post your screen shots of MXSim
-
- Posts: 1309
- Joined: Mon Jul 30, 2012 9:34 am
- Location: Straya
-
- Posts: 1309
- Joined: Mon Jul 30, 2012 9:34 am
- Location: Straya
-
- Posts: 3603
- Joined: Mon Sep 10, 2012 12:15 am
- Team: PoGo
- Location: Indiana
Re: post your screen shots of MXSim
How do you seem to get so much more out of the norms?
WAR CRY <3
Sun Burn
-
- Posts: 1309
- Joined: Mon Jul 30, 2012 9:34 am
- Location: Straya
Re: post your screen shots of MXSim
Why? The lights in the stadium are pretty bright that's why I didn't. Blur is pretty much for outdoor shots where the light is farther away and less concentrated imo.CrossFlow Racing#16 wrote:Put abit of blur on your shadows atom.
-
- Posts: 3777
- Joined: Mon Jan 23, 2012 3:17 am
- Team: Prime Design GFX
- Location: Australia
- Contact:
Re: post your screen shots of MXSim
shadows will never be as sharp as the actual rider. Even if it's only slightly blurred, it will look alot better.
-
- Posts: 1309
- Joined: Mon Jul 30, 2012 9:34 am
- Location: Straya
Re: post your screen shots of MXSim
I dont mean full blur it, i mean just to take the edges of alittle.
See how the shadow isnt as sharp as the rider. Thats all i meant
See how the shadow isnt as sharp as the rider. Thats all i meant
Re: post your screen shots of MXSim
Yeah I see what you guys are saying, I'm a little rusty I haven't made a screenshot in a while
Re: post your screen shots of MXSim
well the thing is the shadow is rather sharp (not 100% as atom has, but pretty sharp) but the ground is not flat as in mxs, which is the main difference
-
- Posts: 1309
- Joined: Mon Jul 30, 2012 9:34 am
- Location: Straya
Re: post your screen shots of MXSim
nice shot! I made an Ultra Res version for the decals but Wheels didn't include it...aeffertz wrote:Tried to take a track photo.