When i turn on framebuffer and mipmaps the ground is red

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MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
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Location: United States

When i turn on framebuffer and mipmaps the ground is red

Post by MotoRockstar777 »

I know someone has posted this before but i cant seem to find it so dont start yelling at me. When i turn framebuffer objects or ground mipmaps on it turns the ground red. It doesnt lag when i turn them on either it just turns red. Does anyone know a way to fix this.
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MX196
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Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: When i turn on framebuffer and mipmaps the ground is red

Post by MX196 »

Simple fix: Turn them off.
Zane_Mx#88
Posts: 467
Joined: Thu Jul 01, 2010 10:41 pm

Re: When i turn on framebuffer and mipmaps the ground is red

Post by Zane_Mx#88 »

Does the same with me, I think its when its to much graphics memory for you PC to handle.
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: When i turn on framebuffer and mipmaps the ground is red

Post by MotoRockstar777 »

I wanted to turn them on because i have always had them off. I just cant use shaders because it lags so i wanted to use the them because when i take screenshots it doesnt look that clear but i think i just figured out how to make my computers graphics better i adjusted some settings on this and it seemed to help.
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MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: When i turn on framebuffer and mipmaps the ground is red

Post by MotoRockstar777 »

wow that helped so much to adjust those settings. before the words on the shrouds were all blurry. I just hope it isnt bad for my computer to do that.
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