Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

pulse wrote:Image
This reminds me of an idea I've had for a long time.

A series of tracks that reside on the same piece of property, and they each use each other's straights. For instance, your national track would include a jump that lands you on the downside of one of the SX berms, then you jump off the berm on the far side of the sx straight back onto the national track.

I tried to talk checkerz into this years ago. With a bunch of SX's that did that...and perhaps used straights going in opposite directions.

I ended up SORT of doing this with MX jones but not really.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
BuddyTheElf
Posts: 2264
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Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by BuddyTheElf »

Thats pretty much what they did with the most recent mx vs atv game.
checkerz
Posts: 8788
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Garasaki wrote:
This reminds me of an idea I've had for a long time.

A series of tracks that reside on the same piece of property, and they each use each other's straights. For instance, your national track would include a jump that lands you on the downside of one of the SX berms, then you jump off the berm on the far side of the sx straight back onto the national track.

I tried to talk checkerz into this years ago. With a bunch of SX's that did that...and perhaps used straights going in opposite directions.

I ended up SORT of doing this with MX jones but not really.
Same thing I told you then applies. It is a crap ton of work for sections that compromise fun to meet both demands. You'd be better off spending the time building both sections or tracks unique and have them both turn out fun rather than dealing with the headache for something you won't be happy with in the end anyways. Reason #95867 I raged while working at THQ.... shared tracks. /endrant

Nice to see you around the forums a lot again tho John, and you could sign on MSN sometime. I need some help with some SX ideas. ;)
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

Well I just posted an SX idea and you did nothing but shoot it down! :lol:
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
checkerz
Posts: 8788
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Garasaki wrote:Well I just posted an SX idea and you did nothing but shoot it down! :lol:
Most likely the case for the next 8 as well.... but that 10th one, it'll help me make something cool.
137
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Joined: Wed Jun 24, 2009 1:31 am
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Buttloads of more work. Just finished adjusting the terrain.hf, everything flows perfectly. Thanks to Mitch, he did an awesome job on the mx part. Going to take a break from this when me and sky start the Monster Energy Cup, We will keep you guys updated.

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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JT43
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

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it looks good but it looks as though it has lost its private/home style track feel and thats what i was looking forward to the most... but its not finished and i havent been dissapointed by your tracks so far, im sure it will turn out great!
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BuddyTheElf
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Joined: Tue Nov 29, 2011 10:47 pm
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Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by BuddyTheElf »

If anyone fancies modelling and skinning this fence for me then I'd be able to get my Milestone SX replica released pretty quickly. If not I'll have to have a go at modelling it at the weekend. Track beta in return for help. :D pm me for more details.

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checkerz
Posts: 8788
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

BuddyTheElf wrote:
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I know that guy... haha
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

Progress of English town. A HUGE over haul on prodigy's version to make it most recent track.

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base layout still being worked on
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MX PRODIGY 17
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Re: Upcoming Tracks and Track Objects #2

Post by MX PRODIGY 17 »

Not even my track :lol:
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Trevor
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Re: Upcoming Tracks and Track Objects #2

Post by Trevor »

I love your live streams when Prodigy is in them, "No, no, no it's a sweeper"
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

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Night 2 Race SX Open Track. That's all the sneak peek you'll get before the event, it'll be a full on surprise for practice. Hope my 2 days of work makes for good racing. :)
RK55
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Location: Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by RK55 »

pulse wrote:Progress of English town. A HUGE over haul on prodigy's version to make it most recent track.

Image

base layout still being worked on
woow pulse hahaha trackmaking machine you are!
are you still working on ''the longest track'' ?
Go Impossible! bbrrraaaaawwwwppp
Ddavis
Posts: 17965
Joined: Wed Sep 28, 2011 1:02 am

Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

checkerz wrote:Image

Night 2 Race SX Open Track. That's all the sneak peek you'll get before the event, it'll be a full on surprise for practice. Hope my 2 days of work makes for good racing. :)
I'm such a dick
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