Cuttingsville Motopark beta.

All about making tracks for MX Simulator
Voutare
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Re: Cuttingsville Motopark beta.

Post by Voutare »

984 wrote:What kind are ya lookin for?

Just on track textures. Anything that really makes it look like sand. I was going for a Southwick style color, but that ended up getting washed out, but I'd love to bring that back.

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Something like that was my original goal.
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adhkcrfhonda
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Re: Cuttingsville Motopark beta.

Post by adhkcrfhonda »

ya that would be sick because the textures right now look live they have huge rocks in the sand
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Kawasakis
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Re: Cuttingsville Motopark beta.

Post by Kawasakis »

Voutare,whats about loretas lynn's?
MXS Cup Winner
AX MX2 Champion

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Voutare
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Re: Cuttingsville Motopark beta.

Post by Voutare »

Eh. I don't even know. There is so much stuff to do with it, and I really haven't got the drive to do it. I might start working on it in a couple days. I only need to do ruts/objects/textuers, but that is still a ton of work.
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DJ99X
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Re: Cuttingsville Motopark beta.

Post by DJ99X »

How do these look?

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yomo
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Re: Cuttingsville Motopark beta.

Post by yomo »

ahhh i hate having all these models I cant use! :P
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WhMx179
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Re: Cuttingsville Motopark beta.

Post by WhMx179 »

have patience yomo, im sure the new 125 model will be released soon no doubt :P

anyways those textures look good dj, they look like southwick dirt alot
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Voutare
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Re: Cuttingsville Motopark beta.

Post by Voutare »

DJ wrote:How do these look?

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Good. I'm going to have to replace everything though. No big deal though.
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wheels1758
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Re: Cuttingsville Motopark beta.

Post by wheels1758 »

Voutare wrote:
DJ wrote:How do these look?

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Good. I'm going to have to replace everything though. No big deal though.
Why would you need to replace everything? As long as the textures are in the correct direction you could open notepad++, select all, replace "my shitty sand(jk)" with "DJ's better looking sand".

Make sure the texs are in the folder and it should be good. If im off base, let me know.
kwic73
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Re: Cuttingsville Motopark beta.

Post by kwic73 »

you make the turns taller and steeper so u can hold into the corner a bit better
Voutare
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Re: Cuttingsville Motopark beta.

Post by Voutare »

They don't line up correctly. It just looks like crap on the sides.
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Twitch
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Re: Cuttingsville Motopark beta.

Post by Twitch »

what is your bset laps guys?
1:45 is a good time?
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Phathry25
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Re: Cuttingsville Motopark beta.

Post by Phathry25 »

1:35.9

I like this version a little more than the private beta you sent out Voutare. However there's a few sections on the private one that are much better than this one here. Still fun, the best riding sand we've had yet, it almost could use stronger shadows though, you can't see the bumps very well sometimes. My only suggestion.
Voutare
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Re: Cuttingsville Motopark beta.

Post by Voutare »

Phathry25 wrote:1:35.9

I like this version a little more than the private beta you sent out Voutare. However there's a few sections on the private one that are much better than this one here. Still fun, the best riding sand we've had yet, it almost could use stronger shadows though, you can't see the bumps very well sometimes. My only suggestion.

I do plan on making the shading a lot stronger. That's in my list of things to do. (As well as finishing placing the grass decals).
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MXCULTURE
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Re: Cuttingsville Motopark beta.

Post by MXCULTURE »

Very fun track, lots of lines, I really like the whoops on the finsh line, you can blast berms and ruts as it's sandy, but 1 or 2 bigger jumps would be nice.
Good job dude.
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