Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Uploading it at something like 15 kb/s. FML
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Re: Upcoming Tracks and Track Objects #2
100% agree!Yamahaman95 wrote:i can run super low graphics (which i do) but i mean i think it would help if they made a race version and a normal version..just saying..i run stock models and stuff but somtimes all the the trees make my computer start to smoke then it kind of shits it self hahaha
@taggerdesigns #ScreamingCreative
Re: Upcoming Tracks and Track Objects #2
So sick DJ!
Re: Upcoming Tracks and Track Objects #2
underground mx in texas. still got a long way haha
Re: Upcoming Tracks and Track Objects #2
dang can you make the jumps a bit bigger they look too small [/sarcasm]pulse wrote:fail
Re: Upcoming Tracks and Track Objects #2
everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit hayz171kx12 wrote:dang can you make the jumps a bit bigger they look too small [/sarcasm]pulse wrote:fail
Re: Upcoming Tracks and Track Objects #2
I know that it's all clearable, but they look way overscaled imo. take a look at the gradient, if it's over 1.5:1 scale it's too big. btw can I use the E-Street decals for my team's public compound? they work pretty nice but I just want to check if it's ok to release it with them on there.pulse wrote:everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
Re: Upcoming Tracks and Track Objects #2
I leave it open for a resaon haha. its a 1.5 scale. it rides nice in game. if you want I can send you the beta if you want to give it a try.yz171kx12 wrote:I know that it's all clearable, but they look way overscaled imo. take a look at the gradient, if it's over 1.5:1 scale it's too big. btw can I use the E-Street decals for my team's public compound? they work pretty nice but I just want to check if it's ok to release it with them on there.pulse wrote:everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
Re: Upcoming Tracks and Track Objects #2
It's about the same as your tracks, but his ride better.yz171kx12 wrote:I know that it's all clearable, but they look way overscaled imo. take a look at the gradient, if it's over 1.5:1 scale it's too big. btw can I use the E-Street decals for my team's public compound? they work pretty nice but I just want to check if it's ok to release it with them on there.pulse wrote:everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
Re: Upcoming Tracks and Track Objects #2
What is your lappy specs? Mine(i5 @ 2.53 Ghz 4gb RAM 64bit 600gb) used to run way better then it does now. I restored it back to factory condition and started over but its still not the same. I'm going to try getting a new battery.DJ99X wrote:I paid 700 for my Dell laptop at the end of last year. It handles the game fine. Id daresay that the same laptop would only cost about 500 in the US considering prices are rather inflated for everything in Australia compared to the US.
Re: Upcoming Tracks and Track Objects #2
Probably the same as yours. The graphics card is a GT 525M.
The battery won't affect the performance if you have it plugged in. The game runs like shit if its running off battery power.
The battery won't affect the performance if you have it plugged in. The game runs like shit if its running off battery power.
Re: Upcoming Tracks and Track Objects #2
Yep always have it plugged in. Can't figure it out. Trying to run outdoor tracks is a joke with it.
Re: Upcoming Tracks and Track Objects #2
Make sure it hasn't switched back to using the integrated card by default. Open up the nvidea control panel and it it will be under 3d settings. Also, make sure you haven't got any ridiculous settings on, like 16x antialiasing
Re: Upcoming Tracks and Track Objects #2
Mine runs a ATI Radeon 5650 and yeah its not on the default card, haven't searched for any anti anialising or anything yet. just use the basic set up not the advanced.