Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Uploading it at something like 15 kb/s. FML

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BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by BGnastyy905 »

Yamahaman95 wrote:i can run super low graphics (which i do) but i mean i think it would help if they made a race version and a normal version..just saying..i run stock models and stuff but somtimes all the the trees make my computer start to smoke then it kind of shits it self hahaha
100% agree!
@taggerdesigns #ScreamingCreative
Ddavis
Posts: 17965
Joined: Wed Sep 28, 2011 1:02 am

Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

So sick DJ!
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »



underground mx in texas. still got a long way haha
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

fail

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yz171kx12
Posts: 631
Joined: Thu Feb 17, 2011 11:21 pm
Location: Southern California

Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

pulse wrote:fail

dang can you make the jumps a bit bigger they look too small [/sarcasm]
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

yz171kx12 wrote:
pulse wrote:fail

dang can you make the jumps a bit bigger they look too small [/sarcasm]
everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
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yz171kx12
Posts: 631
Joined: Thu Feb 17, 2011 11:21 pm
Location: Southern California

Re: Upcoming Tracks and Track Objects #2

Post by yz171kx12 »

pulse wrote:everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
I know that it's all clearable, but they look way overscaled imo. take a look at the gradient, if it's over 1.5:1 scale it's too big. btw can I use the E-Street decals for my team's public compound? they work pretty nice but I just want to check if it's ok to release it with them on there.
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Upcoming Tracks and Track Objects #2

Post by pulse »

yz171kx12 wrote:
pulse wrote:everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
I know that it's all clearable, but they look way overscaled imo. take a look at the gradient, if it's over 1.5:1 scale it's too big. btw can I use the E-Street decals for my team's public compound? they work pretty nice but I just want to check if it's ok to release it with them on there.
I leave it open for a resaon haha. its a 1.5 scale. it rides nice in game. if you want I can send you the beta if you want to give it a try.
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shawn1331
Crushed Dissenter
Posts: 613
Joined: Thu Aug 04, 2011 2:30 am
Team: Entrepreneur

Re: Upcoming Tracks and Track Objects #2

Post by shawn1331 »

yz171kx12 wrote:
pulse wrote:everything is clearable I just ad a shitty lap haha. and it has been tweeked a bit ha
I know that it's all clearable, but they look way overscaled imo. take a look at the gradient, if it's over 1.5:1 scale it's too big. btw can I use the E-Street decals for my team's public compound? they work pretty nice but I just want to check if it's ok to release it with them on there.
It's about the same as your tracks, but his ride better.
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Tracks and Track Objects #2

Post by dylan22 »

DJ99X wrote:I paid 700 for my Dell laptop at the end of last year. It handles the game fine. Id daresay that the same laptop would only cost about 500 in the US considering prices are rather inflated for everything in Australia compared to the US.
What is your lappy specs? Mine(i5 @ 2.53 Ghz 4gb RAM 64bit 600gb) used to run way better then it does now. I restored it back to factory condition and started over but its still not the same. I'm going to try getting a new battery.
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DJ99X
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Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Probably the same as yours. The graphics card is a GT 525M.

The battery won't affect the performance if you have it plugged in. The game runs like shit if its running off battery power.
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Tracks and Track Objects #2

Post by dylan22 »

Yep always have it plugged in. Can't figure it out. Trying to run outdoor tracks is a joke with it.
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

Make sure it hasn't switched back to using the integrated card by default. Open up the nvidea control panel and it it will be under 3d settings. Also, make sure you haven't got any ridiculous settings on, like 16x antialiasing
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Tracks and Track Objects #2

Post by dylan22 »

Mine runs a ATI Radeon 5650 and yeah its not on the default card, haven't searched for any anti anialising or anything yet. just use the basic set up not the advanced.
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