Hi Guys,
been out the MX Sim loop for a bit so i'm making a come back track, i wont say too much for now except i'm quite stuck on the shaders, i'm using pulses newest textures and have dynamic_lighting 1 set up in the lighting file.
My decals line looks like so:
[681.274597 36.924976] 0.508818 25.000000 1.000000 @hillside/decal/ruts.png
please tell me if i'm being dumb!
Also, side question, i accidentally started my map on the old 1025 terrain size, is there a way to convert to 2049 or is it too late?
T.I.A!
Matt
Texture shader help please
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- Posts: 1824
- Joined: Tue Jun 05, 2012 9:59 pm
- Team: Privateer
- Location: UK
Re: Texture shader help please
Shaders could be a messed up lighting file.
1025->2049 (save a backup first)
Open terrain.png, shading.ppm and shadingx2.ppm in photoshop, resave as 2049x2049 instead. Then change terrain.hf from the 1st value being 9 to 10, then 2nd value to half of it to maintain the same size. If you have 1.0, then 0.5, you get it.
Tilemap will be fucked up, but all else should be fine.
1025->2049 (save a backup first)
Open terrain.png, shading.ppm and shadingx2.ppm in photoshop, resave as 2049x2049 instead. Then change terrain.hf from the 1st value being 9 to 10, then 2nd value to half of it to maintain the same size. If you have 1.0, then 0.5, you get it.
Tilemap will be fucked up, but all else should be fine.
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- Posts: 1824
- Joined: Tue Jun 05, 2012 9:59 pm
- Team: Privateer
- Location: UK
Re: Texture shader help please
Thanks man, its all sorted now, also thanks to Titan for some help too!Wahlamt wrote:Shaders could be a messed up lighting file.
1025->2049 (save a backup first)
Open terrain.png, shading.ppm and shadingx2.ppm in photoshop, resave as 2049x2049 instead. Then change terrain.hf from the 1st value being 9 to 10, then 2nd value to half of it to maintain the same size. If you have 1.0, then 0.5, you get it.
Tilemap will be fucked up, but all else should be fine.