I was just giving you a hard time.tyskorn wrote:Are you serious?Come on, that is stupid man.Why can't I do what I want?It doesn't look 1/4 as bad as you guys think.
But it does look terrible.
I was just giving you a hard time.tyskorn wrote:Are you serious?Come on, that is stupid man.Why can't I do what I want?It doesn't look 1/4 as bad as you guys think.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
I think I just have the "height" of the map set too high.yzmxer608 wrote:What bit type did you use? It looks kinda grainy or jaggedy. Definitely looks a whole lot better than normal shading though .
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Is it possible to make the seat less shiny also? It shines WAYYY too brightDJ wrote:We will be able to make them look better now. We can now make the dirty areas less shiny
Is it worth putting so much time in to older models? Yes the yamaha's, because they are really good, but the old ones (like the honda) have pretty dodgy sections that the normal maps would almost highlight wouldn't they?DJ wrote:Thatll be up to whoever modelled it (ie DDMX in most cases). I will be making specular and normal maps for the Yamaha's in the next few weeks