand the other two things, but that.....
Duckstream
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Re: 2010-09-03 snapshot

Post by Duckstream »

ou, i was testing the snapshot, noticed a weird like metallic click going on when you rev the bike up?
am i loosing my mind? :D
MX196
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Re: 2010-09-03 snapshot

Post by MX196 »

Thanks JLV. Good snapshot.
Juan357
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Re: 2010-09-03 snapshot

Post by Juan357 »

thx for new snap jlv , but i have one question what is reverbamp?
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dearnhardtfan7
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Re: 2010-09-03 snapshot

Post by dearnhardtfan7 »

Nice snapshot JLV. The only problem is that weird clanging noise on the 250s. No matter what I do I can't get it to go away. It almost sounds like there is a washer floating around inside the exhaust. Honestly I can't even ride the 250s now because its really giving me a headache. Going up on the reverb makes it better but it seems like it maxes out at 1.0 I think. After that when I make a change it actually cuts the sound off. If I restart the game the sound is back on but no matter how high I go with it, it doesn't change. Any suggestions?
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Servatis
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Re: 2010-09-03 snapshot

Post by Servatis »

what happens when you change the pipe?

the changes aren't very big, and ever since I changed it I hear a very high pitched noise when I'm on the gas it is very annoying.
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Duckstream
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Re: 2010-09-03 snapshot

Post by Duckstream »

so i didnt loose my mind, i did hear the sound
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