New, and realer bike sound

Post your suggestions here
Ashes
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Re: New, and realer bike sound

Post by Ashes »

mxer323 wrote: sound1> 100
sound2> 300
sound3>500
sound4>700
sound5>900
sound6>1100
sound7>1300
sound8>1500
sound9>1700
sound10 2000 + RPM
If anyone has recordings like this - please send them to me - I'm working on a little proof of concept here.
I tried it out with 3 sounds throught the rev range, and 1 for "off the gas", but the gaps where too big.
jasper125
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Re: New, and realer bike sound

Post by jasper125 »

In a short time i'll have my new bike suzuki rm 125 2001
I can fit a rev counter to it and tape it
Ashes
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Re: New, and realer bike sound

Post by Ashes »

For those that are interested.
I wrote this program for fun - wanted to see how well the cross fading approach would work.
Now I didn't spend too much time making sure that the sound clips I cut where great etc, BUT - unless there's somming drasticly wrong with how I'm doing this, I don't think a plain cross fade is the answer.

You can downlod the file & unzip to your machine (windows - needs .net framework 2.0) - I've included the sounds I made also, but you can slot your own in to.

Sounds pretty rubbish I think.

Oh - if anyone actually tries this & finds some sounds that work - pass them over - I'd like to give it a shot.
SoundTest.zip
Ashes MXS SoundSim Test
(372.99 KiB) Downloaded 912 times
DJ99X
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Re: New, and realer bike sound

Post by DJ99X »

Program crashes straight away for me. And yeah, I have .net framework 2.0
cpt_Slow
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Re: New, and realer bike sound

Post by cpt_Slow »

Sounds like your clips aren't very loop friendly, might work better if you try to make each clip more consistent as in the start and end sounding the same so it comes out as a constant sound. At the moment it's too obvious that they're looped. Any way you could change the pitch a little as it fades across too? Might make the transition sound smoother.

I like your thinking though...nice work.
DJ99X
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Re: New, and realer bike sound

Post by DJ99X »

Ok, so its working for someone. I wonder what my problem is :?
Ashes
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Re: New, and realer bike sound

Post by Ashes »

Don't worry Dj - sure your problems have nothing to do with program not working ;-)

Recompiled in debug mode - not sure it'll make any difference, but it's worth a shot...

Yeah, I also thought of tryna get the pitch / tempo (not sure if that's the right word) to change as the sounds "blend" into eachother, but then I thought you'd need to be pretty scientific about the whole thing (so that you didn't speed up too much before the next clip starts playing etc)

I agree completely re the sounds btw - I wanted longer loops, but the sound clip I have doesn't keep the revs at a constant position, so the looping is horrible.
You can give it a shot tho (please)
SoundTest.zip
Ashes MXS SoundSim Test
(384.63 KiB) Downloaded 334 times
DJ99X
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Re: New, and realer bike sound

Post by DJ99X »

Nah no different. I'll blame it on Windows 7 64 Bit
Ashes
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Re: New, and realer bike sound

Post by Ashes »

Ah ok - last try - compiled x64
SoundTest.zip
(383.75 KiB) Downloaded 383 times
Servatis
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Re: New, and realer bike sound

Post by Servatis »

doesn't work for me either. got all .NET versions.

and btw.. you dont need half the files in that folder :) and there should be no difference between debug and release versions, since the code is the same.
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VRT_JPRLisbon_
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Re: New, and realer bike sound

Post by VRT_JPRLisbon_ »

I Was playing abit with the SoundSim program , this was the best sound i could put on it.


btw, i need a new spark plug :lol:

here it is:

http://www.youtube.com/watch?v=bd6usM3JRFI
yzmxer608
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Re: New, and realer bike sound

Post by yzmxer608 »

DJ wrote:Nah no different. I'll blame it on Windows 7 64 Bit
Same here.

Long time no see Lisbon ;). That actually sounds pretty good, after the rev there is a click sound or something that makes it obvious it's looped. If that was taken out it would sound more realistic. If the "panic rev" played a little faster that would sound better too. Not sure if you can change that in the program though.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mxbiker
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Re: New, and realer bike sound

Post by mxbiker »

can't save it as a wav. file, just recording with the basic windows soundrecorder, maybe some could tel me were i should record my sound with.
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Ashes
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Re: New, and realer bike sound

Post by Ashes »

VRT_JPRLisbon_ wrote:I Was playing abit with the SoundSim program , this was the best sound i could put on it.
Thanks for sharing - I actually think your version came out quite well.

function GeekTalk()
{
WRT the crashes - i think it might have to do with the sound library I used (to be able to overlay the sounds)

And the difference between debug and release, I am well aware of ;-) Hence me not including the .vshost & .pdb files in the first version.
Also realease is compiled different to debug, so although my code is the same, the exe is quite different, and the error message might've been able to point to a specific area of the code.
}
Duckstream
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Re: New, and realer bike sound

Post by Duckstream »

is this thread active?
since that sound the dude posted SOUNDS AWSOM... for me atleast...
i would like to know if it works now, but the newest not working for me atleast
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