Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
rafagas
Posts: 381
Joined: Sat Dec 31, 2011 12:53 pm
Location: Barcelona, Spain

Re: Upcoming Tracks and Track Objects #2

Post by rafagas »

BrutalMX wrote: I HAVE AN IMPORTANT QUESTION I NEED HELP WITH!
I went through my whole track applying decals...MADE SURE I saved it. Needed to add a new decal, so i added a line at the bottom of the decals file. When I try and load the track, the decals I had just moved around arent there anymore? So, I went and deleted the line I added; loaded up the game, and of course the decals still arent there. WHY is this happening?
Not sure... but maybe, when you added the last line at the bottom, you didn't left an empty line.

(i.e. if your last line is in 35, you need to have 36 lines) I mean.... 35 writen lines plus an empty one.
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jamalRm256
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by jamalRm256 »

Comming soon ; A Mx-Rewind production.
PTF coumpound :


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kawijeremy
Posts: 65
Joined: Wed Sep 01, 2010 9:29 pm

Re: Upcoming Tracks and Track Objects #2

Post by kawijeremy »

make that fmx course nice, and make sure that enduro course has some crazy hillclimbs :D
If you have the guts, follow my ruts
jamalRm256
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by jamalRm256 »

kawijeremy wrote: make sure that enduro course has some crazy hillclimbs :D

Yeh sure thing bro :?
mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

kawijeremy wrote:make that fmx course nice, and make sure that enduro course has some crazy hillclimbs :D
My track does not have an enduro cross track its motocross its a compound in the woods. :lol:
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BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

Actually starting to take shape. Skybox has been added since this photo. Still LOTS to do...
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Austin Mulhern | Motopixels REV
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[url=http://www.youtube.com/paprod]YouTube Channel

p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
poidog808
Posts: 315
Joined: Wed Sep 14, 2011 3:54 am
Team: Pro Squids

Re: Upcoming Tracks and Track Objects #2

Post by poidog808 »

modified doghouse from hangtown

thanks for releasing the object and skin Haggqvist

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my sig was infested...
rafagas
Posts: 381
Joined: Sat Dec 31, 2011 12:53 pm
Location: Barcelona, Spain

Re: Upcoming Tracks and Track Objects #2

Post by rafagas »

Here's my first track. I Still have to work with textures, and ask MB for his permission to use some of his objects. I also have to figure out how to make a skybox, lighting, shadows and all that stuff.

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(All those trees will be out but I haven't removed them yet)
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Yamaha285
Posts: 877
Joined: Tue Feb 17, 2009 8:23 pm
Team: MotoStar Racing
Location: North West

Re: Upcoming Tracks and Track Objects #2

Post by Yamaha285 »

rafagas wrote:Here's my first track. I Still have to work with textures, and ask MB for his permission to use some of his objects. I also have to figure out how to make a skybox, lighting, shadows and all that stuff.

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(All those trees will be out but I haven't removed them yet)
Track looks sick. I noticed through the sand corner it looks a bit in wards for that outside line lip after it. Maybe its just the angle but it looks like it should push out a wee bit more
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die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

rafagas wrote:Here's my first track. I Still have to work with textures, and ask MB for his permission to use some of his objects. I also have to figure out how to make a skybox, lighting, shadows and all that stuff.

http://i44.tinypic.com/ofpnd3.png - Rafagas' first trac

(All those trees will be out but I haven't removed them yet)
No sé por qué pero pensé que harías el circuito ese que ambos tenemos cerca (ese que está en el polígono, joder mi memoria)

I don't know why but I thought you were making the track we both have close (that one on the industrial area, fuck my memory)
Howcanyoubesofuckingdumbthatyou'rereadingthis??
Tom cortvriendt
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Location: Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

New project, replica, thanks alot warrior for his help
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motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
mxbiker
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Re: Upcoming Tracks and Track Objects #2

Post by mxbiker »

lol rilland
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
die996
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Re: Upcoming Tracks and Track Objects #2

Post by die996 »

Tom cortvriendt wrote:New project, replica, thanks alot warrior for his help
http://i1176.photobucket.com/albums/x32 ... hot652.png - Tom's new project
Will it have more elevation changes or is that all?? Is it a sandy track??
Howcanyoubesofuckingdumbthatyou'rereadingthis??
LucMx23
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Re: Upcoming Tracks and Track Objects #2

Post by LucMx23 »

looks nice bro!
what about grevenbroich? :D :oops:
BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

Just about finished with all the jumps/berms and the final terrain. Still gotta do some braking bumps, ruts, etc.
**Please note, all the Statues are not permanent! Dont plan on keeping all the shed's from Motoboss's County fair, maybe just one. :wink:
Getting close to the final release...just gotta do some finishing touches and make 'er look pretty. If anyone is willing to test it out for me please let me know, I could use some advice from some top track makers!
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ALSO: Can anyone tell me the reason why whatever decal is under whatever I am smoothing, it turns the decal white-ish. You could notice some of the lighter spots on the track; this is a result of that. What can I do to fix it?
Austin Mulhern | Motopixels REV
Image[/a]
[url=http://www.youtube.com/paprod]YouTube Channel

p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
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