Upcoming Tracks #1
Re: Post your upcoming tracks
Yeah,it looks SICK,little PS on the picture and it looks even sicker lol
Re: Post your upcoming tracks
Update on my texs. Finished the disp map today but still not happy with some parts of it.
Pay no attention to the sand in the first pics. I noticed they were to white and edited it. Critique from the last pic, if you need better angles for any let me know.
Dirt
Mix (Alot happier with this than what is was before.)
Sand(Still not completely happy with it but ive ran out of ideas for it.)
Pay no attention to the sand in the first pics. I noticed they were to white and edited it. Critique from the last pic, if you need better angles for any let me know.
Dirt
Mix (Alot happier with this than what is was before.)
Sand(Still not completely happy with it but ive ran out of ideas for it.)
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Re: Post your upcoming tracks
Looking really good , i'm glad your trying make really good decals man so just keep it up and for the sand i'd make ir darker ormaybe just put more dark ruts on for better looking
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Re: Post your upcoming tracks
Just eat it then.
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Re: Post your upcoming tracks
Sprinkle a little bit of pepper on it. It helps.
Re: Post your upcoming tracks
or just dont eat it =D
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Re: Post your upcoming tracks
A new freeride area that im working on called "Dune It Well". It's got a nice elevated road passing through the map, making for some awesome road jumps. I've got about 2 hours into it so far.....Don't know how much more I wanna add besides a differednt lower half of the skybox for blending purposes.
I think my sand texture turned out awesome
I think my sand texture turned out awesome
Re: Post your upcoming tracks
Stay down, your sand texture does look amazing. I do not think the road area is logical though, if that were real life the sand would erode to the point where the road would collapse. I like the idea of all these natural terrain areas. What is the terrain scale your using? By this I mean the map size.
Re: Post your upcoming tracks
That looks awesome, this track needs to be released asap. I need some more footage to finish off the new video im making and i ran out of places to do cool stuff.
TEAM VITAMIN WATER YAMAHA
MX SIMULATOR - IN MOTION
http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
MX SIMULATOR - IN MOTION
http://www.youtube.com/watch?v=I5NKNqRy-G0&hd=1 <--- WATCH IT!
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Re: Post your upcoming tracks
DD, the map is 1025 X 1025 with a terrain factor of 1. The map isn't that large, just something I whipped up today while at work. Since you mentioned the erosion factor, I am now going to tweak the textures. I might add some dead grass/dirt to the road area for ground solidness to give it more realizm. I have another project that is in the hands of DJ right now for some object/tree shading. I am all about realistic environments and scale, so only expect that from me. I'm a noob track builder with alot of ambition, and I won't release anything until I am completely satisfied.
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- Joined: Mon Feb 02, 2009 7:53 pm
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- Location: Lehigh Valley, Pa
Re: Post your upcoming tracks
New ground texture and added an edge to the hill. Don't worry, Im not going to picture of every change, I just thought this looked way to sick.