post your screen shots of MXSim
Re: post your screen shots of MXSim
Begining of whip
Midlle of whip
ending of whip
The end of the whip and i did land that
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Re: post your screen shots of MXSim
Get Some Action With...
Pro Action!
Pro Action!
Re: post your screen shots of MXSim
im number 18 on the Team Creative MX Suzuki (*coff* *coff* nakita suzuki)
i got a good start
Some close racin goin on
i sky it up the triple with a little style
Im not scared of the power
Railing a rut
The crowd loves it *cheers* lol
i got a good start
Some close racin goin on
i sky it up the triple with a little style
Im not scared of the power
Railing a rut
The crowd loves it *cheers* lol
Re: post your screen shots of MXSim
"Watch the paintwork!"
textures done using the shading.ppm hooray
textures done using the shading.ppm hooray
Re: post your screen shots of MXSim
How did you get the track so white. Even when I use pure white in my shading.ppm, it only makes it slightly lighter brown
Re: post your screen shots of MXSim
Make a lighter dirt texture and modify texturelist to use it instead of dirt.ppm.
Re: post your screen shots of MXSim
What size do the textures need to be. And do you reckon you could upload the dirt and grass textures so we can make joining textures for our personal textures. Thanks
Oh, and what is the dirt-alt1.ppm file?
Oh, and what is the dirt-alt1.ppm file?
Re: post your screen shots of MXSim
The original is 512x512 but as long as the width and height are both powers of 2 it should be ok. Also, you want the texture to tile at 1/16 and 15/16. So if you're using 512x512, you want the center 448x448 area to tile with itself. I'll upload the original textures, but I'm planning on a completely different method of terrain texturing soon so you may not want to bother putting a lot of effort into making joint textures.
The alt1 texture is similar but not identical texture that is randomly mixed in to make the repeating texture a little less obvious.
The alt1 texture is similar but not identical texture that is randomly mixed in to make the repeating texture a little less obvious.