Upcoming Tracks #1

All about making tracks for MX Simulator
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
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Location: Vegas

Re: Post your upcoming tracks

Post by Wilson »

Jack 984 wrote:Jumps are too smooth, looks unatural, too photoshopped. Try roughing it up around the edges. And, mx isnt made out of concrete.
Um well most people seen snow before, not sure about you though?

And i do agree with you about roughing it up, however they dont look to smoothed. I would consider the track jumps in your sig. too smoothed and unnatural.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

Looks gorgous wilson!

DDMX, looks really nice (can definately see the checkerz influence not only on your trackmaking but your preview pic style lol :lol: ) but what is the deal with that chopped up berm in the back?
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

Garasaki wrote:Looks gorgous wilson!

DDMX, looks really nice (can definately see the checkerz influence not only on your trackmaking but your preview pic style lol :lol: ) but what is the deal with that chopped up berm in the back?
Sand track my man, sand track. Well, at least portions of it I'm thinking.
Rm85#107
Posts: 467
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: Post your upcoming tracks

Post by Rm85#107 »

Here is soon my latest creation its a natural based track made on photo shop. I just took the filter render fibers (you can random it i did random) and after that i took gaussian blur to like 29 pixels and there is the result.
Attachments
my new track.jpg
yeah
(78.16 KiB) Downloaded 703 times
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Post your upcoming tracks

Post by hvpunk62 »

looks real fun add some texs and it will look great
Matheus#112
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Team: Privateer
Location: Brazil - São Bento do Sapucaí

Re: Post your upcoming tracks

Post by Matheus#112 »

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this is my first track, i do it in game editor, this is bad?
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Post your upcoming tracks

Post by hvpunk62 »

if its an out door sx id recommend putting hills and stuff around the outside so people dont bitch
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

Ask yourself this:

How many straights on my track have different options?
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
ddmx
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Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

had a little bit more time today than usual
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Voutare
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Location: Southern Vermont
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Re: Post your upcoming tracks

Post by Voutare »

That jump in the foregrounds looks awesome. I'm really looking forward to this track.
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nickmx
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Re: Post your upcoming tracks

Post by nickmx »

looks pretty short
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Jack 984
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Re: Post your upcoming tracks

Post by Jack 984 »

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Rm85#107
Posts: 467
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: Post your upcoming tracks

Post by Rm85#107 »

hvpunk62 wrote:looks real fun add some texs and it will look great
I will do that when im ready with the track :D
Rm85#107
Posts: 467
Joined: Thu Dec 04, 2008 12:02 pm
Location: sweden

Re: Post your upcoming tracks

Post by Rm85#107 »

So could some1 help me with the track to make a sand section and some ruts should be good.
Scottooo#607
Posts: 84
Joined: Tue Aug 26, 2008 4:42 am

Re: Post your upcoming tracks

Post by Scottooo#607 »

_Factory'BR21_ wrote:Yeah , its pretty close as the first corn after start
Heres something that i worked and i just forgot about go to dentist lol I had to check out my breaces and i stayed working on track haha im stupid
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Got any idea when this baby will be ready???????????? :mrgreen:

Frothing!!!!
"If it doesn't matter who wins or loses, then why do they keep the score?"
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