Start Gate tutorial
Start Gate tutorial
Can't figure out how to get startgates in your track? Building your track around the default start line? Never again.
1) Figure out where you want your gates on your track. Spaced 4 feet apart, you need a span of 164 feet for 40 gates.
2) Right down the left, and then right side of the start line; out of the X Y Z coordinates in the editor, copy the X and Z coordinates.
3) Go to www.mxsimulator.com/gate.html and paste the left and right side numbers. Copy the information it gives you.
5) Open up the timinggate file in your track folder with notepad ++. Delete lines 2-41, and pastes your information from www.mxsimulator.com/gate.html there. The start gates should fill lines 2-41 for 40 gates.
Hope it helps!
1) Figure out where you want your gates on your track. Spaced 4 feet apart, you need a span of 164 feet for 40 gates.
2) Right down the left, and then right side of the start line; out of the X Y Z coordinates in the editor, copy the X and Z coordinates.
3) Go to www.mxsimulator.com/gate.html and paste the left and right side numbers. Copy the information it gives you.
5) Open up the timinggate file in your track folder with notepad ++. Delete lines 2-41, and pastes your information from www.mxsimulator.com/gate.html there. The start gates should fill lines 2-41 for 40 gates.
Hope it helps!
Re: Start Gate tutorial
how do i delete them soz for noob question
Re: Start Gate tutorial
i would assume delete the lines in the timing gates folder, but your rider will still start at that location i think.
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- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Start Gate tutorial
umm i did everything you sayd but i get nothing? im a noob i know but wtf?!
i write the first gate x-z
then it wants new one?
i tryed typing the second cate cordinate, and it wants new one, i tryed typing the last possible gate but no -.-
do i need to copy all of the cordinates and then get some messege sayin : you are an idiot?
i write the first gate x-z
then it wants new one?
i tryed typing the second cate cordinate, and it wants new one, i tryed typing the last possible gate but no -.-
do i need to copy all of the cordinates and then get some messege sayin : you are an idiot?
Re: Start Gate tutorial
Type the first and last number of where you want it to start, and the first and last number of where you want them to end, one space between each number, so it looks like
"xxxx xxxx xxxx xxxx".
"xxxx xxxx xxxx xxxx".
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Start Gate tutorial
Then you take numbers it spits out, and copy and paste them into your timing gates file.
The numbers it spits out, if it's not obvious, are the coordinates of the individual start gate slots.
Nothing about creating a track for this game is intuitive and it tends to only make sense if you are a programmer IMO. Once you get the process down it isn't so bad though.
The numbers it spits out, if it's not obvious, are the coordinates of the individual start gate slots.
Nothing about creating a track for this game is intuitive and it tends to only make sense if you are a programmer IMO. Once you get the process down it isn't so bad though.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Start Gate tutorial
well i got the answer from 3 dudes and now i finlay got it
sorry to make such a "big" deal of it -.- i just couldnt understand some parts.
sorry to make such a "big" deal of it -.- i just couldnt understand some parts.
when I move
Gotta problem, when I move my startgates, my checkpoints dissappears.Timing_gates folder contain checkpoints but they are not visible in game editor. Please help..
Re: Start Gate tutorial
ik this might sound dumb but my gates are backwards. Ive tried to put negative in front but i guess that goes outside of the map..help?
Re: Start Gate tutorial
The only number outside of the brackets is the number you change.
So if it looks like "[827.440002 0.000000 1210.079956] -1.626224" and it's backwards you would put "[827.440002 0.000000 1210.079956] 1.626224".
So if it looks like "[827.440002 0.000000 1210.079956] -1.626224" and it's backwards you would put "[827.440002 0.000000 1210.079956] 1.626224".
Re: Start Gate tutorial
Negating it won't rotate it 180 degrees. Add or subtract pi (do whichever keeps you within -pi and +pi) to rotate 180 degrees.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Start Gate tutorial
What tyskorn told me to do actually worked and I have no idea how to do what you said.
Re: Start Gate tutorial
They don't teach kids what pi is anymore? We're in trouble!
-1.626224+PI = 1.515369
In this case negating is pretty close, but that's just a coincidence. If the angle were 0 negating it obviously wouldn't change the angle at all.
-1.626224+PI = 1.515369
In this case negating is pretty close, but that's just a coincidence. If the angle were 0 negating it obviously wouldn't change the angle at all.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Start Gate tutorial
Probably havent gotten to that class yet. Give me a break jlv I'm still young and I get it now just everytime I'll come back to this thread.