Yeah sorry it took like a year.
Skinning Tutorial Part 2: Normal Mapping
Skinning Tutorial Part 2: Normal Mapping
Last edited by Boblob801 on Wed Dec 19, 2018 10:52 am, edited 3 times in total.
Hi
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Re: Skinning Tutorial Part 1: Normal Mapping
Sick tutorial Stephen! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried,
(imageshack isn't working for me atm, so I uploaded it to tinypic.com. Now its bad quality tho.)
Here is something I tried,
(imageshack isn't working for me atm, so I uploaded it to tinypic.com. Now its bad quality tho.)
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Re: Skinning Tutorial Part 2: Normal Mapping
Fixxed it for yaSandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried
Re: Skinning Tutorial Part 2: Normal Mapping
Thanks for the tutorials, I wish you had done that a couple of weeks ago, before I spent 2 weeks figuring that out with trial and error
It definitely clarified a few things for me though and gave me tips to be more efficient.
Any tip to quickly generate a base for the normal map plugin from the color map, or do you have to do it by hand every time?
Great video anyway, much appreciated!
It definitely clarified a few things for me though and gave me tips to be more efficient.
Any tip to quickly generate a base for the normal map plugin from the color map, or do you have to do it by hand every time?
Great video anyway, much appreciated!
Re: Skinning Tutorial Part 2: Normal Mapping
You can do it from the colour map / diffuse but you will run into some problems. If you do it like that use biased RGB and play with the levels till you get what you want. It is best to make heightmaps though. One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.
Hi
Re: Skinning Tutorial Part 2: Normal Mapping
Ok so if there is no shortcut for this, it's fine by me, if it's better I'll start working with heightmaps.
Thanks for all this info!
Sounds very interesting, if I understand that part correctly it would be a huge time saver and would definitely balance the time spent working on heightmaps.Boblob801 wrote:One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.
Thanks for all this info!
Re: Skinning Tutorial Part 2: Normal Mapping
I was going to go into height-maps more when I do the gear skinning tutorial thing. But I'll do a quick one anyway.
Hi
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- Posts: 1267
- Joined: Sat Jul 10, 2010 9:21 am
- Team: MotoRAD
- Location: The Nederlands
Re: Skinning Tutorial Part 2: Normal Mapping
I'm sorry.Craig wrote:Fixxed it for yaSandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
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- Joined: Tue Nov 29, 2011 10:47 pm
- Team: Privateer
- Location: UK
Re: Skinning Tutorial Part 2: Normal Mapping
Thanks a lot, this is really helpful