Tutorial - Importing Custom objects
Re: Tutorial - Importing Custom objects
Can you post what you have in the statues file for it? Also, depending on where the center is for the object, it might be under the terrain.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Tutorial - Importing Custom objects
oh okay heres what it says,
This is the line, (I have all the lines for the stock object in the file and at least 1 line emty after the last which is the invisible object.
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[2050.000000 0.000000 50.000000] 0.000000 @ropefence.jm @ropefence.png null
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
Re: Tutorial - Importing Custom objects
You have to put your track folder name in the reference. Right now it's looking for the files in your personal folder.
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[2050.000000 0.000000 50.000000] 0.000000 @yourtrackfolder\ropefence.jm @yourtrackfolder\ropefence.png null
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Tutorial - Importing Custom objects
ok thanks yzed ill try it now.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
Re: Tutorial - Importing Custom objects
It works thank you yzed
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
Re: Tutorial - Importing Custom objects
Hey guys,
Making some custom objects at the moment, but am unable to get my Norm to work on it..
Whats the details on doing this, i cant find any info, i tryed downloing other objects and looking and it seems im doing the right thing but its not working?
i have
fence.jm
fence.png
fence_norm.png
??? do i need to add more details to my statue file?
Making some custom objects at the moment, but am unable to get my Norm to work on it..
Whats the details on doing this, i cant find any info, i tryed downloing other objects and looking and it seems im doing the right thing but its not working?
i have
fence.jm
fence.png
fence_norm.png
??? do i need to add more details to my statue file?
Re: Tutorial - Importing Custom objects
I have all three files in my statuefiles folder... and texture shows up fine, but norm doesnt
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Re: Tutorial - Importing Custom objects
Wait, you are just putting that in the statues file? Gotta check... it's been awhile for me but I don't think you need to have .png after norm. Just save it as a LNG obviously but it does not need to be in the text file... Try it I am probably wrong.22Ryann wrote:Hey guys,
Making some custom objects at the moment, but am unable to get my Norm to work on it..
Whats the details on doing this, i cant find any info, i tryed downloing other objects and looking and it seems im doing the right thing but its not working?
i have
fence.jm
fence.png
fence_norm.png
??? do i need to add more details to my statue file?
Re: Tutorial - Importing Custom objects
Ok, i think it was working just hard top notice..
Can anyone explain to me the -repeat on some texturing and how it works? like for moving water?
Can anyone explain to me the -repeat on some texturing and how it works? like for moving water?
Re: Tutorial - Importing Custom objects
-repeat means that your UV layout, if outside the bounds of the UV coordinates, repeats. i.e. if you make your texture.png tile then you can make your UV infinitely big and it will tile the texture forever. I can post an image to make it clearer if necessary.
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Re: Tutorial - Importing Custom objects
The only way I know how is to get ahold of the .blend or .obj and scale it in the 3d application of your choice and re-export it out for MXS.chrsterrill64 wrote:how do i make the object bigger in game its to small
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