PLEASE increase sequence file pixel constraints
Posted: Tue Sep 12, 2023 6:28 am
It would be really nice if sequence files weren't limited to such poor quality. According to JLV, the reason that they were limited in the first place was because people were using 4k images in a sequence file which would cause frame lag. As of right now sequence files are limited to 65,536 pixels (256x256px, 128x512, etc). It would nice if it was raised to at least something like 1,048,576 pixels (1024x1024px, 512x2048px, etc). It's really frustrating to get anything to not horrible when drawing text, even when the space I'm drawing the text to takes up majority of the UV map.
Maybe some sort of optimization where if the sequence file has more images it limits the pixels per image based on the length of the animation. So an animation that just has a 1 or 2 frames and doesn't loop can have much higher quality than an animation that has 30 frames on loop. For me I think it doesn't look horrible at 256x256 for actual animated things that move, but things that stay mostly stationary like text drawing just looks absolutely horrendous.
Anyways thanks for coming to my TED Talk
Maybe some sort of optimization where if the sequence file has more images it limits the pixels per image based on the length of the animation. So an animation that just has a 1 or 2 frames and doesn't loop can have much higher quality than an animation that has 30 frames on loop. For me I think it doesn't look horrible at 256x256 for actual animated things that move, but things that stay mostly stationary like text drawing just looks absolutely horrendous.
Anyways thanks for coming to my TED Talk