So, I am wanting to build a replica of the 2009 New Orleans sx track (Not 100% sure it is '09). I tried to make the layout but, when i loaded it into game everything was flat and the jumps were way too long. I was using photoshop to make the track, using gradients for the jumps and then using the pen tool to make the curves. Is there a better way to do this/am i doing something wrong.
this is the overhead track layout image i was using
and this is the terrain map i made
Im not quit sure what happened to the 2nd set of whoops, or for that matter, what happened to the whole track.
Replica Track Building
-
- Posts: 44
- Joined: Tue May 29, 2018 6:17 pm
- Team: privateer
- Location: Kentucky/Tennessee
-
- Posts: 44
- Joined: Tue May 29, 2018 6:17 pm
- Team: privateer
- Location: Kentucky/Tennessee
Re: Replica Track Building
I did, i have set the max height everywhere from 1- 200 and it isnt helping, the whoops and dragons back are still flat. I have also changed the scaling down to as low as .300000. i might need to mess with that more to get a perfect number to fit it but it was either too cramped to really ride, or the jumps were way too spread out to be able to clear them.checkerz wrote:You need to modify the terrain.hf file.
Re: Replica Track Building
Sounds like you have a version in your personal folder overriding what you're working on.
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook