So your beloved 1.25:1 SX scale would be 1843.75/2048=.900269 (rounded off)? Or, for the example, would you be adjusting the 2048 up by 25%? I've only got a basic...basic...understanding of things as I'm learning, but I would venture to say the first (i.e., .900269) is correct? This is the simplest way to explain scale that I've read, appreciate the dumbed-down explanation for us beginners.barrington314 wrote:A couple things for Aeffertz:
Awesome tutorial. But in video 3 (I think) you said you save your terrain.png as 2048. It needs to be 2049 x 2049. The PNG image though, yes it needs to be a power of 2 (2048x2048 or 4096x4096 for example). Also you did a good job at explaining how to get the heights scaled well but kind of didnt really mention how to scale the length. One way I could offer to tell about is this... If you are using the 2049 resolution, you know at a scale of 1 you will have 2048 x 2048 feet of terrain. In more stupid terms, if you went in game and measured the length of one side, it would be 2048 feet. So if you go back into your google earth thing and measure (yes there is a measure tool) one side of your path and for example lets say you get 1475 feet. You would take 1475/2048 = 0.720215 which is now your scale. AKA, change the second number in terrain.hf to that. And now you are at 1:1 scale. From there some simple math to scale it up if you so choose.
Someone please correct me if I am wrong in any of this. Because I could be.
As to the plugin - it seems that at least someone has gotten your method to work. I'll have to try it out when I get back home this afternoon, but again, thanks for the info.