skinning help

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dudy#75
Posts: 463
Joined: Wed Oct 27, 2010 9:36 am
Team: Privateer
Location: Austria, Hörbranz

skinning help

Post by dudy#75 »

i think something like a 3d preview programm that uses the mxsi jms would be nice
then you don't have to start the game every 2 minutes, to look if your skin looks nice :)
DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: skinning help

Post by DJ99X »

Alot of things are released with test .obj files. That plus blender = your skin previewing program
dudy#75
Posts: 463
Joined: Wed Oct 27, 2010 9:36 am
Team: Privateer
Location: Austria, Hörbranz

Re: skinning help

Post by dudy#75 »

i mean with live update, and there are no obj. for hondas or suzukis :)
mbork-1
Posts: 1700
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Team: NOTEAM
Location: Latvia

Re: skinning help

Post by mbork-1 »

ġood idea plus anti ripping in like programm loads all the same what you have in your game or personal folder
Image
3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
dudy#75
Posts: 463
Joined: Wed Oct 27, 2010 9:36 am
Team: Privateer
Location: Austria, Hörbranz

Re: skinning help

Post by dudy#75 »

yeah things that were in safs must be locked that you can't edit them :)
DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: skinning help

Post by DJ99X »

If you want a live preview, you'd probably need a whole new texturing program as well...
dudy#75
Posts: 463
Joined: Wed Oct 27, 2010 9:36 am
Team: Privateer
Location: Austria, Hörbranz

Re: skinning help

Post by dudy#75 »

maybe you'r righ, but whats with the selection screen ddmx is making :)
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